package Tank
using RTDB

DefaultDecorationSpawnerData : TankDecorationSpawnerData
{
	spawnTime = 3.5f;
	levelList = 
	[
		{
			objectList = 
			[
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.Tree1;
				}, 
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.Tree2;
				}, 
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.BarrelLying;
				}, 
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.BarrelUpstanding;
				}, 
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.ToxicPuddles1;
				}, 
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.ToxicPuddles2;
				}, 
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.ToxicPuddles3;
				}, 
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.ToxicPuddles4;
				}, 
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.TrashBags1;
				}, 
				{
					probability = 0.1f;
					object = 
					{
					} : Tank.TrashBags2;
				}
			];
		}, 
		{
			objectList = 
			[
				{
					probability = 0.33f;
					object = 
					{
					} : Tank.TrashBags1;
				}, 
				{
					probability = 0.33f;
					object = 
					{
					} : Tank.ToxicPuddles1;
				}, 
				{
					probability = 0.33f;
					object = 
					{
					} : Tank.WasteBarrels;
				}
			];
		}, 
		{
			objectList = 
			[
				{
					probability = 0.33f;
					object = 
					{
					} : Tank.SmallRocks;
				}, 
				{
					probability = 0.33f;
					object = 
					{
					} : Tank.TrashBags1;
				}, 
				{
					probability = 0.33f;
					object = 
					{
					} : Tank.Tumbleweeds;
				}
			];
		}, 
		{
			objectList = 
			[
				{
					probability = 0.50f;
					object = 
					{
					} : Tank.RubblePiles;
				}, 
				{
					probability = 0.50f;
					object = 
					{
					} : Tank.TrashBags1;
				}
			];
		}, 
		{
			objectList = 
			[
				{
					probability = 0.50f;
					object = 
					{
					} : Tank.AboveGroundPipes;
				}, 
				{
					probability = 0.50f;
					object = 
					{
					} : Tank.GroundMarkings;
				}
			];
		}
	];
}

SmallRocks : ArcadeObject
{
	name = "Small Rocks";
	imageTextureAtlas = "";
	imageTexturePart = "";
	imageAnchorPoint = ( 0.f, 0.f );
}

Cacti : ArcadeObject
{
	name = "Cacti";
	imageTextureAtlas = "";
	imageTexturePart = "";
	imageAnchorPoint = ( 0.f, 0.f );
}

Tumbleweeds : ArcadeObject
{
	name = "Tumbleweeds";
	imageTextureAtlas = "";
	imageTexturePart = "";
	imageAnchorPoint = ( 0.f, 0.f );
}

Tree1 : ArcadeObject
{
	name = "Tumbleweeds";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "tree1";
	imageAnchorPoint = ( 0.f, 0.f );
}

Tree2 : ArcadeObject
{
	name = "Tumbleweeds";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "tree2";
	imageAnchorPoint = ( 0.f, 0.f );
}

BarrelLying : ArcadeObject
{
	name = "Barrel Lying";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "barrel_lying";
	imageAnchorPoint = ( 0.f, 0.f );
}

BarrelUpstanding : ArcadeObject
{
	name = "Barrel Upstanding";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "barrel_upstanding";
	imageAnchorPoint = ( 0.f, 0.f );
}

ToxicPuddles1 : ArcadeObject
{
	name = "Toxic Puddles 1";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "toxic_puddle1";
	imageAnchorPoint = ( 0.f, 0.f );
}

ToxicPuddles2 : ArcadeObject
{
	name = "Toxic Puddles 2";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "toxic_puddle2";
	imageAnchorPoint = ( 0.f, 0.f );
}

ToxicPuddles3 : ArcadeObject
{
	name = "Toxic Puddles 3";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "toxic_puddle3";
	imageAnchorPoint = ( 0.f, 0.f );
}

ToxicPuddles4 : ArcadeObject
{
	name = "Toxic Puddles 4";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "toxic_puddle4";
	imageAnchorPoint = ( 0.f, 0.f );
}

TrashBags1 : ArcadeObject
{
	name = "Trash Bags";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "trashbag1";
	imageAnchorPoint = ( 0.f, 0.f );
}

TrashBags2 : ArcadeObject
{
	name = "Trash Bags";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\tank\art\assets_level1.inkatlas";
	imageTexturePart = "trashbag2";
	imageAnchorPoint = ( 0.f, 0.f );
}

WasteBarrels : ArcadeObject
{
	name = "Waste Barrels";
	imageTextureAtlas = "";
	imageTexturePart = "";
	imageAnchorPoint = ( 0.f, 0.f );
}

RubblePiles : ArcadeObject
{
	name = "Rubble Piles";
	imageTextureAtlas = "";
	imageTexturePart = "";
	imageAnchorPoint = ( 0.f, 0.f );
}

AboveGroundPipes : ArcadeObject
{
	name = "Above Ground Pipes";
	imageTextureAtlas = "";
	imageTexturePart = "";
	imageAnchorPoint = ( 0.f, 0.f );
}

GroundMarkings : ArcadeObject
{
	name = "Ground Markings";
	imageTextureAtlas = "";
	imageTexturePart = "";
	imageAnchorPoint = ( 0.f, 0.f );
}

