package Channels
using RTDB

CH1 : ChannelData
{
	localizedName = "LocKey#27489";
	channelWidget = "Channel1_Texture";
	orderID = 0;
	string dynamicTexturePath = "base\\gameplay\\gui\\global_tv\\channel_1.dtex";
	string overlayWidgetPath = "base\\gameplay\\gui\\global_tv\\channel_1_overlay.inkwidget";
	audioEvent = "global_tv_channel_00";
}

CH2 : ChannelData
{
	localizedName = "LocKey#27490";
	channelWidget = "Channel2_Texture";
	orderID = 1;
	string dynamicTexturePath = "base\\gameplay\\gui\\global_tv\\channel_2.dtex";
	string overlayWidgetPath = "base\\gameplay\\gui\\global_tv\\channel_1_overlay.inkwidget";
	audioEvent = "global_tv_channel_01";
}

CH3 : ChannelData
{
	localizedName = "LocKey#27491";
	channelWidget = "Channel3_Texture";
	orderID = 2;
	string dynamicTexturePath = "base\\gameplay\\gui\\global_tv\\channel_3.dtex";
	string overlayWidgetPath = "base\\gameplay\\gui\\global_tv\\channel_1_overlay.inkwidget";
	audioEvent = "global_tv_channel_02";
}

CH4 : ChannelData
{
	localizedName = "LocKey#27492";
	channelWidget = "Channel4_Texture";
	orderID = 3;
	string dynamicTexturePath = "base\\gameplay\\gui\\global_tv\\channel_4.dtex";
	string overlayWidgetPath = "base\\gameplay\\gui\\global_tv\\channel_1_overlay.inkwidget";
	audioEvent = "global_tv_channel_03";
}

CH5 : ChannelData
{
	localizedName = "LocKey#27493";
	channelWidget = "Channel5_Texture";
	orderID = 4;
	string dynamicTexturePath = "base\\gameplay\\gui\\global_tv\\channel_5.dtex";
	string overlayWidgetPath = "base\\gameplay\\gui\\global_tv\\channel_1_overlay.inkwidget";
	audioEvent = "global_tv_channel_04";
}

CH6 : ChannelData
{
	localizedName = "LocKey#52305";
	channelWidget = "Channel6_Texture";
	orderID = 5;
	string dynamicTexturePath = "base\\gameplay\\gui\\global_tv\\channel_6.dtex";
	string overlayWidgetPath = "base\\gameplay\\gui\\global_tv\\channel_1_overlay.inkwidget";
	audioEvent = "";
}

CH7 : ChannelData
{
	localizedName = "";
	channelWidget = "Channel7_Texture";
	orderID = 6;
	string dynamicTexturePath = "base\\gameplay\\gui\\global_tv\\channel_7.dtex";
	string overlayWidgetPath = "base\\gameplay\\gui\\global_tv\\channel_1_overlay.inkwidget";
	audioEvent = "";
}

