package Character
using RTDB, BaseStats

sa_ep1_courier_loop_enemies_vdb_shotgun2_palica_ma : voodooboys_grunt1coat_shotgun2_palica_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_vdb_ranged2_saratoga_wa : voodooboys_grunt1_ranged2_saratoga_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_vdb_ranged2_saratoga_ma : voodooboys_grunt1_ranged2_saratoga_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_vdb_fmelee2rare_baseball_ma : voodooboys_grunt1_fmelee2rare_baseball_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_vdb_shotgun2_palica_wa : voodooboys_grunt2coat_shotgun2_palica_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_vdb_ranged2_sidewinder_ma : voodooboys_grunt1_ranged2_sidewinder_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_ep1_voodooboys_grunt1_ranged2_saratoga_ma : ep1_voodooboys_grunt1_ranged2_saratoga_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_ep1_voodooboys_grunt1_ranged2_sidewinder_ma : ep1_voodooboys_grunt1_ranged2_sidewinder_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_ep1_voodooboys_grunt1_ranged2_sidewinder_wa : ep1_voodooboys_grunt1_ranged2_sidewinder_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_ep1_voodooboys_grunt1coat_shotgun2_palica_ma : ep1_voodooboys_grunt1coat_shotgun2_palica_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_ep1_voodooboys_grunt3coat_shotgun3_zhuo_wa_elite : ep1_voodooboys_grunt3coat_shotgun3_zhuo_wa_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodooBoys_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_animals_melee2_machete_mb : animals_grunt2_melee2_machete_mb
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "animals_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_animals_ranged1_pulsar_mb : animals_grunt1_ranged1_pulsar_mb
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "animals_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_animals_melee1_baseball_mb : animals_grunt1_melee1_baseball_mb
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "animals_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_animals_hmelee2_fists_wba_rare : animals_grunt2_hmelee2_fists_wba_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "animals_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_animals_ranged1_nova_mb : animals_grunt1_ranged1_nova_mb
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "animals_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_ranged1_nova_ma : scavenger_grunt1_ranged1_nova_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_ranged2_pulsar_ma : scavenger_grunt2_ranged2_pulsar_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_melee2_knife_wa : scavenger_grunt2_melee2_knife_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_ranged1_slaughtomatic_wa : scavenger_grunt1_ranged1_slaughtomatic_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_ranged1_slaughtomatic_ma : scavenger_grunt1_ranged1_slaughtomatic_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_elite2_shotgun_igla_ma : scavenger_elite2_shotgun_igla_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_fmelee2rare_knife_ma : scavenger_fast2_fmelee2rare_knife_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_netrunner2_nova_wa : ep1_scavenger_netrunner2_netrunner2_nova_wa_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_dogtown_ranged1_nova_ma : ep1_scavenger_grunt1_ranged1_nova_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_dogtown_ranged1_pulsar_wa : ep1_scavenger_grunt1_ranged1_pulsar_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_scav_dogtown_ranged2_copperhead_ma : ep1_scavenger_grunt2_ranged2_copperhead_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "scavenger_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_kurtz_ranged1_saratoga_ma : kurtz_grunt1_ranged1_saratoga_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "kurtz_army_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_kurtz_ranged2_rifle_wa : kurtz_soldier1_ranged2_rifle_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "kurtz_army_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_kurtz_ranged2_rifle_ma : kurtz_soldier1_ranged2_rifle_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "kurtz_army_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_kurtz_shotgun2_shotgun_ma_rare : kurtz_soldier2_shotgun2_shotgun_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "kurtz_army_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_kurtz_elite3_gunner3_HMG_mb_elite : kurtz_elite3_gunner3_HMG_mb_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "kurtz_army_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_gangster1_ranged1_nue_ma : tyger_claws_gangster1_ranged1_nue_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_gangster2_ranged2_copperhead_ma : tyger_claws_gangster2_ranged2_copperhead_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_gangster2_ranged2_shingen_wa : tyger_claws_gangster2_ranged2_shingen_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_gangster2_ranged2_sidewinder_wa : tyger_claws_gangster2_ranged2_sidewinder_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_fmelee2_katana_ma_rare : tyger_claws_martial_fmelee2_katana_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_gangster3_ranged3_sidewinder_ma : tyger_claws_gangster3_ranged3_sidewinder_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_biker2_melee2_baseball_ma : tyger_claws_biker2_melee2_baseball_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_biker1_ranged1_nue_wa : tyger_claws_biker1_ranged1_nue_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_biker3_shotgun2_tactician_wa : tyger_claws_biker3_shotgun2_tactician_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_biker1_ranged1_saratoga_ma : tyger_claws_biker1_ranged1_saratoga_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_tygerclaws_biker_fmelee2_ma_rare : tyger_claws_martial_fmelee2_fists_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_valentinos_ranged1_nue_ma : valentinos_grunt1_ranged1_nue_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "valentinos_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_valentinos_ranged1_nova_wa : valentinos_grunt1_ranged1_nova_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "valentinos_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_valentinos_melee1_baseball_ma : valentinos_grunt1_melee1_baseball_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "valentinos_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_valentinos_melee1_knife_wa : valentinos_grunt1_melee1_knife_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "valentinos_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_valentinos_shotgun2_igla_ma_rare : valentinos_strong2_shotgun2_igla_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "valentinos_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_valentinos_fmelee2_machete_ma_rare : valentinos_grunt3_fmelee2_machete_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "valentinos_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_valentinos_ranged3_dual_ma_rare : valentinos_elite2_ranged3_dual_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "valentinos_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_sixthstreet_ranged1_saratoga_ma : sixthstreet_hooligan_ranged1_saratoga_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "6thStreet_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_sixthstreet_melee1_ironpipe_ma : sixthstreet_hooligan_melee1_ironpipe_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "6thStreet_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_sixthstreet_melee2_baton_wa : sixthstreet_patrol2_melee2_baton_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "6thStreet_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_sixthstreet_melee1_knife_ma : sixthstreet_hooligan_melee1_knife_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "6thStreet_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_sixthstreet_ranged2_ajax_wa : sixthstreet_patrol2_ranged2_ajax_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "6thStreet_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_sixthstreet_veteran3_ajax_ma : sixthstreet_veteran3_ranged2_ajax_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "6thStreet_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_sixthstreet_menace1_fmelee2_baton_wa_rare : sixthstreet_menace1_fmelee2_baton_wa_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "6thStreet_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_sixthstreet_shotgun3_carnage_ma_rare : sixthstreet_prepers3_shotgun3_carnage_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "6thStreet_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_wraiths_ranged1_nova_ma : wraiths_grunt1_ranged1_nova_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "wraiths_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_wraiths_ranged1_pulsar_wa : wraiths_grunt1_ranged1_pulsar_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "wraiths_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_wraiths_ranged3_quasar_wa_rare : wraiths_warrior3_ranged3_quasar_wa_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "wraiths_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_wraiths_shotgun2_crusher_ma_rare : wraiths_operator3_shotgun2_crusher_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "wraiths_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_wraiths_melee1_tireiron_ma : wraiths_grunt1_melee1_tireiron_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "wraiths_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_wraiths_melee2_crowbar_wa : wraiths_grunt2_melee2_crowbar_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "wraiths_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_maelstrom_ranged1_lexington_ma : maelstrom_grunt1_ranged1_lexington_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_maelstrom_ranged2_copperhead_wa : maelstrom_grunt2_ranged2_copperhead_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_maelstrom_melee1_knife_ma : maelstrom_grunt1_melee1_knife_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_maelstrom_melee2_machete_ma : maelstrom_grunt2_melee2_machete_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_maelstom_shotgun2_carnage_ma_rare : maelstom_strong_shotgun2_carnage_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_maelstrom_fmelee2_machete_ma_rare : maelstrom_fast_fmelee2_machete_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_kangtao_ranged2_dian_ma : kangtao_ranger1_ranged2_dian_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "kangtao_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_kangtao_shotgun2_zhuo_mah_rare : kangtao_soldier2_shotgun2_zhuo_mah_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "kangtao_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_kangtao_grenadier3_mah_elite : kangtao_officer_grenadier3_mah_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "kangtao_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_militech_ranged2_ajax_ma : militech_ranger2_ranged2_ajax_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "militech_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_militech_ranged2_omaha_ma : militech_ranger2_ranged2_omaha_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "militech_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_militech_shotgun2_tactician_mah_rare : militech_enforcer2_shotgun2_tactician_mah_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "militech_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_militech_franged2_omaha_ma_rare : militech_tech_franged2_omaha_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "militech_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_militech_shotgun3_crusher_mah_elite : militech_soldier3_shotgun3_crusher_mah_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "militech_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_civilianguard_corporat_ranged1_ma : civilianguard_corporat_ranged1_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_civilianguard_corporat_ranged1_wa : civilianguard_corporat_ranged1_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_civilianguard_corporat_melee1_ma : civilianguard_corporat_melee1_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_arasaka_bodyguard_masamune_mb_rare : arasaka_bodyguard_ranged3_masamune_mb_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

sa_ep1_courier_loop_enemies_arasaka_bodyguard_kenshin_mb_rare : arasaka_bodyguard_ranged3_kenshin_mb_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

