package Character
using RTDB, BaseStats

sts_bls_ina_05_oficer : militech_soldier3_shotgun3_crusher_mah_elite
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "ina_05_Miltech";
	uiNameplate = "UINameplate.QuestSettings";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	fk< LootTable > lootDrop = "LootTables.ina_05_keycard_loot_table";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_miltech_security_saratoga_ma : militech_ranger1_ranged1_saratoga_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "ina_05_Miltech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_miltech_tech_grenadier2_omaha_ma : militech_enforcer3_gunner3_HMG_mb_elite
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "ina_05_Miltech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_miltech_ranger2_ma : militech_ranger2_ranged2_ajax_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "ina_05_Miltech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_miltech_sniper : militech_recon_sniper2_achilles_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "ina_05_Miltech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_militech_soldier3_shotgun3_crusher_mah_elite : militech_soldier3_shotgun3_crusher_mah_elite
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "ina_05_Miltech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_militech_strongarms_hmelee3_fists_mb_elite : militech_strongarms_hmelee3_fists_mb_elite
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "ina_05_Miltech";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_militech_base_drone_wyvern : militech_base_drone_wyvern
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "ina_05_Miltech";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_refugee_m : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\citizen\citizen__homeless_man.ent";
	displayName = "LocKey#44249";
	fullDisplayName = "LocKey#44250";
	baseAttitudeGroup = "friendly";
	tags = 
	[
		"Invulnerable"
	];
	reactionPreset = "ReactionPresets.Civilian_Neutral";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_refugee_f : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\citizen\citizen__junkie_wa.ent";
	displayName = "LocKey#44251";
	fullDisplayName = "LocKey#44252";
	baseAttitudeGroup = "friendly";
	tags = 
	[
		"Invulnerable"
	];
	reactionPreset = "ReactionPresets.Civilian_Neutral";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_bruce : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "base\open_world\street_stories\badlands\inland_avenue\sts_bls_ina_05\entites\sts_bls_ina_05_bruce.ent";
	displayName = "LocKey#44253";
	fullDisplayName = "LocKey#44254";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	tags = 
	[
		"Invulnerable"
	];
	baseAttitudeGroup = "friendly";
	reactionPreset = "ReactionPresets.NoReaction";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

sts_bls_ina_05_archibald : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\service\service__worker_ma.ent";
	displayName = "LocKey#44255";
	fullDisplayName = "LocKey#44256";
	savable = true;
	tags = 
	[
		"Invulnerable"
	];
	baseAttitudeGroup = "friendly";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

ina_05_technician : security_worker_melee1_wrench_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\service\service__worker_ma.ent";
	baseAttitudeGroup = "ina_05_Miltech";
	displayName = "LocKey#44257";
	fullDisplayName = "LocKey#44258";
	fk< Affiliation > affiliation = "Factions.Militech";
	contentAssignment = "DeviceContentAssignment.sts_bls_ina_05";
}

