package Vehicle
using RTDB, BaseStats

q001_dex_limo : v_standard2_chevalier_thrax
{
	entityTemplatePath = "base\vehicles\standard\v_standard2_chevalier_thrax__dex.ent";
	tags += 
	[
		"Invulnerable"
	];
	savable = true;
	isHackable = "Vehicle.Never";
	priority = "SpawnableObjectPriority.Quest";
	vehDefaultState = 
	{
		DisableAllInteractions = true;
	};
}

q001_scavengers_chase_van : v_standard25_villefort_columbus
{
	tags += 
	[
		"Immortal", "FastReaction"
	];
	entityTemplatePath = "base\quest\main_quests\prologue\q001\entities\q001_scavengers_chase_van.ent";
	savable = true;
	isHackable = "Vehicle.Always";
	priority = "SpawnableObjectPriority.Quest";
}

q001_quadra_turbo : v_sport1_quadra_turbo_r_player
{
	tags += 
	[
		"Immortal"
	];
	savable = true;
	isHackable = "Vehicle.Never";
	priority = "SpawnableObjectPriority.Quest";
}

q001_archer_hella : v_standard2_archer_hella_player
{
	tags += 
	[
		"Invulnerable"
	];
	savable = true;
	isHackable = "Vehicle.Never";
	priority = "SpawnableObjectPriority.Quest";
}

q001_lux_av : Vehicle_4w_Default
{
	entityTemplatePath = "base\vehicles\special\av_rayfield_excalibur__basic_01.ent";
	savable = true;
	isHackable = "Vehicle.Never";
	priority = "SpawnableObjectPriority.Quest";
}

q001_barricade_police_cars : v_standard3_chevalier_emperor_police
{
	vehDefaultState = 
	{
		SirenLight = true;
		SirenSounds = false;
		LockAll = true;
	};
	savable = true;
	isHackable = "Vehicle.Never";
	priority = "SpawnableObjectPriority.Quest";
}

q001_max_tac_av : Vehicle_4w_Default
{
	entityTemplatePath = "base\vehicles\special\av_zetatech_surveyor_basic_01.ent";
	displayName = "LocKey#77964";
	savable = true;
	isHackable = "Vehicle.Never";
	priority = "SpawnableObjectPriority.Quest";
}

q001_victim_cortes : v_standard2_villefort_cortes
{
	vehDefaultState = 
	{
		DisableAllInteractions = true;
	};
	savable = true;
	isHackable = "Vehicle.Never";
	priority = "SpawnableObjectPriority.Quest";
}

