package Attitudes
using RTDB

HostileToEveryone : AttitudeGroup
{
	CName name = "HostileToEveryone";
	defaultAttitude = "Hostile";
	attitudeToSelf = "Hostile";
}

QuickHack_Madness : AttitudeGroup
{
	CName name = "quickhack_madness";
}

Attitude_Madness_Player : Attitude
{
	fk< AttitudeGroup > group1 = "Attitudes.QuickHack_Madness";
	fk< AttitudeGroup > group2 = "Attitudes.Group_Player";
	string value = "Hostile";
}

Attitude_Madness_Civilian : Attitude
{
	fk< AttitudeGroup > group1 = "Attitudes.QuickHack_Madness";
	fk< AttitudeGroup > group2 = "Attitudes.Group_Neutral";
	string value = "Hostile";
}

Group_CCL_GangA : AttitudeGroup
{
	CName name = "ccl_gang_a";
}

Group_CCL_GangB : AttitudeGroup
{
	CName name = "ccl_gang_b";
}

Attitude_GangA_GangB : Attitude
{
	fk< AttitudeGroup > group1 = "Attitudes.Group_CCL_GangA";
	fk< AttitudeGroup > group2 = "Attitudes.Group_CCL_GangB";
	string value = "Hostile";
}

Attitude_GangA_Player : Attitude
{
	fk< AttitudeGroup > group1 = "Attitudes.Group_CCL_GangA";
	fk< AttitudeGroup > group2 = "Attitudes.Group_Player";
	string value = "Hostile";
}

Attitude_GangB_Player : Attitude
{
	fk< AttitudeGroup > group1 = "Attitudes.Group_CCL_GangB";
	fk< AttitudeGroup > group2 = "Attitudes.Group_Player";
	string value = "Hostile";
}

Attitude_GangA_EnemyHostile : Attitude
{
	fk< AttitudeGroup > group1 = "Attitudes.Group_CCL_GangA";
	fk< AttitudeGroup > group2 = "Attitudes.Group_EnemyHostile";
	string value = "Hostile";
}

Attitude_GangB_EnemyHostile : Attitude
{
	fk< AttitudeGroup > group1 = "Attitudes.Group_CCL_GangB";
	fk< AttitudeGroup > group2 = "Attitudes.Group_EnemyHostile";
	string value = "Hostile";
}

