package Character
using RTDB, BaseStats, Factions

[ Debug ]
NPC_Lexington : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Lexington";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Nue : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Liberty : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Liberty_Rogue";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Unity : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Unity_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Silverhand : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Silverhand_3516";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Overture : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Overture_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Nova : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nova_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Crusher : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Crusher_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Pozhar : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Pozhar_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Copperhead : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Masamune : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Masamune";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Ajax : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Ajax_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_SOR22 : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Sor22_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Kolac : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Kolac_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Grad : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Grad_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotSniperRifle";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Tactician : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Carnage : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Carnage_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Igla : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Igla_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Testera : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Testera_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Saratoga : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Pulsar : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Pulsar_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Guillotine : security_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Guillotine_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Defender : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_HMG : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Umbra : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Umbra_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Kyubi : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Kyubi_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_MA70 : generic_street_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_MA70_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Omaha : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Omaha_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Kenshin : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Kenshin_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl1"
	];
}

[ Debug ]
NPC_Quasar : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Quasar_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Burya : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Burya_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Achilles : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Nekomata : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Satara : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Satara_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Yukimura : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Yukimura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Chao : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Chao_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Sidewinder : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Sidewinder_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Ashura : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Ashura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Shingen : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Shingen_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Dian : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Dian_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Zhuo : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Zhuo_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_Palica : scavenger_grunt1_ranged1_pulsar_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Palica_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2"
	];
}

[ Debug ]
NPC_SledgeHammer : animals_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Hammer_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotKnifeRight";
				equipCondition = 
				[
					"WeaponConditions.BaseMeleePrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseMeleePrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Grunt", "Lvl2"
	];
	archetypeData = "ArchetypeData.GenericMeleeT2";
}

[ Debug ]
NPC_Katana : arasaka_base_wa
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Katana_Arasaka_2020";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotKatana";
				equipCondition = 
				[
					"WeaponConditions.BaseMeleePrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseMeleePrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Ninja"
	];
	rarity = "NPCRarity.Elite";
	archetypeData = "ArchetypeData.FastMeleeT3";
	lootDrop = "Loot.ArasakaFastMeleeNinjaT3";
}

