package SceneSystem
using RTDB

HolocallSceneResources : SceneResources
{
	ResRef[] resRefs = 
	[
		"base\gameplay\gui\widgets\phone\holocall_camera_texture_atlas.inkatlas", "base\gameplay\gui\widgets\phone\atlas_phone.inkatlas", "base\gameplay\gui\widgets\phone\atlas_phone.xbm", "base\cinematics\cameras\holocall_camera_render_texture.dtex"
	];
}

HolocallInterruptionScenarios : SceneInterruptionScenarios
{
	CName[] scenarioNames = 
	[
		"Holocall", "Holocall_bm_calls_v", "Holocall_v_calls_bm", "Holocall_wakako_calls_v", "v_calls_wakako_hook", "v_calls_wakako_joshua", "rachel_calls_crisis", "rachel_calls_after", "regina_psycho_intro_holocall", "mq007_custom_interruption", "eliz_calls_interupt", "v_calls_river_interupt", "v_calls_eliz_interupt", "v_calls_judy", "v_calls_kerry", "v_calls_panam", "v_calls_river", "v_calls_victor"
	];
}

