package Vehicle
using RTDB, BaseStats, Driving

v_standard2_archer_hella_courier_expanded : v_standard2_archer_hella
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_archer_hella_scavenger_courier_expanded : v_standard2_archer_hella_scavengers
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_archer_quartz_tyger_courier_expanded : v_standard2_archer_quartz_tyger
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_sportbike3_brennan_apollo_courier_expanded : v_sportbike3_brennan_apollo
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_sportbike3_brennan_apollo_tyger_courier_expanded : v_sportbike3_brennan_apollo_tyger
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard3_chevalier_emperor_courier_expanded : v_standard3_chevalier_emperor
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard25_mahir_voodoo_boys_courier_expanded : v_standard25_mahir_voodoo_boys
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_sport2_mizutani_shion_courier_expanded : v_sport2_mizutani_shion
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_sport1_quadra_turbo_courier_expanded : v_sport1_quadra_turbo
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_thorton_galena_maelstrom_courier_expanded : v_standard2_thorton_galena_maelstrom
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_thorton_colby_scavengers_courier_expanded : v_standard2_thorton_colby_scavengers
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_villefort_cortes_courier_expanded : v_standard2_villefort_cortes
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_sportbike1_yaiba_kusanagi_courier_expanded : v_sportbike1_yaiba_kusanagi
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_utility4_kaukaz_zeya_full_courier_expanded : v_utility4_kaukaz_zeya_full
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard25_thorton_colby_nomad_courier_expanded : v_standard25_thorton_colby_nomad
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_thorton_galena_nomad_courier_expanded : v_standard2_thorton_galena_nomad
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_archer_hella_sixth_street_courier_expanded : v_standard2_archer_hella_sixth_street
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard25_mahir_supron_courier_expanded : v_standard25_mahir_supron
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_sport2_quadra_type66_courier_expanded : v_sport2_quadra_type66
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_thorton_colby_courier_expanded : v_standard2_thorton_colby
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_thorton_galena_courier_expanded : v_standard2_thorton_galena
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_chevalier_thrax_courier_expanded : v_standard2_chevalier_thrax
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_chevalier_thrax_maelstrom_courier_expanded : v_standard2_chevalier_thrax_maelstrom
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

v_standard2_makigai_maimai_courier_expanded : v_standard2_makigai_maimai
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	isHackable = "Vehicle.Always";
}

