package RTDB

VisionGroup
{
	CName groupName = "";
	float range = 50;
}

VisionModuleBase
{
	CName default_cue = "None";
	int default_color = 0;
	bool default_seeThroughWalls = false;
	CName focus_cue = "None";
	int focus_color = 0;
	bool focus_seeThroughWalls = false;
	float light_act_duration = 0.2f;
	float light_act_delay = 0.f;
	CName light_act_mode = "EET_InOut";
	CName light_act_type = "EET_Bounce";
	float light_deact_duration = 1.5f;
	float light_deact_delay = 4.5f;
	CName light_deact_mode = "EET_InOut";
	CName light_deact_type = "EET_Bounce";
	float heavy_act_duration = 0.5f;
	float heavy_act_delay = 0.3f;
	CName heavy_act_mode = "EET_InOut";
	CName heavy_act_type = "EET_Bounce";
	float heavy_deact_duration = 1.5f;
	float heavy_deact_delay = 4.5f;
	CName heavy_deact_mode = "EET_InOut";
	CName heavy_deact_type = "EET_Bounce";
	fk< VisionGroup > group = "VisionModes.DefaultVG";
	CName prereq = "";
	CName objectPrereq = "";
}

