package Items
using RTDB, BaseStats

Unit_Test00 : Item
{
	string friendlyName = "unit_test 00";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 20;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Grenade"
	];
}

Unit_Test01 : Item
{
	string friendlyName = "unit_test 01";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 25;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Pistol"
	];
}

Unit_Test02 : Item
{
	string friendlyName = "unit_test 02";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 30;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Rifle"
	];
}

Unit_Test03 : Item
{
	string friendlyName = "unit_test 03";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 35;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Shotgun"
	];
}

Unit_Test04 : Item
{
	string friendlyName = "unit_test 04";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 40;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Rifle"
	];
}

Unit_Test05 : Item
{
	string friendlyName = "unit_test 05";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 45;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Grenade"
	];
}

Unit_Test06 : Item
{
	string friendlyName = "unit_test 06";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 50;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Pistol"
	];
}

Unit_Test07 : Item
{
	string friendlyName = "unit_test 07";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 55;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Minigun"
	];
}

Unit_Test08 : Item
{
	string friendlyName = "unit_test 08";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 60;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Rifle"
	];
}

Unit_Test09 : Item
{
	string friendlyName = "unit_test 09";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Price";
			modifierType = "Additive";
			value = 65;
		} : ConstantStatModifier
	];
	CName[] tags = 
	[
		"Weapon", "Grenade"
	];
}

