package NPCUpperBodyState
using RTDB

Normal : NPCUpperBodyState
{
	CName enumName = "Normal";
}

Shoot : NPCUpperBodyState
{
	CName enumName = "Shoot";
}

Reload : NPCUpperBodyState
{
	CName enumName = "Reload";
}

Defend : NPCUpperBodyState
{
	CName enumName = "Defend";
}

Attack : NPCUpperBodyState
{
	CName enumName = "Attack";
}

Parry : NPCUpperBodyState
{
	CName enumName = "Parry";
}

Taunt : NPCUpperBodyState
{
	CName enumName = "Taunt";
}

ChargedAttack : NPCUpperBodyState
{
	CName enumName = "ChargedAttack";
}

AAny : NPCUpperBodyState
{
	CName enumName = "Any";
}

Equip : NPCUpperBodyState
{
	CName enumName = "Equip";
}

Aim : NPCUpperBodyState
{
	CName enumName = "Aim";
}

