package playerStateMachineComDevice
using playerStateMachineStateBase

baseComDeviceState : baseState
{
	bool hasOnEnter = true;
	bool hasOnExit = true;
}

PhoneOff : baseComDeviceState
{
	string[] transitionTo = 
	[
		"PhoneOn"
	];
	string[] transitionCondition = 
	[
		""
	];
	bool hasEnterCondition = true;
}

PhoneOn : baseComDeviceState
{
	string[] transitionTo = 
	[
		"PhoneOff"
	];
	string[] transitionCondition = 
	[
		""
	];
	bool hasEnterCondition = true;
}

