package AimAssist
using RTDB

Settings_Default : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_DefaultLight";
	standard = "AimAssist.AimAssistConfigPreset_Default";
	heavy = "AimAssist.AimAssistConfigPreset_DefaultHeavy";
}

Settings_AimAssistOff : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_Off";
	standard = "AimAssist.AimAssistConfigPreset_Off";
	heavy = "AimAssist.AimAssistConfigPreset_Off";
}

Settings_Exhausted : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_Off";
	standard = "AimAssist.AimAssistConfigPreset_Exhausted_Default";
	heavy = "AimAssist.AimAssistConfigPreset_Exhausted_Heavy";
}

Settings_LimbCyber : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_DefaultLimbCyberLight";
	standard = "AimAssist.AimAssistConfigPreset_DefaultLimbCyber";
	heavy = "AimAssist.AimAssistConfigPreset_DefaultLimbCyberHeavy";
}

Settings_MeleeCombat : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_MeleeCombat";
	standard = "AimAssist.AimAssistConfigPreset_MeleeCombat";
	heavy = "AimAssist.AimAssistConfigPreset_MeleeCombat";
}

Settings_MeleeCombatIdle : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_MeleeCombatIdle";
	standard = "AimAssist.AimAssistConfigPreset_MeleeCombat";
	heavy = "AimAssist.AimAssistConfigPreset_MeleeCombat";
}

Settings_Aiming : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_AimingLight";
	standard = "AimAssist.AimAssistConfigPreset_Aiming";
	heavy = "AimAssist.AimAssistConfigPreset_AimingHeavy";
}

Settings_Vehicle : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_Off";
	standard = "AimAssist.AimAssistConfigPreset_Off";
}

Settings_VehicleCombat : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_VehicleCombatLight";
	standard = "AimAssist.AimAssistConfigPreset_VehicleCombat";
}

Settings_DriverCombat : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_DriverCombat";
	standard = "AimAssist.AimAssistConfigPreset_DriverCombat";
}

Settings_DriverCombatAiming : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_DriverCombatAimingLight";
	standard = "AimAssist.AimAssistConfigPreset_DriverCombatAiming";
	heavy = "AimAssist.AimAssistConfigPreset_DriverCombatAimingHeavy";
}

Settings_DriverCombatTPP : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_DriverCombatTPP_Light";
	standard = "AimAssist.AimAssistConfigPreset_DriverCombatTPP";
}

Settings_DriverCombatMissiles : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_DriverCombatMissiles";
	light = "AimAssist.AimAssistConfigPreset_DriverCombatMissiles";
	standard = "AimAssist.AimAssistConfigPreset_DriverCombatMissiles";
}

Settings_DriverCombatMissilesAiming : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_DriverCombatMissilesAiming";
	standard = "AimAssist.AimAssistConfigPreset_DriverCombatMissilesAiming";
}

Settings_DriverCombatMeleeTPP : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_DriverCombatMeleeTPP";
	standard = "AimAssist.AimAssistConfigPreset_DriverCombatMeleeTPP";
}

Settings_AimingLimbCyber : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_AimingLimbCyberLight";
	standard = "AimAssist.AimAssistConfigPreset_AimingLimbCyber";
	heavy = "AimAssist.AimAssistConfigPreset_AimingLimbCyberHeavy";
}

Settings_AimingLimbCyberZoomLevel1 : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_AimingLimbCyberZoomLevel1Light";
	standard = "AimAssist.AimAssistConfigPreset_AimingLimbCyberZoomLevel1Standard";
	heavy = "AimAssist.AimAssistConfigPreset_AimingLimbCyberZoomLevel1Heavy";
}

Settings_AimingLimbCyberZoomLevel2 : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_AimingLimbCyberZoomLevel2Light";
	standard = "AimAssist.AimAssistConfigPreset_AimingLimbCyberZoomLevel2Standard";
	heavy = "AimAssist.AimAssistConfigPreset_AimingLimbCyberZoomLevel2Heavy";
}

Settings_Scanning : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_ScanningLight";
	standard = "AimAssist.AimAssistConfigPreset_Scanning";
	heavy = "AimAssist.AimAssistConfigPreset_ScanningHeavy";
}

Settings_Sprinting : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_Sprinting";
	standard = "AimAssist.AimAssistConfigPreset_Sprinting";
	heavy = "AimAssist.AimAssistConfigPreset_Sprinting";
}

Settings_QuickMelee : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_QuickMeleeLight";
	standard = "AimAssist.AimAssistConfigPreset_QuickMelee";
}

Settings_LeftHandCyberware : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_LeftHandCyberwareLight";
	standard = "AimAssist.AimAssistConfigPreset_LeftHandCyberware";
	heavy = "AimAssist.AimAssistConfigPreset_LeftHandCyberwareHeavy";
}

Settings_LeftHandCyberwareCharge : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_LeftHandCyberwareChargeLight";
	standard = "AimAssist.AimAssistConfigPreset_LeftHandCyberwareCharge";
	heavy = "AimAssist.AimAssistConfigPreset_LeftHandCyberwareChargeHeavy";
}

Settings_ZoomLevel1 : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_ZoomLevel1Light";
	standard = "AimAssist.AimAssistConfigPreset_ZoomLevel1Standard";
	heavy = "AimAssist.AimAssistConfigPreset_ZoomLevel1Heavy";
}

Settings_ZoomLevel2 : AimAssistSettings
{
	off = "AimAssist.AimAssistConfigPreset_Off";
	light = "AimAssist.AimAssistConfigPreset_ZoomLevel2Light";
	standard = "AimAssist.AimAssistConfigPreset_ZoomLevel2Standard";
	heavy = "AimAssist.AimAssistConfigPreset_ZoomLevel2Heavy";
}

