package BossAction
using RTDB

RipPlate : ObjectAction
{
	interactionLayer = "AdamSmasherRipInteraction";
	fk< InteractionBase > objectActionUI = "Interactions.AdamSmasherRipInteraction";
	fk< ObjectActionType > objectActionType = "ObjectActionType.Direct";
	fk< IPrereq >[] targetPrereqs += 
	[
		"BossAction.SmasherSmashedPrereq"
	];
}

SmasherSmashedPrereq : StatusEffectPrereq
{
	fk< StatusEffect > statusEffect = "AdamSmasher.Smashed";
}

