package playerStateMachineBaseLocomotionTakedown
using playerStateMachineBaseLocomotion

baseState : baseLocomotionState
{
	string stateBodyClassName = "LocomotionBase";
	bool ignoreSlope = false;
}

grappleAir : baseState
{
	string stateType = "Locomotion_Air";
	string stateBodyClassName = "LocomotionAir";
	bool hasEnterCondition = true;
	bool hasExitCondition = false;
	bool hasOnEnter = true;
	bool hasOnExit = true;
	bool hasOnUpdate = true;
	bool imperfectTurn = true;
	int numberOfMultiJumps = 1;
	float regularLandingHeight = 0.2f;
	float hardLandingHeight = 5.0f;
	float veryHardLandingHeight = 10.f;
	float deathLanding = 16.f;
}

