package playerStateMachineAliasDefinitions

end
{
	string[] aliasTransitionTo = 
	[
		"endOne", "endOneBis", "endOneTer", "endTwo"
	];
	string[] aliasTransitionCondition = 
	[
		"", "=", "ToEndOneTer", "ToEndTwo"
	];
	bool[] aliasTransitionSkipInternalCondition = [];
	bool[] aliasTransitionConditionOverridesEnterCondition = [];
}

