package playerStateMachineStateBase

baseState
{
	string stateBodyClassName = "";
	CName forceInputContext = "";
	CName[] alias = 
	[
		""
	];
	string[] transitionTo = [];
	string[] transitionCondition = [];
	bool[] transitionSkipInternalCondition = [];
	bool[] transitionConditionOverridesEnterCondition = [];
	bool hasEnterCondition = false;
	bool hasExitCondition = false;
	bool hasOnEnter = false;
	bool hasOnExit = false;
	bool hasOnUpdate = false;
	CName affinity = "";
}

