package UIIcon
using RTDB

blinded_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "blinded_icon";
}

burning_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "burning_icon";
}

electricuted : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "electricuted";
}

craving_for_drugs_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "craving_for_drugs_icon";
}

weight_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "weight_icon";
}

crippled_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "crippled_icon";
}

cyberware_disabled_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "cyberware_disabled_icon";
}

decreased_stats_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "decreased_stats_icon";
}

drugged_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "drugged_icon";
}

drunk : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "drunk";
}

HealthRegen : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "HealthRegen";
}

increased_stats_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "increased_stats_icon";
}

inhaler_buff_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "inhaler_buff_icon";
}

jamweapon_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "jamweapon_icon";
}

EMP : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "EMP";
}

knockdown_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "knockdown_icon";
}

Melee_stun : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "Melee_stun";
}

Quickhack_Grenade : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "Quickhack_Grenade";
}

Quickhack_Grenade_Cooldown : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "Quickhack_Grenade_Cooldown";
}

Quickhack_Suicide : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "Quickhack_Suicide";
}

Quickhack_Suicide_Cooldown : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "Quickhack_Suicide_Cooldown";
}

regeneration_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "regeneration_icon";
}

sandevistan_buff_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "sandevistan_buff_icon";
}

second_wind : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "second_wind";
}

stamina_increased_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "stamina_increased_icon";
}

stun_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "stun_icon";
}

wounded_disabled_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "wounded_disabled_icon";
}

poisoned : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "poisoned";
}

johnny_sickness_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "johnny_sickness";
}

health_booster_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "slot_consumable_hp";
}

combat_booster_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "slot_consumable_combat_boost";
}

memory_booster_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "slot_consumable_hacking";
}

carrycapacity_booster_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "consumable_weight_boost";
}

oxygen_booster_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "consumable_oxygen_boost";
}

armor_boost : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "armor_boost";
}

exhausted_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "exhausted";
}

frozen_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "frozen";
}

immunity_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "immunity_icon";
}

hydrated_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "hydrated";
}

micro_generator : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "micro_generator";
}

discharge_connector_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "discharge_connector";
}

optical_camo : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "optical_camo";
}

blood_pump : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "blood_pump";
}

synaptic_accelerator : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "synaptic_accelerator";
}

second_heart : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "second_heart";
}

reflex_recorder : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "reflex_recorder";
}

health_monitor : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "health_monitor";
}

decreased_memory_price : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "decreased_memory_price";
}

memory_replenishment : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "memory_replenishment";
}

kerenzikov_buff : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "kerenzikov_buff";
}

berserk_buff : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "berserk_buff";
}

antivirus_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "antivirus_icon";
}

buff_melee : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "buff_melee";
}

buff_ranged : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "buff_ranged";
}

generic_buff_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "generic_buff_icon";
}

health_booster_regen : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "health_booster_regen";
}

stamina_booster_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "slot_consumable_stamina_boost";
}

stamina_booster_regen : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "stamina_booster_regen";
}

stamina_regeneration_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "stamina_regeneration_icon";
}

xp_gain : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "xp_gain";
}

refreshed_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "regeneration_icon";
}

energized_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "stamina_booster_regen";
}

rested_icon : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "xp_gain";
}

perks_maniac : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_maniac";
}

perks_ground_slam : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_ground_slam";
}

perks_knife : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_knife";
}

perks_mitigation : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_mitigation";
}

perks_aim : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_aim";
}

perks_reload : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_reload";
}

suppressed : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "suppressed";
}

perks_buffed_melee : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_buffed_melee";
}

perks_buffed_shell : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_buffed_shell";
}

perks_armor : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_armor";
}

qh_system_reset : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "qh_system_reset";
}

qh_suicide : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "qh_suicide";
}

qh_detonate_grenade : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "qh_detonate_grenade";
}

qh_weapon_glitch : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "qh_weapon_glitch";
}

qh_brainmelt : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "qh_brainmelt";
}

vehicle_weaponized : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\common\icons\mappin_icons.inkatlas";
	CName atlasPartName = "vehicle_weaponized";
}

perks_sensory_protocol : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_sensory_protocol";
}

perks_breach_streak : UIIcon
{
	atlasResourcePath = "base\gameplay\gui\widgets\healthbar\atlas_buffinfo.inkatlas";
	CName atlasPartName = "perks_breach_streak";
}

