package LootInjection
using RTDB

DefaultLootInjectionSettings : LootInjectionSettings
{
	brokenChance = 0.60f;
	brokenOverrideChance = 0.5f;
	tagsExcludingBroken = 
	[
		"CyberpsychoWeapon", "LMG", "Rifle Sniper", "HMG", "Unbreakable"
	];
	statsExlcudingBroken = 
	[
		"BaseStats.IsItemIconic"
	];
	injectedLoot = "Loot.NPCGenericWeaponInject";
}

