package Devices

MovingPlatformFxSettings
{
	ResRef waterEnterEffect = "ep1\fx\devices\platform\d_platform_impact_water_in.effect";
	ResRef waterExitEffect = "ep1\fx\devices\platform\d_platform_impact_water_out.effect";
	float effectCooldownPeriod = 999999.f;
	float minDistanceBetweenEffects = 0.6f;
	float movementDirectionOffsetForEffects = 0.4f;
	float impulseCooldownPeriod = 1.05f;
	float impulseStrength = 0.002f;
	float centerImpulseRadius = 2.f;
	float perimeterImpulseRadius = 1.f;
	float perimeterImpulseOverhangDistance = 0.25f;
	float minDistanceBetweenPerimeterImpulses = 0.5f;
	float movementDirectionOffsetForImpulses = 0.1f;
	float maxRandomOffsetForImpulses = 0.5f;
	float maxRandomDelayForImpulses = 0.4f;
}

