class TargetNPCIsCrowdHitPrereqCondition extends BaseHitPrereqCondition
{

	public override function Evaluate( hitEvent : gameHitEvent ) : Bool
	{
		var target : ScriptedPuppet;
		target = ( ( ScriptedPuppet )( hitEvent.target ) );
		if( target && target.IsCrowd() )
		{
			return !( m_invert );
		}
		return m_invert;
	}

}

