package playerStateMachineTestThree
using playerStateMachineStateBase

beginThree : baseState
{
	string[] transitionTo = 
	[
		"middleThree"
	];
	string[] transitionCondition = 
	[
		""
	];
	bool hasEnterCondition = true;
	bool hasOnEnter = true;
}

middleThree : baseState
{
	string[] transitionTo = 
	[
		"endThree"
	];
	string[] transitionCondition = 
	[
		""
	];
	bool hasEnterCondition = true;
	bool hasOnEnter = true;
}

endThree : baseState
{
	string[] transitionTo = 
	[
		"beginThree"
	];
	string[] transitionCondition = 
	[
		""
	];
	bool hasEnterCondition = true;
	bool hasOnEnter = true;
}

