package UIIcon
using RTDB

CameraTagSeenEnemies : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "CameraTagSeenEnemies";
}

CommunicationCallIn : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "CommunicationCallIn";
}

CommunicationCallOut : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "CommunicationCallOut";
}

MemoryWipe : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "MemoryWipe";
}

Contagion : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "Contagion";
}

CommunicationNoise : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "CommunicationNoise";
}

Cyberpsychosis : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "Cyberpsychosis";
}

BlackwallBreach : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "BlackwallBreach";
}

BrainMelt : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "BrainMelt";
}

CyberwareMalfunction : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "CyberwareMalfunction";
}

DataExtraction : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "DataExtraction";
}

ForceIgnoreTargets : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "ForceIgnoreTargets";
}

GlitchScreenBlind : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "GlitchScreenBlind";
}

GlitchScreenGranade : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "GlitchScreenGranade";
}

GlitchScreenJamWeapon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "GlitchScreenJamWeapon";
}

GlitchScreenSuicide : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "GlitchScreenSuicide";
}

JamWeapon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "JamWeapon";
}

LocomotionMalfunction : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "LocomotionMalfunction";
}

Malfunction : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "CommunicationCallOut";
}

MassSuicideAttempt : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "MassSuicideAttempt";
}

OpticsMalfunction : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "OpticsMalfunction";
}

Overheat : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "Overheat";
}

OverLoad : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "OverLoad";
}

OverLoadDevice : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "OverLoadDevice";
}

OverrideAttitude : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "OverrideAttitude";
}

SetDeviceTagKillMode : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "SetDeviceTagKillMode";
}

SuicideAttempt : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "SuicideAttempt";
}

SystemCollapse : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "SystemCollapse";
}

TakeControl : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "TakeControl";
}

ToggleState : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "ToggleState";
}

WeaponMalfunction : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "WeaponMalfunction";
}

Ping : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "Ping";
}

BreachProtocol : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "BreachProtocol";
}

OverLoadServerNode : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "OverLoadServerNode";
}

VehicleExplode : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "VehicleExplode";
}

VehicleAccelerate : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "VehicleAccelerate";
}

VehicleRemoteControl : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "VehicleRemoteControl";
}

VehicleHitBrakes : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\quickhacks_icons.inkatlas";
	CName atlasPartName = "VehicleHitBrakes";
}

