package playerStateMachineTurret
using playerStateMachineBaseTurret

turretBegin : baseState
{
	bool hasExitCondition = true;
	bool hasOnEnter = true;
	string[] transitionTo = 
	[
		"turretRipOff"
	];
	string[] transitionCondition = 
	[
		""
	];
	float durationTime = 5.0;
}

turretRipOff : baseState
{
	bool hasOnEnter = true;
	string[] transitionTo = 
	[
		"turretEnd"
	];
	string[] transitionCondition = 
	[
		""
	];
	float delayEquipEvent = 0.1f;
}

turretEnd : baseState
{
	bool hasOnEnter = true;
	string[] transitionTo = [];
	string[] transitionCondition = [];
}

