package GangAssault_Shotgun
using RTDB, GangAssault, DashAndDodgeActions, Gang_Shotgun

Map : GangAssault.DefaultNodeMap
{
	map += 
	[
		{
			node = "GenericArchetype.SimpleReloadSelector";
			isOverriddenBy = "Gang_Shotgun.SimpleReloadSelector";
		}, 
		{
			node = "GenericArchetype.SimpleCoverReloadSelector";
			isOverriddenBy = "Gang_Shotgun.SimpleCoverReloadSelector";
		}, 
		{
			node = "GenericArchetype.ReloadSelector";
			isOverriddenBy = "Gang_Shotgun.ReloadSelector";
		}, 
		{
			node = "GenericArchetype.CoverReloadSelector";
			isOverriddenBy = "Gang_Shotgun.CoverReloadSelector";
		}, 
		{
			node = "GenericArchetype.SandevistanDashReloadSelector";
			isOverriddenBy = "Gang_Shotgun.SandevistanDashReloadSelector";
		}, 
		{
			node = "MovementActions.SprintHarassEnd";
			isOverriddenBy = "Gang_Shotgun.SprintHarassEnd";
		}, 
		{
			node = "GenericArchetype.Shoot";
			isOverriddenBy = "Gang_Shotgun.Shoot";
		}, 
		{
			node = "GenericArchetype.SimpleShoot";
			isOverriddenBy = "Gang_Shotgun.SimpleShoot";
		}, 
		{
			node = "GenericArchetype.ChargedShoot";
			isOverriddenBy = "Gang_Shotgun.ChargedShoot";
		}, 
		{
			node = "GenericArchetype.CrouchPreciseShoot";
			isOverriddenBy = "Gang_Shotgun.CrouchPreciseShoot";
		}, 
		{
			node = "GenericArchetype.SandevistanDashShotgunShoot";
			isOverriddenBy = "Gang_Shotgun.SandevistanDashShotgunShoot";
		}, 
		{
			node = "GenericArchetype.WoundedShootLeg";
			isOverriddenBy = "Gang_Shotgun.WoundedShootLeg";
		}, 
		{
			node = "GenericArchetype.SimpleWoundedShootLeg";
			isOverriddenBy = "Gang_Shotgun.SimpleWoundedShootLeg";
		}, 
		{
			node = "GenericArchetype.CommandForceSimpleWoundedShootLeg";
			isOverriddenBy = "Gang_Shotgun.CommandForceSimpleWoundedShootLeg";
		}, 
		{
			node = "GenericArchetype.CommandForceSimpleShoot";
			isOverriddenBy = "Gang_Shotgun.CommandForceSimpleShoot";
		}, 
		{
			node = "GenericArchetype.CommandForceWoundedShootLeg";
			isOverriddenBy = "Gang_Shotgun.CommandForceWoundedShootLeg";
		}, 
		{
			node = "GenericArchetype.CommandForceSandevistanDashShotgunShoot";
			isOverriddenBy = "Gang_Shotgun.CommandForceSandevistanDashShotgunShoot";
		}, 
		{
			node = "GenericArchetype.CommandForceChargedShoot";
			isOverriddenBy = "Gang_Shotgun.CommandForceChargedShoot";
		}, 
		{
			node = "GenericArchetype.CommandForceCrouchPreciseShoot";
			isOverriddenBy = "Gang_Shotgun.CommandForceCrouchPreciseShoot";
		}, 
		{
			node = "GenericArchetype.CommandForceShoot";
			isOverriddenBy = "Gang_Shotgun.CommandForceShoot";
		}, 
		{
			node = "GenericArchetype.CoverGetOutDefault";
			isOverriddenBy = "Gang_Shotgun.CoverGetOutDefault";
		}, 
		{
			node = "GenericArchetype.HighCoverChargedShoot";
			isOverriddenBy = "Gang_Shotgun.HighCoverChargedShoot";
		}, 
		{
			node = "GenericArchetype.CoverChargedShootDefault";
			isOverriddenBy = "Gang_Shotgun.CoverChargedShootDefault";
		}, 
		{
			node = "GenericArchetype.HighCoverShoot";
			isOverriddenBy = "Gang_Shotgun.HighCoverShoot";
		}, 
		{
			node = "GenericArchetype.CoverShootDefault";
			isOverriddenBy = "Gang_Shotgun.CoverShootDefault";
		}, 
		{
			node = "GenericArchetype.CommandForceHighCoverChargedShoot";
			isOverriddenBy = "Gang_Shotgun.CommandForceHighCoverChargedShoot";
		}, 
		{
			node = "GenericArchetype.CommandForceCoverChargedShootDefault";
			isOverriddenBy = "Gang_Shotgun.CommandForceCoverChargedShootDefault";
		}, 
		{
			node = "GenericArchetype.CommandForceHighCoverShoot";
			isOverriddenBy = "Gang_Shotgun.CommandForceHighCoverShoot";
		}, 
		{
			node = "GenericArchetype.CommandForceCoverShootDefault";
			isOverriddenBy = "Gang_Shotgun.CommandForceCoverShootDefault";
		}, 
		{
			node = "GenericArchetype.CoverGetBackDefault";
			isOverriddenBy = "Gang_Shotgun.CoverGetBackDefault";
		}, 
		{
			node = "GenericArchetype.ReloadShotgun";
			isOverriddenBy = "Gang_Shotgun.ReloadShotgun";
		}, 
		{
			node = "GenericArchetype.ReloadShotgunDual";
			isOverriddenBy = "Gang_Shotgun.ReloadShotgunDual";
		}, 
		{
			node = "GenericArchetype.ReloadDefault";
			isOverriddenBy = "Gang_Shotgun.ReloadDefault";
		}, 
		{
			node = "GenericArchetype.CoverReloadShotgun";
			isOverriddenBy = "Gang_Shotgun.CoverReloadShotgun";
		}, 
		{
			node = "GenericArchetype.CoverReloadShotgunDual";
			isOverriddenBy = "Gang_Shotgun.CoverReloadShotgunDual";
		}, 
		{
			node = "GenericArchetype.CoverReloadDefault";
			isOverriddenBy = "Gang_Shotgun.CoverReloadDefault";
		}, 
		{
			node = "DashAndDodgeActions.DodgeKerenzikovRightFrontDefinition";
			isOverriddenBy = "GangAssault_Shotgun.DodgeKerenzikovRightFrontDefinition";
		}, 
		{
			node = "DashAndDodgeActions.DodgeKerenzikovLeftFrontDefinition";
			isOverriddenBy = "GangAssault_Shotgun.DodgeKerenzikovLeftFrontDefinition";
		}, 
		{
			node = "DashAndDodgeActions.DodgeKerenzikovLeftOnSpotDefinition";
			isOverriddenBy = "GangAssault_Shotgun.DodgeKerenzikovLeftOnSpotDefinition";
		}, 
		{
			node = "DashAndDodgeActions.DodgeKerenzikovRightOnSpotDefinition";
			isOverriddenBy = "GangAssault_Shotgun.DodgeKerenzikovRightOnSpotDefinition";
		}, 
		{
			node = "DashAndDodgeActions.GrenadeDodgeKerenzikovBackDefinition";
			isOverriddenBy = "GangAssault_Shotgun.GrenadeDodgeKerenzikovBackDefinition";
		}, 
		{
			node = "DashAndDodgeActions.DodgeKerenzikovLeftFrontDefinition";
			isOverriddenBy = "GangAssault_Shotgun.DodgeKerenzikovLeftFrontDefinition";
		}, 
		{
			node = "DashAndDodgeActions.GrenadeDodgeKerenzikovLeftFrontDefinition";
			isOverriddenBy = "GangAssault_Shotgun.GrenadeDodgeKerenzikovLeftFrontDefinition";
		}, 
		{
			node = "DashAndDodgeActions.GrenadeDodgeKerenzikovRightFrontDefinition";
			isOverriddenBy = "GangAssault_Shotgun.GrenadeDodgeKerenzikovRightFrontDefinition";
		}, 
		{
			node = "ReactionsActions.GunshotIdleSelector";
			isOverriddenBy = "ReactionsActions.GunshotIdleArmedSelector";
		}, 
		{
			node = "ReactionsActions.GunshotWalkSelector";
			isOverriddenBy = "ReactionsActions.GunshotWalkArmedSelector";
		}, 
		{
			node = "ReactionsActions.BodyInvestigatePatrolUnarmed";
			isOverriddenBy = "ReactionsActions.BodyInvestigatePatrol";
		}, 
		{
			node = "ReactionsActions.BodyInvestigateSearchUnarmed";
			isOverriddenBy = "ReactionsActions.BodyInvestigateSearch";
		}, 
		{
			node = "ReactionsActions.PanicSelector";
			isOverriddenBy = "ReactionsActions.PanicArmedSelector";
		}, 
		{
			node = "ReactionsActions.PanicSelector02";
			isOverriddenBy = "ReactionsActions.PanicArmedSelector02";
		}, 
		{
			node = "ReactionsActions.HearDeviceNoiseSelector";
			isOverriddenBy = "ReactionsActions.HearDeviceNoiseArmedSelector";
		}, 
		{
			node = "ReactionsActions.DeviceInvestigationSelector";
			isOverriddenBy = "ReactionsActions.DeviceInvestigationArmedSelector";
		}
	];
}

DodgeMeleeKerenzikovBackDefinition : Gang_Shotgun.DodgeMeleeKerenzikovBackDefinition
{
}

DodgeKerenzikovBackDefinition : Gang_Shotgun.DodgeKerenzikovBackDefinition
{
}

DodgeKerenzikovLeftFrontDefinition : Gang_Shotgun.DodgeKerenzikovLeftFrontDefinition
{
}

DodgeKerenzikovRightFrontDefinition : Gang_Shotgun.DodgeKerenzikovRightFrontDefinition
{
}

DodgeKerenzikovLeftOnSpotDefinition : Gang_Shotgun.DodgeKerenzikovLeftOnSpotDefinition
{
}

DodgeKerenzikovRightOnSpotDefinition : Gang_Shotgun.DodgeKerenzikovRightOnSpotDefinition
{
}

GrenadeDodgeKerenzikovBackDefinition : Gang_Shotgun.GrenadeDodgeKerenzikovBackDefinition
{
}

GrenadeDodgeKerenzikovRightFrontDefinition : Gang_Shotgun.GrenadeDodgeKerenzikovRightFrontDefinition
{
}

GrenadeDodgeKerenzikovLeftFrontDefinition : Gang_Shotgun.GrenadeDodgeKerenzikovLeftFrontDefinition
{
}

