importonly abstract class TriggerEvent extends Event
{
	import var triggerID : EntityID;
	import var activator : EntityGameInterface;
	import var worldPosition : Vector4;
	import var numActivatorsInArea : Uint32;
	import var activatorID : Uint32;
	import var componentName : CName;
}

importonly final class AreaEnteredEvent extends TriggerEvent
{
}

importonly final class AreaExitedEvent extends TriggerEvent
{
}

