package playerStateMachineWeaponControl
using playerStateMachineStateBase

weaponControlReady : baseState
{
	string[] transitionTo = 
	[
		"weaponControlReload"
	];
	string[] transitionCondition = 
	[
		""
	];
	string[] exitConstraintsStates = 
	[
		"Weapon.reload"
	];
	bool[] exitConstraintsLogic = 
	[
		true
	];
}

weaponControlReload : baseState
{
	string[] transitionTo = 
	[
		"weaponControlReady"
	];
	string[] transitionCondition = 
	[
		""
	];
	string[] exitConstraintsStates = 
	[
		"Weapon.reload"
	];
	bool[] exitConstraintsLogic = 
	[
		false
	];
}

