package Traits
using RTDB, Prereqs, Effectors, Perks

AssaultTrait01 : Trait
{
	enumName = "AssaultTrait01";
	loc_name_key = "LocKey#40427";
	loc_desc_key = "LocKey#40426";
	traitIcon = "UIIcon.AssaultTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : AssaultMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#40428";
	};
}

AthleticsTrait01 : Trait
{
	enumName = "AthleticsTrait01";
	loc_name_key = "LocKey#40480";
	loc_desc_key = "LocKey#40479";
	traitIcon = "UIIcon.AthleticsTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : AthleticsMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#40481";
	};
}

BrawlingTrait01 : Trait
{
	enumName = "BrawlingTrait01";
	loc_name_key = "LocKey#40460";
	loc_desc_key = "LocKey#40459";
	traitIcon = "UIIcon.BrawlingTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : BrawlingMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#40461";
	};
}

ColdBloodTrait01 : Trait
{
	enumName = "ColdBloodTrait01";
	loc_name_key = "LocKey#40488";
	loc_desc_key = "LocKey#40486";
	traitIcon = "UIIcon.ColdBloodTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : ColdBloodMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#40487";
	};
}

CombatHackingTrait01 : Trait
{
	enumName = "CombatHackingTrait01";
	traitIcon = "UIIcon.CombatHackingTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : CombatHackingMasteryPrereq;
	loc_name_key = "LocKey#43295";
	loc_desc_key = "LocKey#43293";
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#43294";
	};
}

CraftingTrait01 : Trait
{
	enumName = "CraftingTrait01";
	loc_name_key = "LocKey#43298";
	loc_desc_key = "LocKey#43296";
	traitIcon = "UIIcon.CraftingTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : CraftingMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#43297";
	};
}

DemolitionTrait01 : Trait
{
	enumName = "DemolitionTrait01";
	loc_name_key = "LocKey#40435";
	loc_desc_key = "LocKey#40434";
	traitIcon = "UIIcon.DemolitionTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : DemolitionMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#40436";
	};
}

EngineeringTrait01 : Trait
{
	enumName = "EngineeringTrait01";
	loc_name_key = "LocKey#43301";
	loc_desc_key = "LocKey#43299";
	traitIcon = "UIIcon.EngineeringTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : EngineeringMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#43300";
	};
}

GunslingerTrait01 : Trait
{
	enumName = "GunslingerTrait01";
	loc_name_key = "LocKey#40394";
	loc_desc_key = "LocKey#40395";
	traitIcon = "UIIcon.GunslingerTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : GunslingerMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#40396";
	};
}

HackingTrait01 : Trait
{
	enumName = "HackingTrait01";
	loc_name_key = "LocKey#43304";
	loc_desc_key = "LocKey#43302";
	traitIcon = "UIIcon.HackingTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : HackingMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#43303";
	};
}

KenjutsuTrait01 : Trait
{
	enumName = "KenjutsuTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : KenjutsuMasteryPrereq;
	loc_name_key = "LocKey#40432";
	loc_desc_key = "LocKey#40431";
	traitIcon = "UIIcon.KenjutsuTrait01";
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#40433";
	};
}

StealthTrait01 : Trait
{
	enumName = "StealthTrait01";
	loc_name_key = "LocKey#43307";
	loc_desc_key = "LocKey#43305";
	traitIcon = "UIIcon.StealthTrait01";
	requirement = 
	{
		valueToCheck = 20;
	} : StealthMasteryPrereq;
	baseTraitData = 
	{
	};
	infiniteTraitData = 
	{
		loc_desc_key = "LocKey#43306";
	};
}

