package NPCBehaviorState
using RTDB

State1 : NPCBehaviorState
{
	CName enumName = "State1";
}

State2 : NPCBehaviorState
{
	CName enumName = "State2";
}

State3 : NPCBehaviorState
{
	CName enumName = "State3";
}

State4 : NPCBehaviorState
{
	CName enumName = "State4";
}

State5 : NPCBehaviorState
{
	CName enumName = "State5";
}

