package Character
using RTDB, BaseStats

we_ep1_17_miniboss : militech_drone_octant_hard
{
	CName archetypeName = "we_ep1_17_drone";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\openworld\world_encounters\we_ep1_17\entities\we_ep1_17_octant_drone_boss_final_v2.ent";
	skipDisplayArchetype = true;
	displayName = "LocKey#81607";
	fullDisplayName = "LocKey#81608";
	rarity = "NPCRarity.Boss";
	affiliation = "Factions.Scavengers";
	savable = true;
	baseAttitudeGroup = "scavenger_ow";
	lootDrop = "LootTables.we_ep1_17_boss_loot";
	dropsControlledLoot = false;
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 2.2f;
		} : ConstantStatModifier
	];
	abilities = 
	[
		"Ability.IsMechanical", "Ability.CanSprint", "Ability.CanDash", "Ability.CanUseLegs", "Ability.CanShootWhileMoving", "Ability.HasSubdermalArmorHigh_Mechanical"
	];
}

we_ep1_17_techie : ep1_scavenger_grunt2_ranged2_pulsar_ma
{
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\openworld\world_encounters\we_ep1_17\characters\we_ep1_17_scav_techie.ent";
	baseAttitudeGroup = "scavenger_ow";
}

