package QuestRewards
using RTDB

never_fade_away_achievement : RewardBase
{
	string name = "Never Fade Away Achievement";
	fk< Achievement >[] achievement = 
	[
		"Achievements.NeverFadeAway"
	];
}

yip_man_achievement : RewardBase
{
	string name = "Yip Man Achievement";
	fk< Achievement >[] achievement = 
	[
		"Achievements.YipMan"
	];
}

i_am_maxtac_achievement : RewardBase
{
	string name = "I am MaxTac";
	fk< Achievement >[] achievement = 
	[
		"Achievements.IAmMaxTac"
	];
	experience = 
	[
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					value = 500;
				} : ConstantStatModifier
			];
			type = "Proficiencies.Level";
		}, 
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					value = 1200;
				} : ConstantStatModifier
			];
			type = "Proficiencies.StreetCred";
		}
	];
	currencyPackage = 
	[
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					value = 25000;
				} : ConstantStatModifier
			];
		}
	];
}

this_is_pacifica_achievement : RewardBase
{
	string name = "This is Pacifica";
	fk< Achievement >[] achievement = 
	[
		"Achievements.ThisIsPacifica"
	];
}

no_mans_land_achievement : RewardBase
{
	string name = "No Man's Land";
	fk< Achievement >[] achievement = 
	[
		"Achievements.NoMansLand"
	];
}

little_tokyo_achievement : RewardBase
{
	string name = "Little Tokyo";
	fk< Achievement >[] achievement = 
	[
		"Achievements.LittleTokyo"
	];
}

like_father_like_son_achievement : RewardBase
{
	string name = "Like Father like Son";
	fk< Achievement >[] achievement = 
	[
		"Achievements.LikeFatherLIkeSon"
	];
}

trade_union_achievement : RewardBase
{
	string name = "Trade Union";
	fk< Achievement >[] achievement = 
	[
		"Achievements.TradeUnion"
	];
}

bladerunner_achievement : RewardBase
{
	string name = "Bladerunner";
	fk< Achievement >[] achievement = 
	[
		"Achievements.Bladerunner"
	];
}

gearhead_achievement : RewardBase
{
	string name = "Gearhead";
	fk< Achievement >[] achievement = 
	[
		"Achievements.Gearhead"
	];
}

