package Attacks
using RTDB, AttackModifier, BaseStatusEffect

Reflexes_Right_Milestone_2_BaseDeflect : Bullet_GameEffect
{
	fk< StatModifier >[] statModifiers = [];
	hitFlags += 
	[
		"WasBulletDeflected"
	];
	staminaCost = [];
	hitReactionSeverityMin = 1;
	hitReactionSeverityMax = 2;
}

Reflexes_Right_Milestone_2_Deflect : Reflexes_Right_Milestone_2_BaseDeflect
{
	hitFlags += 
	[
		"ForceHeadshotMult10", "ForceWeakspotMult10"
	];
}

Reflexes_Right_Milestone_2_ParryDeflect : Reflexes_Right_Milestone_2_BaseDeflect
{
	hitFlags += 
	[
		"CriticalHit", "ForceHeadshotMult25", "ForceWeakspotMult25"
	];
}

Finisher_Fake_Attack : Attack_GameEffect
{
	effectName = "melee";
	effectTag = "impact";
	attackType = "AttackType.Direct";
	hitFlags += 
	[
		"DealNoDamage", "FinisherTriggered"
	];
}

