package Character
using RTDB, BaseStats

q114_militech_canyon_guard_rifle : militech_ranger2_ranged2_ajax_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48897";
	baseAttitudeGroup = "enemyHostile";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_militech_medium_drone : militech_drone_griffin_hard
{
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "enemyHostile";
	bool enableSensesOnStart = true;
	savable = true;
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_militech_response_officer : militech_officer_officer_omaha_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48898";
	baseAttitudeGroup = "enemyHostile";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Officer";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_militech_alfa_beta_smg : militech_ranger1_ranged1_saratoga_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48897";
	baseAttitudeGroup = "enemyHostile";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_militech_delta_gamma_rifle : militech_ranger2_ranged2_ajax_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48897";
	baseAttitudeGroup = "enemyHostile";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_militech_delta_gamma_HMG : militech_enforcer3_gunner3_HMG_mb_elite
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48897";
	baseAttitudeGroup = "enemyHostile";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_militech_delta_gamma_shotgun : militech_soldier3_shotgun3_crusher_mah_elite
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48897";
	baseAttitudeGroup = "enemyHostile";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_militech_response_sniper : militech_recon_sniper2_achilles_ma_rare
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48899";
	baseAttitudeGroup = "enemyHostile";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_militech_response_exo : arasaka_minotaur
{
	displayName = "LocKey#48900";
	priority = "SpawnableObjectPriority.Quest";
	contentAssignment = "DeviceContentAssignment.q114";
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "enemyHostile";
}

q114_militech_drop_mech : arasaka_minotaur
{
	displayName = "LocKey#48900";
	priority = "SpawnableObjectPriority.Quest";
	contentAssignment = "DeviceContentAssignment.q114";
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "hostile";
	lootDrop = "LootTables.Empty";
}

q114_arasaka_manufacturing_guard : arasaka_guard2_ranged1_shingen_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48901";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_arasaka_manufacturing_takedown_guard : arasaka_ranger1_melee2_knife_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48901";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_arasaka_manufacturing_takedown_guard_f : arasaka_agent_fmelee2rare_knife_wa_rare
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48901";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_arasaka_manufacturing_netrunner : arasaka_netrunner_netrunner2_yukimura_wa_rare
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48902";
	baseAttitudeGroup = "neutral";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_arasaka_manufacturing_officer : arasaka_agent_fshotgun2_tactician_ma_rare
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48903";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Officer";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_arasaka_manufacturing_observer : arasaka_agent_fshotgun2_tactician_wa_rare
{
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "neutral";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_arasaka_manufacturing_soldier_shotgunner_rare : arasaka_soldier2_shotgun2_tactician_mah_rare
{
	quest = "NPCQuestAffiliation.MainQuest";
	displayName = "LocKey#48904";
	baseAttitudeGroup = "neutral";
	savable = true;
	fk< NPCRarity > rarity = "NPCRarity.Rare";
	contentAssignment = "DeviceContentAssignment.q114";
	priority = "SpawnableObjectPriority.Quest";
}

q114_arasaka_manufacturing_mech : arasaka_minotaur
{
	displayName = "LocKey#48905";
	priority = "SpawnableObjectPriority.Quest";
	fk< AISquadParams > squadParamsID = "FactionSquads.ArasakaSquad";
	fk< Affiliation > affiliation = "Factions.Arasaka";
	contentAssignment = "DeviceContentAssignment.q114";
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "neutral";
}

q114_arasaka_manufacturing_android_smg : arasaka_android_android2_shingen_ma
{
	displayName = "LocKey#48906";
	priority = "SpawnableObjectPriority.Quest";
	baseAttitudeGroup = "neutral";
	contentAssignment = "DeviceContentAssignment.q114";
	fk< NPCRarity > rarity = "NPCRarity.Trash";
	savable = true;
}

q114_arasaka_manufacturing_worker : security_worker_melee1_wrench_ma
{
	priority = "SpawnableObjectPriority.Quest";
	baseAttitudeGroup = "neutral";
	contentAssignment = "DeviceContentAssignment.q114";
	fk< NPCRarity > rarity = "NPCRarity.Trash";
	savable = true;
}

q114_arasaka_manufacturing_shotgunner : arasaka_soldier2_shotgun2_tactician_mah_rare
{
	displayName = "LocKey#48904";
	priority = "SpawnableObjectPriority.Quest";
	baseAttitudeGroup = "neutral";
	contentAssignment = "DeviceContentAssignment.q114";
	fk< NPCRarity > rarity = "NPCRarity.Rare";
}

q114_arasaka_manufacturing_handgunner : arasaka_guard2_ranged1_kenshin_ma
{
	displayName = "LocKey#48908";
	priority = "SpawnableObjectPriority.Quest";
	baseAttitudeGroup = "neutral";
	contentAssignment = "DeviceContentAssignment.q114";
	fk< NPCRarity > rarity = "NPCRarity.Normal";
}

q114_arasaka_manufacturing_sniper_rare : arasaka_sniper_sniper3_nekomata_ma_elite
{
	priority = "SpawnableObjectPriority.Quest";
	baseAttitudeGroup = "neutral";
	contentAssignment = "DeviceContentAssignment.q114";
	fk< NPCRarity > rarity = "NPCRarity.Rare";
}

q114_arasaka_tunnel_droid : arasaka_android_android2_shingen_ma
{
	displayName = "LocKey#48906";
	priority = "SpawnableObjectPriority.Quest";
	baseAttitudeGroup = "hostile";
	contentAssignment = "DeviceContentAssignment.q114";
	fk< NPCRarity > rarity = "NPCRarity.Weak";
	savable = true;
}

