package RTDB
using BaseStats, StimTypes, NPCHighLevelState

Rule
{
	fk< StimType > stimulus = "";
	fk< Output > output = "";
	CName workspotOutput = "";
	float cooldown = 0.f;
}

Output
{
	string outputName = "";
	int priority = 0;
	float AIPriority = 4.f;
}

