package playerStateMachineConsumable

consumableStartup : baseConsumableState
{
	bool hasOnEnter = true;
	string[] transitionTo = 
	[
		"consumableUse"
	];
	string[] transitionCondition = 
	[
		"="
	];
}

consumableUse : baseConsumableState
{
	bool hasOnEnter = true;
	bool hasOnUpdate = true;
	string[] transitionTo = 
	[
		"consumableCleanup"
	];
	string[] transitionCondition = 
	[
		"="
	];
}

consumableCleanup : baseConsumableState
{
	bool hasOnEnter = true;
}

