package Character
using RTDB, BaseStats, ArchetypeData

mws_arr_03_naked_run : scavenger_grunt1_melee1_fists_ma
{
	entityTemplatePath = "base\open_world\mini_world_stories\santo_domingo\mws_arr_03\characters\mws_arr_03_naked_run.ent";
	baseAttitudeGroup = "mws_arr_03_runner";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#32034";
	savable = true;
	isCrowd = false;
	quest = "NPCQuestAffiliation.SideQuest";
	priority = "SpawnableObjectPriority.Quest";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : ScavengerFistsOnlyPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : ScavengerFistsOnlyPool
		];
	};
	skipDisplayArchetype = true;
}

mws_arr_03_cop : arr_ncpd_police_melee2_baton_ma
{
	quest = "NPCQuestAffiliation.SideQuest";
	priority = "SpawnableObjectPriority.Quest";
	baseAttitudeGroup = "mws_arr_03_cop";
	savable = true;
	isCrowd = false;
}

mws_arr_04_valentinos_grunt2_ranged2_nue_ma : valentinos_grunt2_ranged2_nue_ma
{
	baseAttitudeGroup = "valentinos_ow";
	displayName = "LocKey#32168";
	statModifiers += 
	[
	];
}

mws_arr_05_sixthstreet_patrol2_melee2_baseball_wa : sixthstreet_patrol2_melee2_baseball_wa
{
	baseAttitudeGroup = "6thStreet_ow";
	displayName = "LocKey#47120";
}

mws_arr_07_lost : animals_bouncer1_melee1_baton_mb
{
	entityTemplatePath = "base\open_world\characters\lost__youngster_mb.ent";
	displayName = "LocKey#95797";
	fullDisplayName = "LocKey#95796";
	quest = "NPCQuestAffiliation.SideQuest";
	priority = "SpawnableObjectPriority.Quest";
	baseAttitudeGroup = "mws_arr_07_lost";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Dildo_SexShop";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericMelee";
				equipCondition = 
				[
					"WeaponConditions.BaseMeleePrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseMeleePrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	savable = true;
	isCrowd = false;
	lootDrop = "LootTables.mws_arr_07_loot";
	dropsWeaponOnDeath = false;
}

