package Character
using RTDB, BaseStats, ArchetypeData

q303_droid : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_droid.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80591";
	fullDisplayName = "";
	baseAttitudeGroup = "friendly";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_reed_baron_version : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_reed_baron_version.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	isBumpable = false;
	displayName = "LocKey#80564";
	fullDisplayName = "LocKey#80564";
	CName voiceTag = "reed";
	baseAttitudeGroup = "reed";
	savable = true;
	rarity = "NPCRarity.Elite";
	skipDisplayArchetype = true;
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	fk< Affiliation > affiliation = "Factions.Classified";
	bountyDrawTable = "";
	archetypeData = "ArchetypeData.HeavyRangedT3";
}

q303_nighthawks_crowd_woman : ep1_combat_zone_citizen_stacks_wa
{
	priority = "SpawnableObjectPriority.Regular";
	isCrowd = true;
	fk< Affiliation > affiliation = "Factions.Civilian";
	reactionPreset = "ReactionPresets.Civilian_Neutral";
	tags = 
	[
		"Invulnerable"
	];
	CName baseAttitudeGroup = "friendly";
}

q303_nighthawks_crowd_man : ep1_combat_zone_citizen_stacks_ma
{
	priority = "SpawnableObjectPriority.Regular";
	isCrowd = true;
	fk< Affiliation > affiliation = "Factions.Civilian";
	reactionPreset = "ReactionPresets.Civilian_Neutral";
	tags = 
	[
		"Invulnerable"
	];
	CName baseAttitudeGroup = "friendly";
}

q303_kurtz_guard_ma_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80594";
	fullDisplayName = "";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Barghest";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_kurtz_guard_paradise_ma_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_paradise_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80594";
	fullDisplayName = "";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Barghest";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_kurtz_guard_mb_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80594";
	fullDisplayName = "";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Barghest";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_kurtz_guard_ma_crowd : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80594";
	fullDisplayName = "";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Barghest";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_kurtz_guard_wa_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80594";
	fullDisplayName = "";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Barghest";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_kurtz_guard_paradise_wa_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_paradise_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80594";
	fullDisplayName = "";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Barghest";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_kurtz_guard_wa_crowd : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80594";
	fullDisplayName = "";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Barghest";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_voodoo_boy_guard_handgun_ma : ep1_voodooboys_grunt1_ranged2_saratoga_ma
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_ma.ent";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q303_voodoo_boys";
	abilities += 
	[
		"Ability.IsDefensive"
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.CanUseEMPGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.CanUseGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier
	];
}

q303_voodoo_boy_guard_handgun_wa : ep1_voodooboys_grunt1_ranged2_saratoga_wa
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_wa.ent";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q303_voodoo_boys";
	abilities += 
	[
		"Ability.IsDefensive"
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.CanUseEMPGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.CanUseGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier
	];
}

q303_voodoo_boy_guard_rifle_ma : ep1_voodooboys_grunt1_ranged2_sidewinder_ma
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_ma.ent";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q303_voodoo_boys";
	abilities += 
	[
		"Ability.IsDefensive"
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.CanUseEMPGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.CanUseGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier
	];
}

q303_voodoo_boy_guard_rifle_wa : ep1_voodooboys_grunt1_ranged2_sidewinder_wa
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_wa.ent";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q303_voodoo_boys";
	abilities += 
	[
		"Ability.IsDefensive"
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.CanUseEMPGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.CanUseGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier
	];
}

q303_voodoo_boy_guard_shotgun_ma : ep1_voodooboys_grunt1coat_shotgun2_palica_ma
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_ma.ent";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q303_voodoo_boys";
	abilities += 
	[
		"Ability.IsReckless", "Ability.HasChargeJump"
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.CanUseEMPGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.CanUseGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier
	];
}

q303_voodoo_boy_guard_shotgun_wa : ep1_voodooboys_grunt2coat_shotgun2_palica_wa
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_wa.ent";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q303_voodoo_boys";
	abilities += 
	[
		"Ability.IsReckless", "Ability.HasChargeJump"
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.CanUseEMPGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.CanUseGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier
	];
}

q303_voodoo_boy_guard_baseball_ma : voodooboys_grunt1_fmelee2rare_baseball_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_ma.ent";
	fullDisplayName = "";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q303_voodoo_boys";
	abilities += 
	[
		"Ability.IsReckless", "Ability.HasChargeJump"
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.CanUseEMPGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.CanUseGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier
	];
}

q303_voodoo_boy_guard_shotgun_elite_ma : ep1_voodooboys_grunt3coat_shotgun3_zhuo_ma_elite
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_ma.ent";
	fullDisplayName = "";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q303_voodoo_boys";
}

q303_voodoo_boy_guard_netrunner_wa : ep1_voodooboys_netrunner3_netrunner3_quasar_wa_elite
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_wa.ent";
	fullDisplayName = "";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q303_voodoo_boys";
	lootDrop = "LootTables.q303_vdb_netrunner";
}

q303_voodoo_boy_guard_fake_netrunner_wa : ep1_voodooboys_grunt1_ranged2_sidewinder_wa
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_wa.ent";
	fullDisplayName = "";
	savable = true;
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q303_voodoo_boys";
	abilities += 
	[
		"Ability.IsDefensive", "Ability.HasChargeJump"
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.CanUseEMPGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.CanUseGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier
	];
}

q303_voodoo_boy_guard_ma_crowd : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	savable = true;
	fk< Affiliation > affiliation = "Factions.VoodooBoys";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_voodoo_boy_guard_wa_crowd : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_guard_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	savable = true;
	fk< Affiliation > affiliation = "Factions.VoodooBoys";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_voodoo_boy_server_lifebar : Quest_Combat_NPC_Base
{
	reactionPreset = "ReactionPresets.NoReaction";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_voodoo_boy_server_lifebar.ent";
	priority = "SpawnableObjectPriority.Quest";
	fullDisplayName = "LocKey#84592";
	skipDisplayArchetype = true;
	rarity = "NPCRarity.Boss";
	tags = 
	[
		"Invulnerable"
	];
	dropsWeaponOnDeath = false;
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.w_melee_004__fists_a";
				equipSlot = "AttachmentSlots.WeaponRight";
				equipCondition = 
				[
					"WeaponConditions.BaseMeleePrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseMeleePrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	bossHealthBarThresholds = 
	[
		25.f, 50.f, 75.f
	];
	statModifierGroups += 
	[
		"Character.Boss_Poise_Primary_Stat_ModGroup"
	];
}

q303_voodoo_community_ma_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#92474";
	entityTemplatePath = "base\characters\entities\citizen\citizen__creole_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
}

q303_voodoo_community_wa_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#92475";
	entityTemplatePath = "base\characters\entities\citizen\citizen__creole_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
}

q303_paradise_guest_ma_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#84192";
	savable = true;
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_wa_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#92386";
	savable = true;
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_wa_01_crowd : Crowd_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#92386";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	staticCommunityAppearancesDistributionEnabled = true;
	crowdAppearanceNames = 
	[
		"paradise_wa_default_02", "paradise_wa_default_02_1", "paradise_wa_default_02_2", "paradise_wa_default_02_3", "paradise_wa_default_02_4", "paradise_wa_default_07", "paradise_wa_default_07_1", "paradise_wa_default_07_2", "paradise_wa_default_07_3", "paradise_wa_default_09", "paradise_wa_default_09_1", "paradise_wa_default_09_2", "paradise_wa_default_09_3", "paradise_wa_default_09_4", "paradise_wa_default_10", "paradise_wa_default_10_1", "paradise_wa_default_10_2", "paradise_wa_default_10_3", "paradise_wa_default_10_4", "paradise_wa_default_11", "paradise_wa_default_11_1", "paradise_wa_default_11_2", "paradise_wa_default_11_3", "paradise_wa_default_11_4", "paradise_wa_default_12", "paradise_wa_default_12_1", "paradise_wa_default_12_2", "paradise_wa_default_12_3", "paradise_wa_default_12_4", "paradise_wa_default_16", "paradise_wa_default_16_1", "paradise_wa_default_16_2", "paradise_wa_default_16_3", "paradise_wa_default_16_4", "citizen__rich_wa_rich_10", "citizen__rich_wa_rich_12"
	];
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_wa_01_special_crowd : Crowd_NPC_Base
{
	priority = "SpawnableObjectPriority.Crowd";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#92386";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_wa_special.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	staticCommunityAppearancesDistributionEnabled = true;
	crowdAppearanceNames = 
	[
		"braindance_01", "corpo_01", "gang__mox_wa__beyond_bouncer_03", "mox_02", "valentino_02", "valentino_01"
	];
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_ma_01_crowd : Crowd_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#84192";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	staticCommunityAppearancesDistributionEnabled = true;
	crowdAppearanceNames = 
	[
		"paradise_ma_default_02", "paradise_ma_default_02_1", "paradise_ma_default_02_2", "paradise_ma_default_06", "paradise_ma_default_06_1", "paradise_ma_default_06_2", "paradise_ma_default_06_3", "paradise_ma_default_06_4", "paradise_ma_default_08", "paradise_ma_default_08_1", "paradise_ma_default_08_2", "paradise_ma_default_08_3", "paradise_ma_default_08_4", "citizen__rich_ma_rich_09", "citizen__nonbinary_ma_censored_rich_03"
	];
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_ma_01_special_crowd : Crowd_NPC_Base
{
	priority = "SpawnableObjectPriority.Regular";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#84192";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_ma_special.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	staticCommunityAppearancesDistributionEnabled = true;
	crowdAppearanceNames = 
	[
		"rich_02", "rich_03", "nightlife_01", "nightlife_02", "valentino_01"
	];
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_ma_01_special_droid : Crowd_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#22592";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_ma_special.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_mf_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Crowd";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#84192";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_mf.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_mb_01 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#84192";
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_mb_01_special : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Regular";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#84192";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_mb_special.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_guest_mb_01_special_guard : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#33354";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_mb_special.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	baseAttitudeGroup = "civilian";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_cat : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Regular";
	entityTemplatePath = "base\quest\main_quests\prologue\q003\characters\q003_nibbles.ent";
	displayName = "LocKey#84192";
	baseAttitudeGroup = "civilian";
	rarity = "NPCRarity.Rare";
	savable = true;
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.GenericTalkDisabled";
		} : ApplyStatusEffectEffector
	];
}

q303_paradise_concierge : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_corporat_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80702";
	fullDisplayName = "";
	baseAttitudeGroup = "friendly";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_hideshi : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#84889";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_stanley : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#34574";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_jordan : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\media\characters\gillean_jordan.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#51783";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_iqbal : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\media\characters\towfiq_iqbal.ent";
	displayName = "LocKey#92962";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_ziggy : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\media\characters\ziggy_q.ent";
	displayName = "LocKey#51810";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_ruth : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\media\characters\ruth_dzeng.ent";
	displayName = "LocKey#51805";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_kavorkin : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\media\characters\josh_kavorkin.ent";
	displayName = "LocKey#77903";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_reverend : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\media\characters\reverend_colver.ent";
	displayName = "LocKey#51800";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_special_guest_wa : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92386";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_special_guest_mb : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#84192";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_special_guest_ma : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#84192";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_ncpd_chief : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#86453";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.NCPD";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_6th_street_leader : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92647";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.SixthStreet";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_scav_tzar : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92645";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_investor_male : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92649";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_investor_special_male : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92649";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_investor_male_big : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92649";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_weapon_dealer_male_big : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92645";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_investor_female : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#92649";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_corporate_wa : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92661";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_scav_general : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_mr_hands_client.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#84192";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_animal_guard : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\characters\entities\gang\gang__animals_mba.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#33354";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_jotaro : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\open_world\street_stories\watson\kabuki\sts_wat_kab_07\characters\sts_wat_kab_07_jotaro.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#32896";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.TygerClaws";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_maiko : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\quest\tertiary_characters\maiko.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#43784";
	fullDisplayName = "LocKey#43785";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.TygerClaws";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	skipDisplayArchetype = true;
}

q303_paradise_bennett : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#81634";
	fullDisplayName = "LocKey#81985";
	entityTemplatePath = "ep1\quest\minor_quests\mq304\characters\mq304_ent_bennett.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Barghest";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_jago : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	displayName = "LocKey#81633";
	fullDisplayName = "LocKey#81986";
	entityTemplatePath = "ep1\quest\minor_quests\mq304\characters\mq304_ent_jago.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Barghest";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_tc_leader_01 : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.SideQuest";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "base\quest\side_quests\sq026\characters\sq026_tc_leader_01.ent";
	displayName = "LocKey#44236";
	fullDisplayName = "LocKey#33337";
	skipDisplayArchetype = true;
	baseAttitudeGroup = "friendly";
	savable = true;
	bountyDrawTable = "";
	fk< Affiliation > affiliation = "Factions.TygerClaws";
}

q303_paradise_tc_leader_02 : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\quest\side_quests\sq026\characters\sq026_tc_leader_02.ent";
	displayName = "LocKey#44237";
	fullDisplayName = "LocKey#33338";
	skipDisplayArchetype = true;
	baseAttitudeGroup = "friendly";
	savable = true;
	bountyDrawTable = "";
	fk< Affiliation > affiliation = "Factions.TygerClaws";
}

q303_paradise_tc_guard : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\quest\main_quests\prologue\q005\afterlife\characters\q005_afterlife_crowd_female.ent";
	displayName = "LocKey#31799";
	skipDisplayArchetype = true;
	baseAttitudeGroup = "friendly";
	savable = true;
	bountyDrawTable = "";
	fk< Affiliation > affiliation = "Factions.TygerClaws";
}

q303_paradise_arasaka_contact : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\characters\entities\citizen\citizen__arasaka_corpo_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#32142";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_waitress : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92387";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_waiter : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#84193";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_dealer : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#89376";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_croupier : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#90574";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_barman_ma : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#84193";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_barman_wa : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#92387";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_paradise_chip_vendor : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_service_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	enableSensesOnStart = false;
	displayName = "LocKey#92387";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
	fk< Vendor > vendorID = "Vendors.q303_casino_cashier_EP1";
	statModifiers += 
	[
		"BaseStats.ItemPurchasedAtVendorModifier"
	];
	contentAssignment = "DeviceContentAssignment.Autoscaling";
	savable = true;
}

q303_paradise_lizzys_bodyguard_mb : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_paradise_client_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#32300";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	objectActions += 
	[
		"GenericInteraction.ReturnTalk"
	];
}

q303_kurtz_guard_no_reaction_ma_01 : kurtz_recon_sniper2_achilles_ma_rare
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	priority = "SpawnableObjectPriority.Quest";
	reactionPreset = "ReactionPresets.NoReaction";
	dropsWeaponOnDeath = false;
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
}

q303_kurtz_guard_hostile_ma_01 : kurtz_soldier1_ranged2_rifle_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	combatSensesPreset = "Q303_Tech_Floor_Combat";
	savable = true;
}

q303_lobby_guard_guiding_ma : kurtz_grunt1_ranged1_handgun_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_scene_ma.ent";
	displayName = "LocKey#80594";
	savable = true;
	skipDisplayArchetype = true;
}

q303_lobby_guard_tech_consequence_ma : kurtz_grunt1_ranged1_handgun_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_scene_ma.ent";
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#80594";
	savable = true;
	skipDisplayArchetype = true;
}

q303_lobby_guard_flashlight_ma : kurtz_rifle_flashlight_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	reactionPreset = "ReactionPresets.NoReaction";
}

q303_lobby_guard_handgun_grunt_ma : kurtz_grunt1_ranged1_handgun_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
	displayName = "LocKey#80594";
	skipDisplayArchetype = true;
}

q303_lobby_guard_handgun_grunt_wa : kurtz_grunt1_ranged1_handgun_wa
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_guard_rifle_soldier_ma : kurtz_soldier1_ranged2_rifle_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_guard_fast_soldier_wa : kurtz_tech_franged2_handgun_ma_rare
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_guard_shotgun_elite_ma : kurtz_soldier2_shotgun2_shotgun_ma_rare
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_guard_rifle_soldier_paradise_ma : kurtz_tech_franged2_handgun_ma_rare
{
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_paradise_ma.ent";
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_guard_rifle_soldier_wa : kurtz_soldier1_ranged2_rifle_wa
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_guard_hmg_elite_ma : kurtz_elite3_gunner3_HMG_mb_elite
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_guard_hmelee_elite_mb : kurtz_strongarms_hmelee3_fists_mb_elite
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_guard_sniper_rare_ma : kurtz_recon_sniper2_achilles_ma_rare
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_guard_handgun_grunt_paradise_ma : kurtz_grunt1_ranged1_handgun_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_paradise_ma.ent";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	lootDrop = "LootTables.Empty";
}

q303_lobby_mech : kurtz_base_minotaur
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	lootDrop = "LootTables.Empty";
}

q303_lobby_mech_hacked : q303_lobby_mech
{
	fk< StatModifierGroup >[] statModifierGroups += 
	[
		"NPCStatPreset.HighHealth", "NPCStatPreset.HighPhysicalResistance"
	];
}

q303_lobby_reinforcement_hmelee_elite_mb : q303_lobby_guard_hmelee_elite_mb
{
	fk< StatModifierGroup >[] statModifierGroups += 
	[
		"NPCStatPreset.HighHealth", "NPCStatPreset.HighDamage", "NPCStatPreset.HighPhysicalResistance", "NPCStatPreset.HighHackingResistance"
	];
	lootDrop = "LootTables.Empty";
}

q303_lobby_reinforcement_hmg_elite_ma : q303_lobby_guard_hmg_elite_ma
{
	fk< StatModifierGroup >[] statModifierGroups += 
	[
		"NPCStatPreset.HighHealth", "NPCStatPreset.HighDamage", "NPCStatPreset.HighPhysicalResistance", "NPCStatPreset.HighHackingResistance"
	];
	lootDrop = "LootTables.Empty";
}

q303_lobby_reinforcement_rifle_soldier_ma : q303_lobby_guard_rifle_soldier_ma
{
	fk< StatModifierGroup >[] statModifierGroups += 
	[
		"NPCStatPreset.HighHealth", "NPCStatPreset.HighDamage", "NPCStatPreset.HighPhysicalResistance", "NPCStatPreset.HighHackingResistance"
	];
	lootDrop = "LootTables.Empty";
}

q303_lobby_reinforcement_rifle_soldier_wa : q303_lobby_guard_rifle_soldier_wa
{
	fk< StatModifierGroup >[] statModifierGroups += 
	[
		"NPCStatPreset.HighHealth", "NPCStatPreset.HighDamage", "NPCStatPreset.HighPhysicalResistance", "NPCStatPreset.HighHackingResistance"
	];
	lootDrop = "LootTables.Empty";
}

q303_lobby_balcony_shooter : q303_lobby_guard_rifle_soldier_paradise_ma
{
	combatSensesPreset = "SniperCombat50m";
	alertedSensesPreset = "SniperAlerted50m";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
	fk< StatModifierGroup >[] statModifierGroups += 
	[
		"NPCStatPreset.HighHealth", "NPCStatPreset.HighDamage", "NPCStatPreset.HighPhysicalResistance", "NPCStatPreset.HighHackingResistance"
	];
}

q303_lobby_balcony_sniper : q303_lobby_guard_sniper_rare_ma
{
	combatSensesPreset = "SniperCombat50m";
	alertedSensesPreset = "SniperAlerted50m";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
	fk< StatModifierGroup >[] statModifierGroups += 
	[
		"NPCStatPreset.HighHealth", "NPCStatPreset.HighPhysicalResistance", "NPCStatPreset.HighHackingResistance"
	];
}

q303_lobby_prevention_guard_rifle_ma : prevention_dogtown_rifle_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
}

q303_lobby_prevention_guard_saratoga_ma : prevention_dogtown_saratoga_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
}

q303_warehouse_guard_handgun_grunt_ma : kurtz_grunt1_ranged1_handgun_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_warehouse";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
}

q303_warehouse_guard_handgun_grunt_wa : kurtz_grunt1_ranged1_handgun_wa
{
	CName baseAttitudeGroup = "q303_kurtz_guards_warehouse";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
}

q303_warehouse_guard_rifle_soldier_ma : kurtz_soldier1_ranged2_rifle_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_warehouse";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
}

q303_warehouse_guard_rifle_soldier_wa : kurtz_soldier1_ranged2_rifle_wa
{
	CName baseAttitudeGroup = "q303_kurtz_guards_warehouse";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
}

q303_warehouse_guard_fast_ma : kurtz_tech_franged2_handgun_ma_rare
{
	CName baseAttitudeGroup = "q303_kurtz_guards_warehouse";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
}

q303_warehouse_guard_hmg_mb : kurtz_elite3_gunner3_HMG_mb_elite
{
	CName baseAttitudeGroup = "q303_kurtz_guards_warehouse";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
}

q303_warehouse_guard_01 : q303_warehouse_guard_fast_ma
{
	CName BodyDisposalFact = "q303_warehouse_body_01";
}

q303_warehouse_guard_02 : q303_warehouse_guard_rifle_soldier_ma
{
	CName BodyDisposalFact = "q303_warehouse_body_02";
}

q303_gate_guard_rifle_soldier_ma : q303_warehouse_guard_rifle_soldier_ma
{
	lootDrop = "LootTables.Empty";
	reactionPreset = "ReactionPresets.NoReaction";
}

q303_gate_guard_rifle_soldier_wa : q303_warehouse_guard_rifle_soldier_wa
{
	lootDrop = "LootTables.Empty";
	reactionPreset = "ReactionPresets.NoReaction";
}

q303_gate_guard_hmg_soldier_mb : q303_warehouse_guard_hmg_mb
{
	lootDrop = "LootTables.Empty";
	reactionPreset = "ReactionPresets.NoReaction";
}

q303_sniper_nest_voice : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	tags += 
	[
		"Invulnerable"
	];
	baseAttitudeGroup = "friendly";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_sniper_nest.ent";
	isBumpable = false;
	displayName = "LocKey#87688";
	uiNameplate = "UINameplate.Disabled";
}

q303_dispatcher_voice : Quest_NPC_Base
{
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	tags += 
	[
		"Invulnerable"
	];
	baseAttitudeGroup = "friendly";
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_tech_floor_dispatcher.ent";
	isBumpable = false;
	displayName = "LocKey#88578";
	uiNameplate = "UINameplate.Disabled";
}

q303_tech_floor_guard_handgun_grunt_ma : q303_lobby_guard_handgun_grunt_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	sensePreset = "Senses.Q303_Tech_Floor_Relaxed";
	relaxedSensesPreset = "Q303_Tech_Floor_Relaxed";
	alertedSensesPreset = "Q303_Tech_Floor_Alerted";
	combatSensesPreset = "Q303_Tech_Floor_Combat";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
}

q303_tech_floor_guard_handgun_grunt_wa : q303_lobby_guard_handgun_grunt_wa
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	sensePreset = "Senses.Q303_Tech_Floor_Relaxed";
	relaxedSensesPreset = "Q303_Tech_Floor_Relaxed";
	alertedSensesPreset = "Q303_Tech_Floor_Alerted";
	combatSensesPreset = "Q303_Tech_Floor_Combat";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
}

q303_tech_floor_guard_rifle_soldier_ma : q303_lobby_guard_rifle_soldier_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	sensePreset = "Senses.Q303_Tech_Floor_Relaxed";
	relaxedSensesPreset = "Q303_Tech_Floor_Relaxed";
	alertedSensesPreset = "Q303_Tech_Floor_Alerted";
	combatSensesPreset = "Q303_Tech_Floor_Combat";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
}

q303_tech_floor_guard_rifle_soldier_wa : q303_lobby_guard_rifle_soldier_wa
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	sensePreset = "Senses.Q303_Tech_Floor_Relaxed";
	relaxedSensesPreset = "Q303_Tech_Floor_Relaxed";
	alertedSensesPreset = "Q303_Tech_Floor_Alerted";
	combatSensesPreset = "Q303_Tech_Floor_Combat";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
}

q303_tech_floor_guard_hmg_elite_ma : q303_lobby_guard_hmg_elite_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	sensePreset = "Senses.Q303_Tech_Floor_Relaxed";
	relaxedSensesPreset = "Q303_Tech_Floor_Relaxed";
	alertedSensesPreset = "Q303_Tech_Floor_Alerted";
	combatSensesPreset = "Q303_Tech_Floor_Combat";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
}

q303_tech_floor_guard_shotgun_elite_ma : q303_lobby_guard_shotgun_elite_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	sensePreset = "Senses.Q303_Tech_Floor_Relaxed";
	relaxedSensesPreset = "Q303_Tech_Floor_Relaxed";
	alertedSensesPreset = "Q303_Tech_Floor_Alerted";
	combatSensesPreset = "Q303_Tech_Floor_Combat";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
}

q303_tech_floor_guard_sniper_rare_ma : q303_lobby_guard_sniper_rare_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	sensePreset = "Senses.Q303_Tech_Floor_Relaxed";
	relaxedSensesPreset = "Q303_Tech_Floor_Relaxed";
	alertedSensesPreset = "Q303_Tech_Floor_Alerted";
	combatSensesPreset = "Q303_Tech_Floor_Combat";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
}

q303_tech_floor_guard_exo : kurtz_exo
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	sensePreset = "Senses.Q303_Tech_Floor_Relaxed";
	relaxedSensesPreset = "Q303_Tech_Floor_Relaxed";
	alertedSensesPreset = "Q303_Tech_Floor_Alerted";
	combatSensesPreset = "Q303_Tech_Floor_Combat";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
	fk< StatModifierGroup >[] statModifierGroups += 
	[
		"NPCStatPreset.HighDamage"
	];
}

q303_tech_floor_drone_octant : arasaka_base_drone_octant
{
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_octant_drone.ent";
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	fk< Affiliation > affiliation = "Factions.Barghest";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	abilities += 
	[
		"Ability.IsDefensive"
	];
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DPS";
			modifierType = "Multiplier";
			value = 6f;
		} : ConstantStatModifier
	];
	sensePreset = "Senses.Combat_SeeThroughWalls";
	relaxedSensesPreset = "Combat_SeeThroughWalls";
	alertedSensesPreset = "Combat_SeeThroughWalls";
	combatSensesPreset = "Combat_SeeThroughWalls";
	dropsWeaponOnDeath = false;
	lootDrop = "LootTables.Empty";
}

q303_tech_floor_guard_drone : militech_base_drone_griffin
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor";
	CName communitySquad = "Q303_tech_floor_base_squad";
	quest = "NPCQuestAffiliation.MainQuest";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	sensePreset = "Senses.Combat_SeeThroughWalls";
	relaxedSensesPreset = "Combat_SeeThroughWalls";
	alertedSensesPreset = "Combat_SeeThroughWalls";
	combatSensesPreset = "Combat_SeeThroughWalls";
	abilities += 
	[
		"Ability.IsDefensive"
	];
	statModifiers += 
	[
		{
			statType = "BaseStats.DPS";
			modifierType = "Multiplier";
			value = 2f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Accuracy";
			modifierType = "Multiplier";
			value = 2f;
		} : ConstantStatModifier
	];
}

q303_tech_floor_challange_01_guard_01 : q303_tech_floor_guard_rifle_soldier_wa
{
	CName communitySquad = "Q303_tech_floor_01_squad";
}

q303_tech_floor_challange_01_guard_02 : q303_tech_floor_guard_rifle_soldier_ma
{
	CName communitySquad = "Q303_tech_floor_01_squad";
}

q303_tech_floor_challange_02_guard_01 : q303_tech_floor_guard_rifle_soldier_ma
{
	CName communitySquad = "Q303_tech_floor_02_squad";
}

q303_tech_floor_challange_02_guard_02 : q303_tech_floor_guard_handgun_grunt_wa
{
	CName communitySquad = "Q303_tech_floor_02_squad";
}

q303_tech_floor_challange_03_guard_01 : q303_tech_floor_guard_rifle_soldier_ma
{
	CName communitySquad = "Q303_tech_floor_03_squad";
}

q303_tech_floor_challange_03_guard_02 : q303_tech_floor_guard_rifle_soldier_wa
{
	CName communitySquad = "Q303_tech_floor_03_squad";
}

q303_tech_floor_challange_03_guard_03 : q303_tech_floor_guard_handgun_grunt_ma
{
	CName communitySquad = "Q303_tech_floor_03_squad";
}

q303_tech_floor_challange_03_sniper : q303_tech_floor_guard_sniper_rare_ma
{
	CName communitySquad = "Q303_tech_floor_03_sniper_squad";
}

q303_tech_floor_challange_04_guard_01 : q303_tech_floor_guard_rifle_soldier_ma
{
	entityTemplatePath = "ep1\quest\main_quests\q303\characters\q303_kurtz_guard_destro_ma.ent";
}

q303_tech_floor_challange_05_guard_01 : q303_tech_floor_guard_rifle_soldier_ma
{
	CName communitySquad = "Q303_tech_floor_05_squad";
}

q303_tech_floor_challange_05_guard_02 : q303_tech_floor_guard_handgun_grunt_ma
{
	CName communitySquad = "Q303_tech_floor_05_squad";
}

q303_tech_floor_elevator_guard_01 : q303_tech_floor_guard_hmg_elite_ma
{
	CName communitySquad = "Q303_tech_floor_03_elevator_squad";
}

q303_tech_floor_elevator_guard_02 : q303_tech_floor_guard_shotgun_elite_ma
{
	CName communitySquad = "Q303_tech_floor_03_elevator_squad";
}

q303_tech_floor_elevator_guard_03 : q303_tech_floor_guard_rifle_soldier_wa
{
	CName communitySquad = "Q303_tech_floor_03_elevator_squad";
}

q303_tech_floor_extra_guard_01 : q303_tech_floor_guard_handgun_grunt_ma
{
	CName communitySquad = "Q303_tech_floor_03_elevator_squad";
}

q303_tech_floor_extra_guard_02 : q303_tech_floor_guard_handgun_grunt_wa
{
	CName communitySquad = "Q303_tech_floor_03_elevator_squad";
}

q303_tech_floor_extra_guard_03 : q303_tech_floor_guard_rifle_soldier_ma
{
	CName communitySquad = "Q303_tech_floor_03_elevator_squad";
}

q303_tech_floor_guard_sniper_player_threat : q303_tech_floor_guard_sniper_rare_ma
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor_player_threat";
	CName communitySquad = "Q303_tech_floor_player_threat_squad";
	sensePreset = "Senses.Combat_SeeThroughWalls";
	relaxedSensesPreset = "Combat_SeeThroughWalls";
	alertedSensesPreset = "Combat_SeeThroughWalls";
	combatSensesPreset = "Combat_SeeThroughWalls";
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = .5f;
		} : ConstantStatModifier
	];
}

q303_tech_floor_guard_drone_player_threat : q303_tech_floor_guard_drone
{
	CName baseAttitudeGroup = "q303_kurtz_guards_tech_floor_player_threat";
	CName communitySquad = "Q303_tech_floor_player_threat_squad";
	sensePreset = "Senses.Combat_SeeThroughWalls";
	relaxedSensesPreset = "Combat_SeeThroughWalls";
	alertedSensesPreset = "Combat_SeeThroughWalls";
	combatSensesPreset = "Combat_SeeThroughWalls";
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = .5f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DPS";
			modifierType = "Multiplier";
			value = 2f;
		} : ConstantStatModifier
	];
}

q303_tech_floor_sniper_nest_guard_ma : kurtz_tech_franged2_handgun_ma_rare
{
	CName baseAttitudeGroup = "q303_kurtz_guards_lobby";
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	objectActions = 
	[
		"GenericInteraction.ReturnTalk"
	];
	savable = true;
}

