package LootTables
using RTDB, Prereqs

HighClass_Loot : LootTable
{
	minItemsToLoot = 1;
	maxItemsToLoot = 3;
	lootItems = 
	[
		{
			dropChance = 0.0001;
			dropCountMin = 400;
			dropCountMax = 600;
			itemID = "Items.money";
		}
	];
}

HCL_body : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
	lootTableInclusions = 
	[
		"LootTables.GrenadeItemsRecipesTable", "LootTables.GrenadePlusRarityItemsTable", "LootTables.AllScopes_LootTable"
	];
}

HCL_decorative : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
}

HCM_chemicals : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootItems = 
	[
		{
			dropChance = 0.1;
			dropCountMin = 2;
			dropCountMax = 3;
			itemID = "Items.MemoryBooster";
		}
	];
	lootTableInclusions = 
	[
		"LootTables.FirstAidKits"
	];
}

HCM_freezer : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.HealingItemsTable", "LootTables.BoostersTable", "LootTables.MedicalJunkItemsTable"
	];
}

HCM_decorative : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
}

HCM_equipment : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.CorpoClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.FormalClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.IndustrialClothing_EP1";
		}, 
		{
			dropChance = 0.05;
			query = "Query.CorpoClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.FormalClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.IndustrialClothing";
		}
	];
}

HCM_locker : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.CorpoClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.FormalClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.IndustrialClothing_EP1";
		}, 
		{
			dropChance = 0.05;
			query = "Query.CorpoClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.FormalClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.IndustrialClothing";
		}
	];
}

HCM_ripperdoc : HCS_first_aid
{
	minItemsToLoot = 1;
	maxItemsToLoot = 3;
	lootTableInclusions = 
	[
		"LootTables.FirstAidKits"
	];
}

HCM_safe : HighClass_Loot
{
	lootItems = 
	[
		{
			dropChance = 0.8;
			dropCountMin = 1000;
			dropCountMax = 1400;
			itemID = "Items.money";
		}
	];
}

HCM_toolbox : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.CraftingMaterialsTable"
	];
}

HCM_weapon : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.SniperRifleQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.AssaultRifleQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.ShotgunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.KatanaQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.TwoHandBluntQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.TwoHandHammerQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelCommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.CommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelUncommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.UncommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelRareWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.RareWeaponModsQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareMeleeWeaponRecipeQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseHandgunRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseRifleRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseSMGRecipeQuery";
		}
	];
	lootItems = [];
	lootTableInclusions = 
	[
		"LootTables.Silencers_LootTable", "LootTables.AllScopes_LootTable"
	];
}

HCS_ammo : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 1;
	lootTableInclusions = 
	[
		"Ammo.AmmoLootTable"
	];
	lootItems = [];
}

HCS_suitcase : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.CorpoClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.FormalClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.IndustrialClothing_EP1";
		}, 
		{
			dropChance = 0.05;
			query = "Query.CorpoClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.FormalClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.IndustrialClothing";
		}
	];
}

HCS_consumables : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 1;
	lootTableInclusions = 
	[
		"LootTables.HealingItemsTable"
	];
}

HCS_crate : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.CraftingMaterialsTable"
	];
}

HCS_decorative : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
}

HCS_equipment : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.CorpoClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.FormalClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.IndustrialClothing_EP1";
		}, 
		{
			dropChance = 0.05;
			query = "Query.CorpoClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.FormalClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.IndustrialClothing";
		}
	];
}

HCS_first_aid : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.FirstAidKits"
	];
}

HCS_gadgets : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.TechJunkieItemsTable", "LootTables.GrenadeItemsRecipesTable", "LootTables.GrenadePlusRarityItemsTable"
	];
}

HCS_toolbox : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.CraftingMaterialsTable"
	];
}

HCS_valuable : HighClass_Loot
{
	lootItems = 
	[
		{
			dropChance = 0.8f;
			dropCountMin = 500;
			dropCountMax = 900;
			itemID = "Items.money";
		}
	];
}

HCS_weapon : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.HandgunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.RevolverQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.SubmachinegunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.KnifeQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.OneHandBluntQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelCommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.CommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelUncommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.UncommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelRareWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.RareWeaponModsQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseRevolverRecipeQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseSniperRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicMeleeWeaponRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseShotgunRecipeQuery";
		}
	];
	lootItems = [];
	lootTableInclusions = 
	[
		"LootTables.Silencers_LootTable", "LootTables.AllScopes_LootTable"
	];
}

HRL_body : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
	lootTableInclusions = 
	[
		"LootTables.GrenadeItemsRecipesTable", "LootTables.GrenadePlusRarityItemsTable", "LootTables.AllScopes_LootTable"
	];
}

HRL_decorative : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
}

HRM_chemicals : HighClass_Loot
{
	lootItems = 
	[
		{
			dropChance = 0.1;
			dropCountMin = 2;
			dropCountMax = 3;
			itemID = "Items.CarryCapacityBooster";
		}, 
		{
			dropChance = 0.1;
			dropCountMin = 2;
			dropCountMax = 3;
			itemID = "Items.HealthBooster";
		}
	];
	lootTableInclusions = 
	[
		"LootTables.HealingItemsTable"
	];
}

HRM_freezer : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.BoostersTable", "LootTables.HealingItemsTable", "LootTables.MedicalJunkItemsTable"
	];
}

HRM_decorative : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
}

HRM_equipment : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.StylishClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.StreetwearClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.RockerClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.RichClothing_EP1";
		}, 
		{
			dropChance = 0.22;
			query = "Query.StylishClothing";
		}, 
		{
			dropChance = 0.22;
			query = "Query.StreetwearClothing";
		}, 
		{
			dropChance = 0.22;
			query = "Query.RockerClothing";
		}, 
		{
			dropChance = 0.22;
			query = "Query.RichClothing";
		}
	];
}

HRM_locker : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.CasualClothing";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.RichClothing";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}
	];
}

HRM_ripperdoc : HCS_first_aid
{
	lootTableInclusions = 
	[
		"LootTables.FirstAidKits"
	];
}

HRM_safe : HighClass_Loot
{
	lootItems = 
	[
		{
			dropChance = 0.8;
			dropCountMin = 1000;
			dropCountMax = 1400;
			itemID = "Items.money";
		}
	];
}

HRM_toolbox : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.CraftingMaterialsTable"
	];
}

HRM_weapon : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.SniperRifleQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.AssaultRifleQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.ShotgunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.KatanaQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.TwoHandBluntQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.TwoHandHammerQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelCommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.CommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelUncommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.UncommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelRareWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.RareWeaponModsQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseShotgunRecipeQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseSMGRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseHandgunRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseSniperRecipeQuery";
		}
	];
	lootItems = [];
	lootTableInclusions = 
	[
		"LootTables.Silencers_LootTable", "LootTables.AllScopes_LootTable"
	];
}

HRS_ammo : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 1;
	lootTableInclusions = 
	[
		"Ammo.AmmoLootTable"
	];
	lootItems = [];
}

HRS_suitcase : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.StylishClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.StreetwearClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.RockerClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.RichClothing_EP1";
		}, 
		{
			dropChance = 0.22;
			query = "Query.StylishClothing";
		}, 
		{
			dropChance = 0.22;
			query = "Query.StreetwearClothing";
		}, 
		{
			dropChance = 0.22;
			query = "Query.RockerClothing";
		}, 
		{
			dropChance = 0.22;
			query = "Query.RichClothing";
		}
	];
}

HRS_consumables : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.BoostersTable", "LootTables.HealingItemsTable", "LootTables.MedicalJunkItemsTable"
	];
}

HRS_crate : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.SmallJunkQuery";
		}, 
		{
			dropChance = 0.1;
			query = "Query.MediumJunkQuery";
		}
	];
}

HRS_decorative : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
}

HRS_equipment : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.StylishClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.StreetwearClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.RockerClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.RichClothing_EP1";
		}, 
		{
			dropChance = 0.22;
			query = "Query.StylishClothing";
		}, 
		{
			dropChance = 0.22;
			query = "Query.StreetwearClothing";
		}, 
		{
			dropChance = 0.22;
			query = "Query.RockerClothing";
		}, 
		{
			dropChance = 0.22;
			query = "Query.RichClothing";
		}
	];
}

HRS_first_aid : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.FirstAidKits"
	];
}

HRS_gadgets : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.TechJunkieItemsTable", "LootTables.GrenadeItemsRecipesTable", "LootTables.GrenadePlusRarityItemsTable"
	];
}

HRS_toolbox : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.CraftingMaterialsTable"
	];
}

HRS_valuable : HighClass_Loot
{
	lootItems = 
	[
		{
			dropChance = 0.8f;
			dropCountMin = 500;
			dropCountMax = 900;
			itemID = "Items.money";
		}
	];
}

HRS_weapon : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.HandgunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.RevolverQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.SubmachinegunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.KnifeQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.OneHandBluntQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelCommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.CommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelUncommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.UncommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelRareWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.RareWeaponModsQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseRifleRecipeQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseHandgunRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseRevolverRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseShotgunRecipeQuery";
		}
	];
	lootItems = [];
	lootTableInclusions = 
	[
		"LootTables.Silencers_LootTable", "LootTables.AllScopes_LootTable"
	];
}

HIL_body : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
	lootTableInclusions = 
	[
		"LootTables.GrenadeItemsRecipesTable", "LootTables.GrenadePlusRarityItemsTable", "LootTables.AllScopes_LootTable"
	];
}

HIL_decorative : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
}

HIM_chemicals : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.BoostersTable", "LootTables.HealingItemsTable", "LootTables.MedicalJunkItemsTable"
	];
}

HIM_freezer : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.HealingItemsTable", "LootTables.BoostersTable", "LootTables.MedicalJunkItemsTable"
	];
}

HIM_decorative : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.GoodQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.GoodQualityAlcohol";
		}
	];
}

HIM_equipment : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.CorpoClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.FormalClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.IndustrialClothing_EP1";
		}, 
		{
			dropChance = 0.05;
			query = "Query.CorpoClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.FormalClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.IndustrialClothing";
		}
	];
}

HIM_locker : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.CorpoClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.FormalClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.IndustrialClothing_EP1";
		}, 
		{
			dropChance = 0.05;
			query = "Query.CorpoClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.FormalClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.IndustrialClothing";
		}
	];
}

HIM_ripperdoc : HCS_first_aid
{
	lootTableInclusions = 
	[
		"LootTables.FirstAidKits"
	];
}

HIM_safe : HighClass_Loot
{
	lootItems = 
	[
		{
			dropChance = 0.8;
			dropCountMin = 1000;
			dropCountMax = 1400;
			itemID = "Items.money";
		}
	];
}

HIM_toolbox : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.CraftingMaterialsTable"
	];
}

HIM_weapon : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.SniperRifleQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.AssaultRifleQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.ShotgunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.KatanaQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.TwoHandBluntQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.TwoHandHammerQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelCommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.CommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelUncommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.UncommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelRareWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.RareWeaponModsQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareMeleeWeaponRecipeQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseRevolverRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseRifleRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseSMGRecipeQuery";
		}
	];
	lootItems = [];
	lootTableInclusions = 
	[
		"LootTables.Silencers_LootTable", "LootTables.AllScopes_LootTable"
	];
}

HIS_ammo : HighClass_Loot
{
	lootTableInclusions = 
	[
		"Ammo.AmmoLootTable"
	];
}

HIS_suitcase : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.CorpoClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.FormalClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.IndustrialClothing_EP1";
		}, 
		{
			dropChance = 0.05;
			query = "Query.CorpoClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.FormalClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.IndustrialClothing";
		}
	];
}

HIS_consumables : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.HealingItemsTable"
	];
}

HIS_crate : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.CraftingMaterialsTable"
	];
}

HIS_equipment : HighClass_Loot
{
	queries = 
	[
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.CorpoClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.FormalClothing_EP1";
		}, 
		{
			playerPrereqID = 
			{
				district = "Districts.Dogtown";
			} : DistrictPrereq;
			dropChance = 100;
			query = "Query.IndustrialClothing_EP1";
		}, 
		{
			dropChance = 0.05;
			query = "Query.CorpoClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.FormalClothing";
		}, 
		{
			dropChance = 0.05;
			query = "Query.IndustrialClothing";
		}
	];
}

HIS_first_aid : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.FirstAidKits"
	];
}

HIS_gadgets : HighClass_Loot
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.GrenadeItemsRecipesTable", "LootTables.GrenadePlusRarityItemsTable"
	];
}

HIS_toolbox : HighClass_Loot
{
	lootTableInclusions = 
	[
		"LootTables.CraftingMaterialsTable"
	];
}

HIS_valuable : HighClass_Loot
{
	lootItems = 
	[
		{
			dropChance = 0.8f;
			dropCountMin = 500;
			dropCountMax = 900;
			itemID = "Items.money";
		}
	];
}

HIS_weapon : HighClass_Loot
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.HandgunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.RevolverQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.SubmachinegunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.KnifeQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			dropChance = 0.1;
			query = "Query.OneHandBluntQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumRareQuality"
			];
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelCommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.CommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelUncommonWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.UncommonWeaponModsQuery";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevelRareWeaponModsPrereq";
			dropChance = 0.04;
			query = "Query.RareWeaponModsQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseShotgunRecipeQuery";
		}, 
		{
			dropChance = 0.01;
			query = "Query.RareBaseRifleRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicMeleeWeaponRecipeQuery";
		}, 
		{
			dropChance = 0.005;
			query = "Query.EpicBaseHandgunRecipeQuery";
		}
	];
	lootItems = [];
	lootTableInclusions = 
	[
		"LootTables.Silencers_LootTable", "LootTables.AllScopes_LootTable"
	];
}

