package Character
using RTDB, BaseStats

q104_pp_drones : kangtao_drone_octant_medium
{
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	baseAttitudeGroup = "hostile";
	reactionPreset = "ReactionPresets.InVehicle_Passive";
	savable = true;
	CName communitySquad = "Squad_Alpha";
	displayName = "LocKey#32318";
	contentAssignment = "DeviceContentAssignment.q104";
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 0.5f;
		} : ConstantStatModifier
	];
}

q104_av_pilot : kangtao_soldier2_shotgun2_zhuo_mah_rare
{
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "base\quest\main_quests\part1\q104\characters\q104_av_pilot.ent";
	baseAttitudeGroup = "enemyNeutral";
	CName archetypeName = "humanoid";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#32319";
	objectActions = [];
	contentAssignment = "DeviceContentAssignment.q104";
}

q104_kang_paramedic : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Regular";
	entityTemplatePath = "base\quest\main_quests\part1\q104\characters\q104_gas_paramedic.ent";
	baseAttitudeGroup = "neutral";
	CName archetypeName = "humanoid";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< StatModifierGroup >[] statModifierGroups += 
	[
		"NPCStatPreset.OneHitToKill"
	];
	objectActions = [];
	displayName = "LocKey#32320";
	fk< Affiliation > affiliation = "Factions.KangTao";
}

q104_male_nomad : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "base\quest\main_quests\part1\q104\characters\q104_male_nomad.ent";
	tags = 
	[
		"Invulnerable"
	];
	isCrowd = true;
	baseAttitudeGroup = "friendly";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#32321";
	contentAssignment = "DeviceContentAssignment.q104";
	fk< Affiliation > affiliation = "Factions.Aldecaldos";
}

q104_female_nomad : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "base\quest\main_quests\part1\q104\characters\q104_female_nomad.ent";
	tags = 
	[
		"Invulnerable"
	];
	isCrowd = true;
	baseAttitudeGroup = "friendly";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#32322";
	contentAssignment = "DeviceContentAssignment.q104";
	fk< Affiliation > affiliation = "Factions.Aldecaldos";
}

