package Vehicle

FxSettings
{
	float decalNormalOffset = 0.05f;
	float impactNormalForceThreshold = 1.0f;
	float impactTangentialForceThreshold = 1.0f;
	float wheelAngularSpeedThreshold = 0.03f;
	float wheelLongSlipThreshold = 2.0f;
	float wheelLatSlipThreshold = 2.5f;
	float scratchPositionTolerance = 0.1f;
	float minTimeBetweenImpulses = 0.1f;
	float minDistanceBetweenImpulses = 0.2f;
	float impulseRadius_Min = 0.2f;
	float impulseRadius_Max = 0.6f;
	float impulseStrength_Min = 0.0007f;
	float impulseStrength_Max = 0.001f;
	float rainMoistureThreshold = 0.2f;
	CName paramImpactForce = "veh_impact_force";
	CName paramScratchForce = "veh_scratch_force";
	CName paramLongSlip = "veh_long_slip";
	CName paramLatSlip = "veh_lat_slip";
	CName paramTotalSlip = "veh_total_slip";
	CName paramVehicleSpeed = "veh_speed";
	CName paramWheelAngularSpeed = "veh_wheel_angular_speed";
	CName paramEngineRPM = "veh_engine_rpm";
	float paramImpactForce_Max = 20.0f;
	float paramScratchForce_Max = 20.0f;
	float paramLongSlip_Max = 15.0f;
	float paramLatSlip_Max = 6.0f;
	float paramVehicleSpeed_Min = 0.0f;
	float paramVehicleSpeed_Max = 120.0f;
	float paramWheelAngularSpeed_Min = 0.0f;
	float paramWheelAngularSpeed_Max = 90.0f;
	float paramEngineRPM_Min = 0.0f;
	float paramEngineRPM_Max = 4800.0f;
}

