package RTDB

SquadFenceBase
{
	float paddingInnerFence = 0.0f;
	float paddingOuterFence = 0.0f;
}

SquadBackyardBase
{
	float paddingFrom = 1.0f;
	float paddingTo = 2.0f;
}

SquadBase
{
	CName scriptHandler = "PuppetSquadInterface";
	CName squadParams = "BaseSquadPreset";
	fk< SquadBackyardBase > defensiveBackyard = "RTDB.SquadBackyardBase";
	fk< SquadBackyardBase > offensiveBackyard = "RTDB.SquadBackyardBase";
	fk< SquadFenceBase > defensiveRightFence = "RTDB.SquadFenceBase";
	fk< SquadFenceBase > defensiveLeftFence = "RTDB.SquadFenceBase";
	fk< SquadFenceBase > offensiveRightFence = "RTDB.SquadFenceBase";
	fk< SquadFenceBase > offensiveLeftFence = "RTDB.SquadFenceBase";
	bool hasActiveAlley = false;
}

SquadInstance
{
	CName squadName = "";
	CName squadTemplate = "Squads.DefaultSquad";
}

