package projectile

knife_params
{
	float gravitySimulation = -20.0;
	float energyLossFactorAfterCollision = 0.1;
	float lifetime = 0;
	float startVelocity = 110.0;
	float linearTimeRatio = 0.1;
	float interpolationTimeRatio = 0.05;
	float returnTimeMargin = 0.1;
	float bendTimeRatio = 0.1;
	float bendFactor = 0.1;
	float halfLeanAngle = 0.1;
	float endLeanAngle = 0.5;
	float angleInterpolationDuration = 0.1;
	float angleInHitPlane = 30.f;
	float angleInVerticalPlane = 0.f;
	float accuracy = 0.1f;
	float deactivationDepth = -1.f;
	float waterImpulseRadius = 0.08f;
	float waterImpulseStrength = 0.002f;
}

[ EP1 ]
npc_throwable_knife_params : knife_params
{
	startVelocity = 80.f;
	lifetime = 3.f;
	angleInHitPlane = 0.f;
	angleInVerticalPlane = 0.f;
	bendTimeRatio = 0.0f;
	bendFactor = 0.f;
}

