package PlayerLocomotionLowGravity
using RTDB, BaseStats, PlayerLocomotion

player_locomotion_data_standLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.StandLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.StandLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.StandLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.StandLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.StandLowGravityBrakeModifier", "PlayerLocomotionLowGravity.StandLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.StandLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.StandLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.StandLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.StandLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.StandLowGravityAllowRotationModifier"
	];
}

StandLowGravityMinSpeedModifier : BaseLocomotionStateLowGravityMinSpeedModifier
{
}

StandLowGravityMaxSpeedModifier : BaseLocomotionStateLowGravityMaxSpeedModifier
{
}

StandLowGravityAccelerationModifier : BaseLocomotionStateLowGravityAccelerationModifier
{
}

StandLowGravityDecelerationModifier : BaseLocomotionStateLowGravityDecelerationModifier
{
}

StandLowGravityBrakeModifier : BaseLocomotionStateLowGravityBrakeModifier
{
}

StandLowGravityBrakeDotModifier : BaseLocomotionStateLowGravityBrakeDotModifier
{
}

StandLowGravityJumpHeightModifier : BaseLocomotionStateLowGravityJumpHeightModifier
{
}

StandLowGravitySpeedBoostModifier : BaseLocomotionStateLowGravitySpeedBoostModifier
{
}

StandLowGravitySpeedBoostMaxSpeedModifier : BaseLocomotionStateLowGravitySpeedBoostMaxSpeedModifier
{
}

StandLowGravityAllowMovementInputModifier : BaseLocomotionStateLowGravityAllowMovementInputModifier
{
}

StandLowGravityAllowRotationModifier : BaseLocomotionStateLowGravityAllowRotationModifier
{
}

player_locomotion_data_crouchLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.CrouchLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.CrouchLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.CrouchLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.CrouchLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.CrouchLowGravityBrakeModifier", "PlayerLocomotionLowGravity.CrouchLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.CrouchLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.CrouchLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.CrouchLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.CrouchLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.CrouchLowGravityAllowRotationModifier"
	];
}

CrouchLowGravityMinSpeedModifier : BaseLocomotionStateLowGravityMinSpeedModifier
{
}

CrouchLowGravityMaxSpeedModifier : BaseLocomotionStateLowGravityMaxSpeedModifier
{
	value = 1.5;
}

CrouchLowGravityAccelerationModifier : BaseLocomotionStateLowGravityAccelerationModifier
{
}

CrouchLowGravityDecelerationModifier : BaseLocomotionStateLowGravityDecelerationModifier
{
}

CrouchLowGravityBrakeModifier : BaseLocomotionStateLowGravityBrakeModifier
{
}

CrouchLowGravityBrakeDotModifier : BaseLocomotionStateLowGravityBrakeDotModifier
{
}

CrouchLowGravityJumpHeightModifier : BaseLocomotionStateLowGravityJumpHeightModifier
{
}

CrouchLowGravitySpeedBoostModifier : BaseLocomotionStateLowGravitySpeedBoostModifier
{
}

CrouchLowGravitySpeedBoostMaxSpeedModifier : BaseLocomotionStateLowGravitySpeedBoostMaxSpeedModifier
{
}

CrouchLowGravityAllowMovementInputModifier : BaseLocomotionStateLowGravityAllowMovementInputModifier
{
}

CrouchLowGravityAllowRotationModifier : BaseLocomotionStateLowGravityAllowRotationModifier
{
}

player_locomotion_data_preCrouchLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.PreCrouchLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravityBrakeModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.PreCrouchLowGravityAllowRotationModifier"
	];
}

PreCrouchLowGravityMinSpeedModifier : BaseLocomotionStateLowGravityMinSpeedModifier
{
}

PreCrouchLowGravityMaxSpeedModifier : BaseLocomotionStateLowGravityMaxSpeedModifier
{
}

PreCrouchLowGravityAccelerationModifier : BaseLocomotionStateLowGravityAccelerationModifier
{
}

PreCrouchLowGravityDecelerationModifier : BaseLocomotionStateLowGravityDecelerationModifier
{
}

PreCrouchLowGravityBrakeModifier : BaseLocomotionStateLowGravityBrakeModifier
{
}

PreCrouchLowGravityBrakeDotModifier : BaseLocomotionStateLowGravityBrakeDotModifier
{
}

PreCrouchLowGravityJumpHeightModifier : BaseLocomotionStateLowGravityJumpHeightModifier
{
}

PreCrouchLowGravitySpeedBoostModifier : BaseLocomotionStateLowGravitySpeedBoostModifier
{
}

PreCrouchLowGravitySpeedBoostMaxSpeedModifier : BaseLocomotionStateLowGravitySpeedBoostMaxSpeedModifier
{
}

PreCrouchLowGravityAllowMovementInputModifier : BaseLocomotionStateLowGravityAllowMovementInputModifier
{
}

PreCrouchLowGravityAllowRotationModifier : BaseLocomotionStateLowGravityAllowRotationModifier
{
}

player_locomotion_data_dodgeLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.DodgeLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.DodgeLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.DodgeLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.DodgeLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.DodgeLowGravityBrakeModifier", "PlayerLocomotionLowGravity.DodgeLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.DodgeLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.DodgeLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.DodgeLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.DodgeLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.DodgeLowGravityAllowRotationModifier"
	];
}

DodgeLowGravityMinSpeedModifier : BaseLocomotionStateMinSpeedModifier
{
}

DodgeLowGravityMaxSpeedModifier : BaseLocomotionStateMaxSpeedModifier
{
	value = 6;
}

DodgeLowGravityAccelerationModifier : BaseLocomotionStateAccelerationModifier
{
}

DodgeLowGravityDecelerationModifier : BaseLocomotionStateDecelerationModifier
{
	value = 4.0;
}

DodgeLowGravityBrakeModifier : BaseLocomotionStateBrakeModifier
{
	value = 0;
}

DodgeLowGravityBrakeDotModifier : BaseLocomotionStateBrakeDotModifier
{
}

DodgeLowGravityJumpHeightModifier : BaseLocomotionStateJumpHeightModifier
{
	value = 0.25;
}

DodgeLowGravitySpeedBoostModifier : BaseLocomotionStateSpeedBoostModifier
{
	value = 5.5;
}

DodgeLowGravitySpeedBoostMaxSpeedModifier : BaseLocomotionStateSpeedBoostMaxSpeedModifier
{
	value = 6.5;
}

DodgeLowGravityAllowMovementInputModifier : BaseLocomotionStateAllowMovementInputModifier
{
	value = 0;
}

DodgeLowGravityAllowRotationModifier : BaseLocomotionStateAllowRotationModifier
{
}

player_locomotion_data_dodgeCrouchLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.DodgeCrouchLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravityBrakeModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.DodgeCrouchLowGravityAllowRotationModifier"
	];
}

DodgeCrouchLowGravityMinSpeedModifier : BaseLocomotionStateMinSpeedModifier
{
}

DodgeCrouchLowGravityMaxSpeedModifier : BaseLocomotionStateMaxSpeedModifier
{
	value = 6;
}

DodgeCrouchLowGravityAccelerationModifier : BaseLocomotionStateAccelerationModifier
{
}

DodgeCrouchLowGravityDecelerationModifier : BaseLocomotionStateDecelerationModifier
{
	value = 4.0;
}

DodgeCrouchLowGravityBrakeModifier : BaseLocomotionStateBrakeModifier
{
	value = 0;
}

DodgeCrouchLowGravityBrakeDotModifier : BaseLocomotionStateBrakeDotModifier
{
}

DodgeCrouchLowGravityJumpHeightModifier : BaseLocomotionStateJumpHeightModifier
{
	value = 0.0;
}

DodgeCrouchLowGravitySpeedBoostModifier : BaseLocomotionStateSpeedBoostModifier
{
	value = 5.0;
}

DodgeCrouchLowGravitySpeedBoostMaxSpeedModifier : BaseLocomotionStateSpeedBoostMaxSpeedModifier
{
	value = 6.0;
}

DodgeCrouchLowGravityAllowMovementInputModifier : BaseLocomotionStateAllowMovementInputModifier
{
	value = 0;
}

DodgeCrouchLowGravityAllowRotationModifier : BaseLocomotionStateAllowRotationModifier
{
}

player_locomotion_data_sprintLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.SprintLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.SprintLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.SprintLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.SprintLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.SprintLowGravityBrakeModifier", "PlayerLocomotionLowGravity.SprintLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.SprintLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.SprintLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.SprintLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.SprintLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.SprintLowGravityAllowRotationModifier"
	];
}

SprintLowGravityMinSpeedModifier : BaseLocomotionStateLowGravityMinSpeedModifier
{
}

SprintLowGravityMaxSpeedModifier : BaseLocomotionStateLowGravityMaxSpeedModifier
{
	value = 4;
}

SprintLowGravityAccelerationModifier : BaseLocomotionStateLowGravityAccelerationModifier
{
	value = 3.3;
}

SprintLowGravityDecelerationModifier : BaseLocomotionStateLowGravityDecelerationModifier
{
}

SprintLowGravityBrakeModifier : BaseLocomotionStateLowGravityBrakeModifier
{
}

SprintLowGravityBrakeDotModifier : BaseLocomotionStateLowGravityBrakeDotModifier
{
	value = -1;
}

SprintLowGravityJumpHeightModifier : BaseLocomotionStateLowGravityJumpHeightModifier
{
}

SprintLowGravitySpeedBoostModifier : BaseLocomotionStateLowGravitySpeedBoostModifier
{
}

SprintLowGravitySpeedBoostMaxSpeedModifier : BaseLocomotionStateLowGravitySpeedBoostMaxSpeedModifier
{
}

SprintLowGravityAllowMovementInputModifier : BaseLocomotionStateLowGravityAllowMovementInputModifier
{
}

SprintLowGravityAllowRotationModifier : BaseLocomotionStateLowGravityAllowRotationModifier
{
}

player_locomotion_data_sprintWindupLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.SprintWindupLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravityBrakeModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.SprintWindupLowGravityAllowRotationModifier"
	];
}

SprintWindupLowGravityMinSpeedModifier : SprintLowGravityMinSpeedModifier
{
}

SprintWindupLowGravityMaxSpeedModifier : SprintLowGravityMaxSpeedModifier
{
	value = 4.5;
}

SprintWindupLowGravityAccelerationModifier : SprintLowGravityAccelerationModifier
{
	value = 4.5;
}

SprintWindupLowGravityDecelerationModifier : SprintLowGravityDecelerationModifier
{
}

SprintWindupLowGravityBrakeModifier : SprintLowGravityBrakeModifier
{
}

SprintWindupLowGravityBrakeDotModifier : SprintLowGravityBrakeDotModifier
{
}

SprintWindupLowGravityJumpHeightModifier : SprintLowGravityJumpHeightModifier
{
}

SprintWindupLowGravitySpeedBoostModifier : SprintLowGravitySpeedBoostModifier
{
}

SprintWindupLowGravitySpeedBoostMaxSpeedModifier : SprintLowGravitySpeedBoostMaxSpeedModifier
{
}

SprintWindupLowGravityAllowMovementInputModifier : SprintLowGravityAllowMovementInputModifier
{
}

SprintWindupLowGravityAllowRotationModifier : SprintLowGravityAllowRotationModifier
{
}

player_locomotion_data_sprintJumpLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.SprintJumpLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravityBrakeModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.SprintJumpLowGravityAllowRotationModifier"
	];
}

SprintJumpLowGravityMinSpeedModifier : LocomotionAirLowGravityMinSpeedModifier
{
}

SprintJumpLowGravityMaxSpeedModifier : LocomotionAirLowGravityMaxSpeedModifier
{
	value = 4.9;
}

SprintJumpLowGravityAccelerationModifier : LocomotionAirLowGravityAccelerationModifier
{
	value = 4.5;
}

SprintJumpLowGravityDecelerationModifier : LocomotionAirLowGravityDecelerationModifier
{
}

SprintJumpLowGravityBrakeModifier : LocomotionAirLowGravityBrakeModifier
{
}

SprintJumpLowGravityBrakeDotModifier : LocomotionAirLowGravityBrakeDotModifier
{
	value = -1;
}

SprintJumpLowGravityJumpHeightModifier : LocomotionAirLowGravityJumpHeightModifier
{
	value = 0.4;
}

SprintJumpLowGravitySpeedBoostModifier : LocomotionAirLowGravitySpeedBoostModifier
{
}

SprintJumpLowGravitySpeedBoostMaxSpeedModifier : LocomotionAirLowGravitySpeedBoostMaxSpeedModifier
{
}

SprintJumpLowGravityAllowMovementInputModifier : LocomotionAirLowGravityAllowMovementInputModifier
{
}

SprintJumpLowGravityAllowRotationModifier : LocomotionAirLowGravityAllowRotationModifier
{
}

player_locomotion_data_regularLandLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.RegularLandLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.RegularLandLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.RegularLandLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.RegularLandLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.RegularLandLowGravityBrakeModifier", "PlayerLocomotionLowGravity.RegularLandLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.RegularLandLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.RegularLandLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.RegularLandLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.RegularLandLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.RegularLandLowGravityAllowRotationModifier"
	];
}

RegularLandLowGravityMinSpeedModifier : StandLowGravityMinSpeedModifier
{
}

RegularLandLowGravityMaxSpeedModifier : StandLowGravityMaxSpeedModifier
{
}

RegularLandLowGravityAccelerationModifier : StandLowGravityAccelerationModifier
{
}

RegularLandLowGravityDecelerationModifier : StandLowGravityDecelerationModifier
{
}

RegularLandLowGravityBrakeModifier : StandLowGravityBrakeModifier
{
}

RegularLandLowGravityBrakeDotModifier : StandLowGravityBrakeDotModifier
{
}

RegularLandLowGravityJumpHeightModifier : StandLowGravityJumpHeightModifier
{
}

RegularLandLowGravitySpeedBoostModifier : StandLowGravitySpeedBoostModifier
{
}

RegularLandLowGravitySpeedBoostMaxSpeedModifier : StandLowGravitySpeedBoostMaxSpeedModifier
{
}

RegularLandLowGravityAllowMovementInputModifier : StandLowGravityAllowMovementInputModifier
{
}

RegularLandLowGravityAllowRotationModifier : StandLowGravityAllowRotationModifier
{
}

player_locomotion_data_slideLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.SlideLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.SlideLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.SlideLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.SlideLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.SlideLowGravityBrakeModifier", "PlayerLocomotionLowGravity.SlideLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.SlideLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.SlideLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.SlideLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.SlideLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.SlideLowGravityAllowRotationModifier"
	];
}

SlideLowGravityMinSpeedModifier : BaseLocomotionStateMinSpeedModifier
{
}

SlideLowGravityMaxSpeedModifier : BaseLocomotionStateMaxSpeedModifier
{
	value = 5;
}

SlideLowGravityAccelerationModifier : BaseLocomotionStateAccelerationModifier
{
	value = 0;
}

SlideLowGravityDecelerationModifier : BaseLocomotionStateDecelerationModifier
{
	value = 1;
}

SlideLowGravityBrakeModifier : BaseLocomotionStateBrakeModifier
{
	value = 3;
}

SlideLowGravityBrakeDotModifier : BaseLocomotionStateBrakeDotModifier
{
}

SlideLowGravityJumpHeightModifier : BaseLocomotionStateJumpHeightModifier
{
}

SlideLowGravitySpeedBoostModifier : BaseLocomotionStateSpeedBoostModifier
{
}

SlideLowGravitySpeedBoostMaxSpeedModifier : BaseLocomotionStateSpeedBoostMaxSpeedModifier
{
}

SlideLowGravityAllowMovementInputModifier : BaseLocomotionStateAllowMovementInputModifier
{
	value = 0;
}

SlideLowGravityAllowRotationModifier : BaseLocomotionStateAllowRotationModifier
{
}

player_locomotion_data_jumpLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.JumpLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.JumpLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.JumpLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.JumpLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.JumpLowGravityBrakeModifier", "PlayerLocomotionLowGravity.JumpLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.JumpLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.JumpLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.JumpLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.JumpLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.JumpLowGravityAllowRotationModifier"
	];
}

JumpLowGravityMinSpeedModifier : LocomotionAirLowGravityMinSpeedModifier
{
}

JumpLowGravityMaxSpeedModifier : LocomotionAirLowGravityMaxSpeedModifier
{
}

JumpLowGravityAccelerationModifier : LocomotionAirLowGravityAccelerationModifier
{
}

JumpLowGravityDecelerationModifier : LocomotionAirLowGravityDecelerationModifier
{
}

JumpLowGravityBrakeModifier : LocomotionAirLowGravityBrakeModifier
{
}

JumpLowGravityBrakeDotModifier : LocomotionAirLowGravityBrakeDotModifier
{
}

JumpLowGravityJumpHeightModifier : LocomotionAirLowGravityJumpHeightModifier
{
	value = 2.5;
}

JumpLowGravitySpeedBoostModifier : LocomotionAirLowGravitySpeedBoostModifier
{
}

JumpLowGravitySpeedBoostMaxSpeedModifier : LocomotionAirLowGravitySpeedBoostMaxSpeedModifier
{
}

JumpLowGravityAllowMovementInputModifier : LocomotionAirLowGravityAllowMovementInputModifier
{
}

JumpLowGravityAllowRotationModifier : LocomotionAirLowGravityAllowRotationModifier
{
}

player_locomotion_data_fallLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.FallLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.FallLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.FallLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.FallLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.FallLowGravityBrakeModifier", "PlayerLocomotionLowGravity.FallLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.FallLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.FallLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.FallLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.FallLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.FallLowGravityAllowRotationModifier"
	];
}

FallLowGravityMinSpeedModifier : LocomotionAirLowGravityMinSpeedModifier
{
}

FallLowGravityMaxSpeedModifier : LocomotionAirLowGravityMaxSpeedModifier
{
}

FallLowGravityAccelerationModifier : LocomotionAirLowGravityAccelerationModifier
{
}

FallLowGravityDecelerationModifier : LocomotionAirLowGravityDecelerationModifier
{
}

FallLowGravityBrakeModifier : LocomotionAirLowGravityBrakeModifier
{
}

FallLowGravityBrakeDotModifier : LocomotionAirLowGravityBrakeDotModifier
{
}

FallLowGravityJumpHeightModifier : LocomotionAirLowGravityJumpHeightModifier
{
}

FallLowGravitySpeedBoostModifier : LocomotionAirLowGravitySpeedBoostModifier
{
}

FallLowGravitySpeedBoostMaxSpeedModifier : LocomotionAirLowGravitySpeedBoostMaxSpeedModifier
{
}

FallLowGravityAllowMovementInputModifier : LocomotionAirLowGravityAllowMovementInputModifier
{
}

FallLowGravityAllowRotationModifier : LocomotionAirLowGravityAllowRotationModifier
{
}

player_locomotion_data_DodgeAirLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.DodgeAirLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravityBrakeModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.DodgeAirLowGravityAllowRotationModifier"
	];
}

DodgeAirLowGravityMinSpeedModifier : BaseLocomotionStateMinSpeedModifier
{
}

DodgeAirLowGravityMaxSpeedModifier : BaseLocomotionStateMaxSpeedModifier
{
	value = 6;
}

DodgeAirLowGravityAccelerationModifier : BaseLocomotionStateAccelerationModifier
{
}

DodgeAirLowGravityDecelerationModifier : BaseLocomotionStateDecelerationModifier
{
	value = 4.0;
}

DodgeAirLowGravityBrakeModifier : BaseLocomotionStateBrakeModifier
{
	value = 0;
}

DodgeAirLowGravityBrakeDotModifier : BaseLocomotionStateBrakeDotModifier
{
}

DodgeAirLowGravityJumpHeightModifier : BaseLocomotionStateJumpHeightModifier
{
	value = 0.0;
}

DodgeAirLowGravitySpeedBoostModifier : BaseLocomotionStateSpeedBoostModifier
{
	value = 5.0;
}

DodgeAirLowGravitySpeedBoostMaxSpeedModifier : BaseLocomotionStateSpeedBoostMaxSpeedModifier
{
	value = 6.0;
}

DodgeAirLowGravityAllowMovementInputModifier : BaseLocomotionStateAllowMovementInputModifier
{
	value = 0;
}

DodgeAirLowGravityAllowRotationModifier : BaseLocomotionStateAllowRotationModifier
{
}

player_locomotion_data_climbLowGravity : StatModifierGroup
{
	fk< StatModifier >[] statModifiers = 
	[
		"PlayerLocomotionLowGravity.ClimbLowGravityMinSpeedModifier", "PlayerLocomotionLowGravity.ClimbLowGravityMaxSpeedModifier", "PlayerLocomotionLowGravity.ClimbLowGravityAccelerationModifier", "PlayerLocomotionLowGravity.ClimbLowGravityDecelerationModifier", "PlayerLocomotionLowGravity.ClimbLowGravityBrakeModifier", "PlayerLocomotionLowGravity.ClimbLowGravityBrakeDotModifier", "PlayerLocomotionLowGravity.ClimbLowGravityJumpHeightModifier", "PlayerLocomotionLowGravity.ClimbLowGravitySpeedBoostModifier", "PlayerLocomotionLowGravity.ClimbLowGravitySpeedBoostMaxSpeedModifier", "PlayerLocomotionLowGravity.ClimbLowGravityAllowMovementInputModifier", "PlayerLocomotionLowGravity.ClimbLowGravityAllowRotationModifier"
	];
}

ClimbLowGravityMinSpeedModifier : BaseLocomotionStateMinSpeedModifier
{
	value = 6;
}

ClimbLowGravityMaxSpeedModifier : BaseLocomotionStateMaxSpeedModifier
{
}

ClimbLowGravityAccelerationModifier : BaseLocomotionStateAccelerationModifier
{
}

ClimbLowGravityDecelerationModifier : BaseLocomotionStateDecelerationModifier
{
}

ClimbLowGravityBrakeModifier : BaseLocomotionStateBrakeModifier
{
}

ClimbLowGravityBrakeDotModifier : BaseLocomotionStateBrakeDotModifier
{
}

ClimbLowGravityJumpHeightModifier : BaseLocomotionStateJumpHeightModifier
{
}

ClimbLowGravitySpeedBoostModifier : BaseLocomotionStateSpeedBoostModifier
{
}

ClimbLowGravitySpeedBoostMaxSpeedModifier : BaseLocomotionStateSpeedBoostMaxSpeedModifier
{
}

ClimbLowGravityAllowMovementInputModifier : BaseLocomotionStateAllowMovementInputModifier
{
}

ClimbLowGravityAllowRotationModifier : BaseLocomotionStateAllowRotationModifier
{
}

