package Items
using RTDB, Prereqs, Perks

Hat_01_basic_01 : Hat
{
	displayName = "LocKey#3921";
	localizedDescription = "LocKey#3926";
	appearanceName = "h1_hat_01_basic_01_";
	tags += 
	[
		"Simple", "Casual"
	];
}

Hat_01_basic_02 : EmptySlotsHat
{
	displayName = "LocKey#3922";
	localizedDescription = "LocKey#3927";
	appearanceName = "h1_hat_01_basic_02_";
	tags += 
	[
		"Simple", "Casual", "Scavengers"
	];
}

Hat_01_old_01 : Hat
{
	displayName = "LocKey#3923";
	localizedDescription = "LocKey#3928";
	appearanceName = "h1_hat_01_old_01_";
	tags += 
	[
		"Poor", "Cowboy"
	];
}

Hat_01_old_02 : EmptySlotsHat
{
	displayName = "LocKey#3924";
	localizedDescription = "LocKey#3929";
	appearanceName = "h1_hat_01_old_02_";
	tags += 
	[
		"Poor", "Cowboy", "Valentinos"
	];
}

Hat_01_rich_01 : Hat
{
	displayName = "LocKey#3925";
	localizedDescription = "LocKey#3930";
	appearanceName = "h1_hat_01_rich_01_";
	tags += 
	[
		"Rich", "Rocker", "Valentinos"
	];
}

Hat_01_rich_02 : Hat
{
	displayName = "LocKey#3931";
	localizedDescription = "LocKey#3936";
	appearanceName = "h1_hat_01_rich_02_";
	tags += 
	[
		"Stylish", "Streetwear"
	];
}

Hat_02_basic_01 : EmptySlotsHat
{
	displayName = "LocKey#3932";
	localizedDescription = "LocKey#3937";
	appearanceName = "h1_hat_02_basic_01_";
	tags += 
	[
		"Simple", "Cowboy"
	];
	parentAttachmentType = "ParentAttachmentType.Animated";
}

Hat_02_basic_02 : Hat
{
	displayName = "LocKey#3933";
	localizedDescription = "LocKey#3938";
	appearanceName = "h1_hat_02_basic_02_";
	tags += 
	[
		"Stylish", "Cowboy"
	];
	parentAttachmentType = "ParentAttachmentType.Animated";
}

Hat_02_old_01 : EmptySlotsHat
{
	displayName = "LocKey#3934";
	localizedDescription = "LocKey#3939";
	appearanceName = "h1_hat_02_old_01_";
	tags += 
	[
		"Poor", "Cowboy"
	];
	parentAttachmentType = "ParentAttachmentType.Animated";
}

Hat_02_old_02 : Hat
{
	displayName = "LocKey#3935";
	localizedDescription = "LocKey#3940";
	appearanceName = "h1_hat_02_old_02_";
	tags += 
	[
		"Poor", "Cowboy"
	];
	parentAttachmentType = "ParentAttachmentType.Animated";
}

Hat_02_rich_01 : Hat
{
	displayName = "LocKey#3941";
	localizedDescription = "LocKey#3946";
	appearanceName = "h1_hat_02_rich_01_";
	tags += 
	[
		"Rich", "Cowboy"
	];
	parentAttachmentType = "ParentAttachmentType.Animated";
}

Hat_02_rich_02 : EmptySlotsHat
{
	displayName = "LocKey#3942";
	localizedDescription = "LocKey#3947";
	appearanceName = "h1_hat_02_rich_02_";
	tags += 
	[
		"Rich", "Cowboy", "Valentinos"
	];
	parentAttachmentType = "ParentAttachmentType.Animated";
}

Hat_03_basic_01 : Hat
{
	displayName = "LocKey#3943";
	localizedDescription = "LocKey#3948";
	appearanceName = "h1_hat_03_basic_01_";
	tags += 
	[
		"Simple", "Cowboy", "Aldecaldos"
	];
}

Hat_03_basic_02 : Hat
{
	displayName = "LocKey#3944";
	localizedDescription = "LocKey#3949";
	appearanceName = "h1_hat_03_basic_02_";
	tags += 
	[
		"Simple", "Cowboy"
	];
}

Hat_03_old_01 : EmptySlotsHat
{
	displayName = "LocKey#3945";
	localizedDescription = "LocKey#3950";
	appearanceName = "h1_hat_03_old_01_";
	tags += 
	[
		"Poor", "Cowboy"
	];
}

Hat_03_old_02 : Hat
{
	displayName = "LocKey#3951";
	localizedDescription = "LocKey#3956";
	appearanceName = "h1_hat_03_old_02_";
	tags += 
	[
		"Simple", "Casual", "Scavengers"
	];
}

Hat_03_rich_01 : EmptySlotsHat
{
	displayName = "LocKey#3952";
	localizedDescription = "LocKey#3957";
	appearanceName = "h1_hat_03_rich_01_";
	tags += 
	[
		"Simple", "Military", "SixthStreet"
	];
}

Hat_04_basic_01 : Hat
{
	displayName = "LocKey#3953";
	localizedDescription = "LocKey#3958";
	appearanceName = "h1_hat_04_basic_01_";
	tags += 
	[
		"Stylish", "Streetwear", "Moxies"
	];
	hairSkinnedMeshComponents += 
	[
		"long2"
	];
}

Hat_04_basic_02 : Hat
{
	displayName = "LocKey#3954";
	localizedDescription = "LocKey#3959";
	appearanceName = "h1_hat_04_basic_02_";
	tags += 
	[
		"Stylish", "Streetwear"
	];
	hairSkinnedMeshComponents += 
	[
		"long2"
	];
}

Hat_04_old_01 : EmptySlotsHat
{
	displayName = "LocKey#3955";
	localizedDescription = "LocKey#3960";
	appearanceName = "h1_hat_04_old_01_";
	tags += 
	[
		"Poor", "Military", "Militech"
	];
	hairSkinnedMeshComponents += 
	[
		"long2"
	];
}

[ notQueryable ]
Hat_02_rich_02_Crafting : Hat_02_rich_02
{
}

[ notQueryable ]
Hat_03_basic_02_Crafting : Hat_03_basic_02
{
}

[ notQueryable ]
Proficiency_Hat_01_rich_01_Crafting : Hat_01_rich_01
{
}

