package Character
using RTDB, BaseStats, Factions

sts_std_arr_10_security : security_security2_ranged2_saratoga_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\corpo\corpo__generic_ma.ent";
	affiliation = "Factions.UnaffiliatedCorpo";
	baseAttitudeGroup = "arr_10_Cytech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_std_arr_10";
}

sts_std_arr_10_security_nue_ma : security_guard1_ranged1_nue_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\corpo\corpo__generic_ma.ent";
	affiliation = "Factions.UnaffiliatedCorpo";
	baseAttitudeGroup = "arr_10_Cytech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_std_arr_10";
}

sts_std_arr_10_security_ajax_ma : security_security2_ranged2_ajax_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\corpo\corpo__generic_ma.ent";
	affiliation = "Factions.UnaffiliatedCorpo";
	baseAttitudeGroup = "arr_10_Cytech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_std_arr_10";
}

sts_std_arr_10_security_shotgun_mb : security_enforcer3_shotgun2_tactician_mb_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\corpo\corpo__generic_ma.ent";
	affiliation = "Factions.UnaffiliatedCorpo";
	baseAttitudeGroup = "arr_10_Cytech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_std_arr_10";
}

sts_std_arr_10_worker : civilianguard_municipial_worker_melee1_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\gang\gang_civilianguard_ma.ent";
	baseAttitudeGroup = "arr_10_Cytech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_std_arr_10";
}

sts_std_arr_10_worker_Diaz : civilianguard_municipial_worker_ranged1_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\gang\gang_civilianguard_ma.ent";
	displayName = "LocKey#44277";
	fullDisplayName = "LocKey#44278";
	baseAttitudeGroup = "arr_10_Cytech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_std_arr_10";
}

sts_std_arr_10_droid : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	[ EP1 ]
	entityTemplatePath = "ep1\characters\entities\corpo\corpo__ep1_android_ma.ent";
	baseAttitudeGroup = "friendly";
	reactionPreset = "ReactionPresets.NoReaction";
	contentAssignment = "DeviceContentAssignment.sts_std_arr_10";
}

