import class gameEffectExecutor_Ricochet extends EffectExecutor
{

	public function OnSnap( ctx : EffectScriptContext, entity : Entity )
	{
		var evt : OutlineRequestEvent;
		var data : OutlineData;
		var id : CName;
		evt = new OutlineRequestEvent;
		data.outlineType = EOutlineType.GREEN;
		data.outlineOpacity = 1.0;
		id = 'gameEffectExecutor_Ricochet';
		evt.outlineRequest = OutlineRequest.CreateRequest( id, data );
		evt.outlineDuration = 0.0;
		entity.QueueEvent( evt );
	}

}

