package Vehicle
using RTDB, BaseStats, Driving

v_sportbike1_yaiba_kusanagi_courier : v_sportbike1_yaiba_kusanagi
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_utility4_kaukaz_zeya_full_courier : v_utility4_kaukaz_zeya
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_makigai_maimai_courier : v_standard2_makigai_maimai
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport2_mizutani_shion_nomad_courier : v_sport2_mizutani_shion_nomad
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport2_quadra_type66_nomad_courier : v_sport2_quadra_type66_nomad
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport2_mizutani_shion_tyger_courier : v_sport2_mizutani_shion_tyger
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport1_quadra_turbo_courier : v_sport1_quadra_turbo
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport2_villefort_alvarado_courier : v_sport2_villefort_alvarado
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport1_rayfield_caliburn_courier : v_sport1_rayfield_caliburn
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard3_chevalier_emperor_courier : v_standard3_chevalier_emperor
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard3_chevalier_emperor_militech_courier : v_standard3_chevalier_emperor_militech
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard25_thorton_colby_pickup_kurtz_courier : v_standard25_thorton_colby_pickup_kurtz
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_thorton_galena_courier : v_standard2_thorton_galena
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard3_thorton_mackinaw_courier : v_standard3_thorton_mackinaw
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_villefort_cortes_courier : v_standard2_villefort_cortes
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard3_chevalier_emperor_arasaka_courier : v_standard3_chevalier_emperor
{
	appearanceName = "chevalier_emperor__basic_arasaka_01";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_archer_hella_sixth_street_courier : v_standard2_archer_hella_sixth_street
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_chevalier_thrax_sixth_street_courier : v_standard2_chevalier_thrax_sixth_street
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard25_villefort_columbus_sixth_street_courier : v_standard25_villefort_columbus_sixth_street
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport2_villefort_alvarado_valentinos_courier : v_sport2_villefort_alvarado_valentinos
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_thorton_colby_valentinos_courier : v_standard2_thorton_colby_valentinos
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_chevalier_thrax_valentino_courier : v_standard2_chevalier_thrax_valentino
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_archer_quartz_nomad_courier : v_standard2_archer_quartz_nomad
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_thorton_galena_nomad_courier : v_standard2_thorton_galena_nomad
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard25_thorton_colby_nomad_courier : v_standard25_thorton_colby_nomad
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_archer_quartz_tyger_courier : v_standard2_archer_quartz_tyger
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport1_quadra_turbo_tyger_claw_courier : v_sport1_quadra_turbo_tyger_claw
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sportbike1_yaiba_kusanagi_tyger_courier : v_sportbike1_yaiba_kusanagi_tyger
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sportbike2_arch_tyger_courier : v_sportbike2_arch_tyger
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_chevalier_thrax_maelstrom_courier : v_standard2_chevalier_thrax_maelstrom
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_thorton_galena_maelstrom_courier : v_standard2_thorton_galena_maelstrom
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard25_villefort_columbus_courier : v_standard25_villefort_columbus
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard25_mahir_supron_courier : v_standard25_mahir_supron
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport1_rayfield_aerondight_courier : v_sport1_rayfield_aerondight
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport1_herrera_outlaw_courier : v_sport1_herrera_outlaw
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard3_militech_hellhound_courier : v_standard3_militech_hellhound
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport1_herrera_riptide_courier : v_sport1_herrera_riptide
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard25_thorton_merrimac_courier : v_standard25_thorton_merrimac
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport1_quadra_sport_r7_courier : v_sport1_quadra_sport_r7
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_villefort_cortes_kangtao_courier : v_standard2_villefort_cortes_kangtao
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard25_villefort_columbus_kangtao_courier : v_standard25_villefort_columbus_kangtao
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sport2_villefort_deleon_courier : v_sport2_villefort_deleon
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_utility4_chevalier_centurion_cargo_courier : v_utility4_chevalier_centurion
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	entityTemplatePath = "ep1\vehicles\utility\v_utility4_chevalier_centurion__cargo_01.ent";
	destroyedAppearance = "chevalier_centurion_basic_dumptruck_01_burnt";
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard3_makigai_tanishi_cargo_courier : v_standard3_makigai_tanishi
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard3_thorton_mackinaw_cargo_courier : v_standard3_thorton_mackinaw
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	entityTemplatePath = "ep1\vehicles\standard\v_standard3_thorton_mackinaw__courier_01.ent";
	destroyedAppearance = "thorton_mackinaw__cargo_burnt_01";
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
	destruction = 
	{
		pointDampers = 
		[
			{
				pointIndex = 0;
				dampValue = 0.20;
				pointFragility = 1.00;
			}, 
			{
				pointIndex = 1;
				dampValue = 0.30;
				pointFragility = 1.00;
			}, 
			{
				pointIndex = 2;
				dampValue = 0.30;
				pointFragility = 1.00;
			}
		];
		detachableParts = 
		[
			{
				name = "license_plate_f";
				gridCells = 
				[
					6
				];
				threshold = 0.07;
				components = 
				[
					"license_plate_f"
				];
			}, 
			{
				name = "license_plate_b";
				gridCells = 
				[
					0
				];
				threshold = 0.07;
				components = 
				[
					"license_plate_b"
				];
			}, 
			{
				name = "Trunk";
				gridCells = 
				[
					0, 1
				];
				threshold = 0.8;
				components = 
				[
					"trunk_a", "trunk_a_shadow"
				];
			}, 
			{
				name = "Hood";
				gridCells = 
				[
					6, 7, 14, 15
				];
				threshold = 0.9;
				components = 
				[
					"hood_a", "hood_a_shadow"
				];
			}, 
			{
				name = "BumperFront_a";
				gridCells = 
				[
					6, 7
				];
				threshold = 0.6;
				components = 
				[
					"bumper_f_01_a", "bumper_f_01_a_shadow"
				];
			}, 
			{
				name = "BumperFront_b";
				gridCells = 
				[
					14, 15
				];
				threshold = 0.6;
				components = 
				[
					"bumper_f_01_b", "bumper_f_01_b_shadow"
				];
			}, 
			{
				name = "BumperBack";
				gridCells = 
				[
					0, 1
				];
				threshold = 0.9;
				components = 
				[
					"bumper_b_01", "bumper_b_shadow"
				];
			}, 
			{
				name = "DoorFrontLeft";
				gridCells = 
				[
					4
				];
				threshold = 0.75;
				components = 
				[
					"door_fl_a", "door_fl_shadow", "window_fl_a", "window_fl_b"
				];
			}, 
			{
				name = "DoorFrontRight";
				gridCells = 
				[
					5
				];
				threshold = 0.75;
				components = 
				[
					"door_fr_a", "door_fr_shadow", "window_fr_a", "window_fr_b"
				];
			}, 
			{
				name = "MirrorLeft";
				gridCells = 
				[
					4
				];
				threshold = 0.2;
				components = 
				[
					"door_fl_mirror", "door_fl_mirror_shadow"
				];
			}, 
			{
				name = "MirrorRight";
				gridCells = 
				[
					5
				];
				threshold = 0.2;
				components = 
				[
					"door_fr_mirror", "door_fr_mirror_shadow"
				];
			}, 
			{
				name = "DoorBackLeft";
				gridCells = 
				[
					2
				];
				threshold = 0.75;
				components = 
				[
					"door_bl_a", "door_bl_b", "door_bl_shadow", "window_bl"
				];
			}, 
			{
				name = "DoorBackRight";
				gridCells = 
				[
					3
				];
				threshold = 0.75;
				components = 
				[
					"door_br_a", "door_br_b", "door_br_shadow", "window_br"
				];
			}
		];
	} : VehicleDestructionParamsMackinaw;
}

v_standard2_villefort_cortes_mafia_courier : v_standard2_villefort_cortes
{
	savable = true;
	priority = "SpawnableObjectPriority.Quest";
	appearanceName = "villefort_cortes__basic_mafia_01";
}

v_standard2_chevalier_thrax_mafia_courier : v_standard2_chevalier_thrax
{
	savable = true;
	priority = "SpawnableObjectPriority.Quest";
	appearanceName = "chevalier_thrax__basic_mafia_01";
}

v_standard2_archer_hella_scavengers_courier : v_standard2_archer_hella_scavengers
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard25_villefort_columbus_scavengers_courier : v_standard25_villefort_columbus_scavengers
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_archer_quartz_courier : v_standard2_archer_quartz
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard3_makigai_tanishi_courier : v_standard3_makigai_tanishi
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sportbike3_brennan_apollo_courier : v_sportbike3_brennan_apollo
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_sportbike2_arch_courier : v_sportbike2_arch
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

v_standard2_mizutani_hozuki_courier : v_standard2_mizutani_hozuki
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.5f;
		} : ConstantStatModifier
	];
	tags += 
	[
		"DisableTireShooting"
	];
}

