package playerStateMachineLocomotionTier4
using playerStateMachineBaseLocomotionTier4, playerStateMachineBaseLocomotion

idleTier4 : locomotionGroundTier4
{
	string[] transitionTo = [];
	string[] transitionCondition = [];
	string[] enterConstraintsStates = [];
	bool[] enterConstraintsLogic = [];
	bool hasOnEnter = true;
	CName affinity = "idle";
}

workspot : idleTier4
{
	bool hasInternalEnterCondition = true;
	bool hasEnterCondition = true;
	bool hasExitCondition = true;
	bool hasOnEnter = true;
	bool hasOnExit = true;
	string scriptedDecisionsClassName = "WorkspotDecisions";
	string[] transitionTo = 
	[
		"idleTier4"
	];
	string[] transitionCondition = 
	[
		""
	];
	CName affinity = "workspot";
	CName onEnterCameraParamsName = "Workspot";
}

