package Vehicle

CollisionSettings
{
	float vehicleToVehicleVisualDamageMultiplier = 1.0f;
	float vehicleToWorldVisualDamageMultiplier = 1.0f;
	float minVelocityForHealthDamage = 5.0f;
	float maxVelocityForHealthDamage = 20.0f;
	float minVelocityForRamming = 9.0f;
	float minVelocityForKnockPlayerCarSurfingDown = 14.0f;
	float maxVelocityHealthDamageMultiplier = 14.0f;
	float vehicleToVehicleHealthDamageMultiplier = 0.4f;
	float npcVehicleToVehicleHealthDamageMultiplier = 1.0f;
	float playerVehicleToNpcVehicleHealthDamageMultiplier = 1.6f;
	float npcWorldCollisionHealthDamageMultipler = 2.5f;
	float playerRammingVehicleHealthDamageMultiplier = 1.6f;
	float npcRammingVehicleHealthDamageMultiplier = 1.0f;
}

