package AIDirector
using RTDB

DespawnExcessedEnemies : AIDirectorEntryStartType
{
	CName enumName = "DespawnExcessedEnemies";
}

WaitUntilSameOrLessAmountOfEnemies : AIDirectorEntryStartType
{
	CName enumName = "WaitUntilSameOrLessAmountOfEnemies";
}

WaitUntilNoEnemies : AIDirectorEntryStartType
{
	CName enumName = "WaitUntilNoEnemies";
}

DespawnAllEnemies : AIDirectorEntryStartType
{
	CName enumName = "DespawnAllEnemies";
}

Default : AIDirectorEntryStartType
{
	CName enumName = "Default";
}

