package BountyReward
using RTDB

Generic_EP1 : RewardBase
{
	fk< XPPoints >[] experience = 
	[
		{
			type = "Proficiencies.StreetCred";
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					id = "puppet_bounty_scaling";
					column = "power_level_to_street_cred";
					refStat = "BaseStats.PowerLevel";
					refObject = "Target";
				} : CurveStatModifier
			];
		}
	];
	fk< CurrencyReward >[] currencyPackage = 
	[
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					id = "puppet_bounty_scaling";
					column = "power_level_to_money";
					refStat = "BaseStats.PowerLevel";
					refObject = "Target";
				} : CurveStatModifier
			];
		}
	];
}

bounty_ep1_q302_jacob : RewardBase
{
	string name = "Bounty Jacob";
	fk< XPPoints >[] experience = 
	[
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					value = 30;
				} : ConstantStatModifier
			];
			type = "Proficiencies.StreetCred";
		}
	];
	fk< CurrencyReward >[] currencyPackage = 
	[
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					value = 300;
				} : ConstantStatModifier
			];
		}
	];
}

bounty_ep1_q302_taylor : RewardBase
{
	string name = "Bounty Taylor";
	fk< XPPoints >[] experience = 
	[
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					value = 50;
				} : ConstantStatModifier
			];
			type = "Proficiencies.StreetCred";
		}
	];
	fk< CurrencyReward >[] currencyPackage = 
	[
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					value = 900;
				} : ConstantStatModifier
			];
		}
	];
}

bounty_ep1_mq303_shank : RewardBase
{
	string name = "Bounty Shank";
	fk< XPPoints >[] experience = 
	[
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					value = 50;
				} : ConstantStatModifier
			];
			type = "Proficiencies.StreetCred";
		}
	];
	fk< CurrencyReward >[] currencyPackage = 
	[
		{
			quantityModifiers = 
			[
				{
					statType = "BaseStats.Quantity";
					modifierType = "Additive";
					value = 3000;
				} : ConstantStatModifier
			];
		}
	];
}

