package Shooter
using RTDB

DefaultWeaponList : ShooterWeaponList
{
}

LMGData : ShooterWeaponData
{
	name = "LMGData";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_lmg";
	upgradedBulletTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	upgradedBulletTexturePart = "explsive_projectile_round01";
	interval = 0.1f;
	rounds = 1;
	value = 850.0f;
	cooldown = 0.0f;
	specialValue = 20.0f;
	upgradedValue = 3;
	sfxShoot = "ui_arcade_game_run_and_gun_light_machine_fire";
}

ShotgunData : ShooterWeaponData
{
	name = "ShotgunData";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_shotgun";
	upgradedBulletTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	upgradedBulletTexturePart = "explsive_projectile_round01";
	interval = 0.65f;
	rounds = 1;
	cooldown = 0.0f;
	value = 10.0f;
	upgradedValue = 0.6f;
	sfxShoot = "ui_arcade_game_run_and_gun_shotgun_fire";
}

RifleData : ShooterWeaponData
{
	name = "RifleData";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_ar";
	upgradedBulletTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	upgradedBulletTexturePart = "explosive_projectile";
	interval = 0.1f;
	cooldown = 0.25f;
	rounds = 3;
	value = 2.0f;
	sfxShoot = "ui_arcade_game_run_and_gun_assault_rifle_fire";
}

LaserData : ShooterWeaponData
{
	name = "LaserData";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_laser";
	interval = 0.25f;
	cooldown = 0.5f;
	rounds = 1;
	value = 0.1f;
	sfxShoot = "ui_arcade_game_run_and_gun_laser_gun";
}

MissileData : ShooterWeaponData
{
	name = "MissileData";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_mil";
	upgradedBulletTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	upgradedBulletTexturePart = "missile_long_g";
	interval = 0.2f;
	cooldown = 0.3f;
	rounds = 3;
	value = 500.0f;
	upgradedValue = 5.0f;
	specialValue = 5.5f;
	sfxShoot = "ui_arcade_game_run_and_gun_missile_launcher";
}

