package PlayerLocomotionBraindance
using RTDB, BaseStats

player_locomotion_data_baseLocomotionBraindance : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionBraindance.BaseLocomotionBraindanceMinSpeedModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceMaxSpeedModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceAccelerationModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceDecelerationModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceBrakeModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceBrakeDotModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceJumpHeightModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceSpeedBoostModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceSpeedBoostMaxSpeedModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceAllowMovementInputModifier", "PlayerLocomotionBraindance.BaseLocomotionBraindanceAllowRotationModifier"
	];
}

BaseLocomotionBraindanceMinSpeedModifier : ConstantStatModifier
{
	statType = "BaseStats.MinSpeed";
	modifierType = "Additive";
	value = 0;
}

BaseLocomotionBraindanceMaxSpeedModifier : ConstantStatModifier
{
	statType = "BaseStats.MaxSpeed";
	modifierType = "Additive";
	value = 3.5;
}

BaseLocomotionBraindanceAccelerationModifier : ConstantStatModifier
{
	statType = "BaseStats.Acceleration";
	modifierType = "Additive";
	value = 5;
}

BaseLocomotionBraindanceDecelerationModifier : ConstantStatModifier
{
	statType = "BaseStats.Deceleration";
	modifierType = "Additive";
	value = 24;
}

BaseLocomotionBraindanceBrakeModifier : ConstantStatModifier
{
	statType = "BaseStats.Brake";
	modifierType = "Additive";
	value = 48;
}

BaseLocomotionBraindanceBrakeDotModifier : ConstantStatModifier
{
	statType = "BaseStats.BrakeDot";
	modifierType = "Additive";
	value = -0.9;
}

BaseLocomotionBraindanceJumpHeightModifier : ConstantStatModifier
{
	statType = "BaseStats.JumpHeight";
	modifierType = "Additive";
	value = 0;
}

BaseLocomotionBraindanceSpeedBoostModifier : ConstantStatModifier
{
	statType = "BaseStats.SpeedBoost";
	modifierType = "Additive";
	value = 0;
}

BaseLocomotionBraindanceSpeedBoostMaxSpeedModifier : ConstantStatModifier
{
	statType = "BaseStats.SpeedBoostMaxSpeed";
	modifierType = "Additive";
	value = 0;
}

BaseLocomotionBraindanceAllowMovementInputModifier : ConstantStatModifier
{
	statType = "BaseStats.AllowMovementInput";
	modifierType = "Additive";
	value = 1;
}

BaseLocomotionBraindanceAllowRotationModifier : ConstantStatModifier
{
	statType = "BaseStats.AllowRotation";
	modifierType = "Additive";
	value = 1;
}

