import enum gameVisionModeType
{
	Default,
	Focus,
}

import enum VisionModePatternType
{
	Default,
	Netrunner,
}

importonly struct VisionAppearance
{
	import var fill : Int32;
	import var outline : Int32;
	import var showThroughWalls : Bool;
	import var patternType : VisionModePatternType;
}

importonly struct gameVisionModeSystemRevealIdentifier
{
	import var sourceEntityId : EntityID;
	import var reason : CName;
}

