package Loot
using RTDB

Badlands : Loot.District
{
	minItemsToLoot = 1;
	maxItemsToLoot = 3;
}

BadlandsAll : Badlands
{
	lootTableInclusions = 
	[
		"Loot.BadlandsClothing", "Loot.BadlandsWeapons", "Loot.BadlandsConsumables", "Loot.BadlandsEdibles", "Loot.BadlandsGadgets", "Loot.BadlandsJunk", "Loot.BadlandsFragments"
	];
}

BadlandsClothing : Badlands
{
}

BadlandsWeapons : Badlands
{
	queries = 
	[
		{
			dropChance = 0.05;
			query = "Query.OneHandBluntQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumUncommonQuality"
			];
		}, 
		{
			dropChance = 0.05;
			query = "Query.TwoHandBluntQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumUncommonQuality"
			];
		}, 
		{
			dropChance = 0.05;
			query = "Query.HandgunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumUncommonQuality"
			];
		}, 
		{
			dropChance = 0.05;
			query = "Query.ShotgunQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumUncommonQuality"
			];
		}, 
		{
			dropChance = 0.05;
			query = "Query.ShotgunDualQuery";
			fk< StatModifier >[] statModifiers = 
			[
				"Quality.MaximumUncommonQuality"
			];
		}
	];
}

BadlandsConsumables : Badlands
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootItems = 
	[
		{
			dropChance = 0.50;
			itemID = "Items.NomadsFood1";
		}, 
		{
			dropChance = 0.50;
			itemID = "Items.NomadsFood2";
		}
	];
	lootTableInclusions = 
	[
		"LootTables.TechJunkieItemsTable", "LootTables.HealingItemsTable", "LootTables.GrenadePlusRarityItemsTable"
	];
}

BadlandsEdibles : Badlands
{
	queries = 
	[
		{
			dropChance = 0.1;
			query = "Query.LowQualityFood";
		}, 
		{
			dropChance = 0.03;
			query = "Query.MediumQualityFood";
		}, 
		{
			dropChance = 0.1;
			query = "Query.LowQualityDrink";
		}, 
		{
			dropChance = 0.03;
			query = "Query.MediumQualityDrink";
		}, 
		{
			dropChance = 0.1;
			query = "Query.LowQualityAlcohol";
		}, 
		{
			dropChance = 0.03;
			query = "Query.MediumQualityAlcohol";
		}
	];
}

BadlandsGadgets : Badlands
{
	minItemsToLoot = 1;
	maxItemsToLoot = 2;
	lootTableInclusions = 
	[
		"LootTables.CraftingMaterialsTable", "LootTables.TechJunkieItemsTable", "LootTables.GrenadeItemsRecipesTable", "LootTables.GrenadePlusRarityItemsTable"
	];
}

BadlandsJunk : Badlands
{
	lootItems = 
	[
		{
			dropChance = 0.1;
			itemID = "Items.NomadsJunkItem1";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.NomadsJunkItem2";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.NomadsJunkItem3";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem1";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem2";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem3";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem4";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem5";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem6";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem7";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem8";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem9";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericJunkItem10";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericPoorJunkItem1";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericPoorJunkItem2";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericPoorJunkItem3";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericPoorJunkItem4";
		}, 
		{
			dropChance = 0.1;
			itemID = "Items.GenericPoorJunkItem5";
		}
	];
}

BadlandsFragments : Badlands
{
}

