package Character
using RTDB, BaseStats, ArchetypeData

mq013_customer : MorningCrowdMan
{
	entityTemplatePath = "base\characters\entities\service\service__vendor_ma.ent";
	quest = "NPCQuestAffiliation.MinorQuest";
	priority = "SpawnableObjectPriority.Regular";
	displayName = "LocKey#7027";
}

mq013_punk_01 : valentinos_grunt1_melee1_knife_ma
{
	quest = "NPCQuestAffiliation.MinorQuest";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "base\quest\minor_quests\mq013\characters\mq013_punk_01.ent";
	baseAttitudeGroup = "neutral";
	displayName = "LocKey#32020";
	fullDisplayName = "LocKey#32021";
	skipDisplayArchetype = true;
	savable = true;
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	archetypeData = "ArchetypeData.GenericMeleeT2";
	contentAssignment = "DeviceContentAssignment.mq013";
}

mq013_punk_02 : valentinos_grunt1_melee1_knife_ma
{
	quest = "NPCQuestAffiliation.MinorQuest";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "base\quest\minor_quests\mq013\characters\mq013_punk_02.ent";
	baseAttitudeGroup = "neutral";
	displayName = "LocKey#32022";
	fullDisplayName = "LocKey#32023";
	skipDisplayArchetype = true;
	savable = true;
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	archetypeData = "ArchetypeData.GenericMeleeT2";
	contentAssignment = "DeviceContentAssignment.mq013";
	bountyDrawTable = 
	{
		bountyChoices = 
		[
			{
				bountySetter = "Factions.NCPD";
				transgressions = 
				[
					"Transgression.AssaultPublicOfficial"
				];
				reward = "BountyReward.Generic";
			}
		];
	};
}

