package playerStateMachineOnDemand
using playerStateMachineStateBase

ground : baseState
{
	string enterFunctorClassName = "EnterGround";
	string[] transitionTo = 
	[
		"air"
	];
	string[] transitionCondition = 
	[
		""
	];
}

air : baseState
{
	string enterFunctorClassName = "EnterAir";
	string[] transitionTo = 
	[
		"ground"
	];
	string[] transitionCondition = 
	[
		""
	];
}

