package WeaponFxPackage

Settings
{
	CName[] characterEffectsMaterials = 
	[
		"character_flesh.physmat", "character_flesh_head.physmat"
	];
	int characterSurroundingDecalsCountMin = 1;
	int characterSurroundingDecalsCountMax = 4;
	float characterSurroundingDecalsConeAngle = 70.0f;
	float characterSurroundingDecalsDirectionAngle = 50.0f;
	float characterSurroundingDecalsMaxDistance = 1.5f;
	float characterPseudoPiercingMaxDistance = 1.8f;
	float characterDismembermentPiercingMaxDistance = 1.8f;
	bool enableCameraFrustumCulling = true;
	float offscreenGuaranteedSpawnRadiusSQ = 1.f;
	float offScreenMaxSpawnRadiusSQ = 100.f;
	float chanceToSpawnOffscreenAtMaxRadius = 0.f;
	float minImpactDistanceSqr = 0.06f;
}

