package playerStateMachineLocomotionTier3
using playerStateMachineBaseLocomotionTier3, playerStateMachineBaseLocomotion

idleTier3 : locomotionGroundTier3
{
	string[] transitionTo = 
	[
		"workspot"
	];
	string[] transitionCondition = 
	[
		""
	];
	string[] enterConstraintsStates = 
	[
		"HighLevel.Tier2TierIV", "HighLevel.Tier2TierV"
	];
	bool[] enterConstraintsLogic = 
	[
		false, false
	];
	bool hasOnEnter = true;
	CName affinity = "idle";
	CName onEnterCameraParamsName = "";
}

workspot : idleTier3
{
	bool hasInternalEnterCondition = true;
	bool hasEnterCondition = true;
	bool hasExitCondition = true;
	bool hasOnEnter = true;
	bool hasOnExit = true;
	string scriptedDecisionsClassName = "WorkspotDecisions";
	string[] transitionTo = 
	[
		"idleTier3"
	];
	string[] transitionCondition = 
	[
		""
	];
	CName affinity = "workspot";
	CName onEnterCameraParamsName = "";
}

