package playerStateMachineTestOne

beginOne
{
	bool hasOnEnter = true;
	bool hasOnExit = true;
	bool hasEnterCondition = true;
	string[] transitionTo = 
	[
		"middleOne"
	];
	string[] transitionCondition = 
	[
		""
	];
}

middleOne
{
	bool hasOnEnter = true;
	bool hasOnExit = true;
	bool hasEnterCondition = true;
	string[] transitionTo = 
	[
		"middleOne", "playerStateMachineAliasDefinitions.end"
	];
	string[] transitionCondition = 
	[
		"", ""
	];
}

endOne
{
	CName[] alias = 
	[
		"end"
	];
	bool hasOnEnter = true;
	bool hasOnExit = true;
	bool hasEnterCondition = true;
	string[] transitionTo = 
	[
		"beginOne"
	];
	string[] transitionCondition = 
	[
		""
	];
}

endOneBis
{
	CName[] alias = 
	[
		"end"
	];
	bool hasOnEnter = true;
	bool hasOnExit = true;
	bool hasEnterCondition = true;
	string[] transitionTo = 
	[
		"beginOne"
	];
	string[] transitionCondition = 
	[
		""
	];
}

endOneTer
{
	CName[] alias = 
	[
		"end"
	];
	bool hasOnEnter = true;
	bool hasOnExit = true;
	bool hasEnterCondition = true;
	string[] transitionTo = 
	[
		"beginOne"
	];
	string[] transitionCondition = 
	[
		""
	];
}

