package RTDB

GameplayAbility
{
	LocKey loc_key_name = "";
	LocKey loc_key_desc = "";
	bool showInCodex = false;
	fk< IPrereq >[] prereqsForUse = [];
	fk< IPrereq >[] prereqsForUIValidation = [];
	fk< GameplayLogicPackage > abilityPackage = "";
}

GameplayAbilityGroup
{
	fk< GameplayAbility >[] abilities = [];
}

