package Character
using RTDB, BaseStats

q108_arasaka_guard2020_melee1_baton_ma : arasaka_guard2020_melee1_baton_ma
{
	statModifiers += 
	[
	];
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q108_arasaka";
	lootDrop = "LootTables.Empty";
}

q108_arasaka_2020guard_ranged1_2020masamune_ma : arasaka_2020guard_ranged1_2020masamune_ma
{
	statModifiers += 
	[
	];
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q108_arasaka";
	lootDrop = "LootTables.Empty";
}

q108_arasaka_2020guard_ranged1_2020nue_ma : arasaka_2020guard_ranged1_2020nue_ma
{
	statModifiers += 
	[
	];
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q108_arasaka";
	lootDrop = "LootTables.Empty";
}

q108_arasaka_2020agent_ranged3_2020masamune_ma : arasaka_2020agent_ranged3_2020masamune_ma
{
	statModifiers += 
	[
	];
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q108_arasaka";
	lootDrop = "LootTables.Empty";
}

q108_arasaka_2020agent_ranged3_2020nue_ma : arasaka_2020agent_ranged3_2020nue_ma
{
	statModifiers += 
	[
	];
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q108_arasaka";
	lootDrop = "LootTables.Empty";
}

q108_arasaka_2020agent_fmelee2_katana_wa : arasaka_2020agent_fmelee2_katana_wa
{
	statModifiers += 
	[
	];
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q108_arasaka";
	lootDrop = "LootTables.Empty";
}

q108_arasaka_2020agent_fmelee2_katana_ma : arasaka_2020agent_fmelee2_katana_ma
{
	statModifiers += 
	[
	];
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q108_arasaka";
	lootDrop = "LootTables.Empty";
}

q108_arasaka_2020guard_shotgun2_2020tactician_ma : arasaka_2020guard_shotgun2_2020tactician_ma
{
	statModifiers += 
	[
	];
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q108_arasaka";
	lootDrop = "LootTables.Empty";
}

q108_arasaka_2020agent_shotgun2_2020tactician_ma : arasaka_2020agent_shotgun2_2020tactician_ma
{
	statModifiers += 
	[
	];
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.MainQuest";
	CName baseAttitudeGroup = "q108_arasaka";
	lootDrop = "LootTables.Empty";
}

