package LootTables
using RTDB, LootPrereqs

Attachments_Loot : LootTable
{
	minItemsToLoot = 1;
	maxItemsToLoot = 1;
}

Silencers_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Silencers_Tiers_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Silencers_Tiers_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Silencers_Tiers_1_to_4";
		}
	];
}

Rifle_SMG_Muzzle_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Rifle_SMG_Muzzle_Tier_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Rifle_SMG_Muzzle_Tier_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Rifle_SMG_Muzzle_Tier_1_to_4";
		}
	];
}

Handgun_Muzzle_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Handgun_Muzzle_Tier_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Handgun_Muzzle_Tier_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Handgun_Muzzle_Tier_1_to_4";
		}
	];
}

AllMuzzleBrakes_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Muzzle_Brake_Tier_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Muzzle_Brake_Tier_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.Muzzle_Brake_Tier_1_to_4";
		}
	];
}

ShortScopes_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.ShortScopes_Tier_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.ShortScopes_Tier_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.ShortScopes_Tier_1_to_4";
		}
	];
}

LongScopes_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.LongScopes_Tier_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.LongScopes_Tier_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.LongScopes_Tier_1_to_4";
		}
	];
}

ShortOrLongScopes_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.ShortOrLongScopes_Tier_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.ShortOrLongScopes_Tier_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.ShortOrLongScopes_Tier_1_to_4";
		}
	];
}

SniperScopes_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.SniperScopes_Tier_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.SniperScopes_Tier_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.SniperScopes_Tier_1_to_4";
		}
	];
}

AllScopes_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.AllScopes_Tier_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.AllScopes_Tier_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.AllScopes_Tier_1_to_4";
		}
	];
}

AllPowerModules_LootTable : Attachments_Loot
{
	queries = 
	[
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_2_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.AllPowerModules_Tier_1_to_2";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_3_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.AllPowerModules_Tier_1_to_3";
		}, 
		{
			playerPrereqID = "LootPrereqs.PlayerLevel_Tier_1_to_4_AttachmentsInLoot_Prereq";
			dropChance = 0.1;
			query = "Query.AllPowerModules_Tier_1_to_4";
		}
	];
}

