class WeaponsUtils
{

	public static function GetDamageTypeIcon( damageType : gamedataDamageType ) : CName
	{
		switch( damageType )
		{
			case gamedataDamageType.Chemical:
				return 'icon_chemical';
			case gamedataDamageType.Electric:
				return 'icon_emp';
			case gamedataDamageType.Physical:
				return 'icon_physical';
			case gamedataDamageType.Thermal:
				return 'icon_thermal';
		}
		return 'None';
	}

}

