package playerStateMachineBraindanceControls

controlsInactive : baseBraindanceControlsState
{
	bool hasOnEnter = true;
	bool hasOnExit = true;
	string[] transitionTo = 
	[
		"controlsActive"
	];
	string[] transitionCondition = 
	[
		"="
	];
}

controlsActive : baseBraindanceControlsState
{
	bool hasOnEnter = true;
	bool hasOnUpdate = true;
	bool hasOnExit = true;
	string[] transitionTo = 
	[
		"controlsInactive"
	];
	string[] transitionCondition = 
	[
		"="
	];
}

