package TEST
using RTDB, Attacks, AttackModifier

OneShotBulletEffect : Attacks.Bullet_GameEffect
{
	fk< StatModifier >[] statModifiers = 
	[
		"AttackModifier.OneShotKillDamage"
	];
}

OneShotBulletProjectile : Attacks.Bullet_Projectile
{
	fk< StatModifier >[] statModifiers = 
	[
		"AttackModifier.OneShotKillDamage"
	];
}

OneShotBullet : RangedAttack
{
	playerAttack = "TEST.OneShotBulletEffect";
	playerTimeDilated = "TEST.OneShotBulletProjectile";
	NPCAttack = "TEST.OneShotBulletEffect";
	NPCTimeDilated = "TEST.OneShotBulletProjectile";
}

OneShotKill : RangedAttackPackage
{
	defaultFire = "TEST.OneShotBullet";
	chargeFire = "TEST.OneShotBullet";
}

