package LootTables
using RTDB

ccl_containers : LootTable
{
	int minItemsToLoot = 1;
	int maxItemsToLoot = 3;
	lootGenerationType = "numberBased";
	fk< LootItem >[] lootItems = 
	[
		{
			itemID = "Items.CommonMaterial1";
			dropChance = 0.7f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem, 
		{
			itemID = "Items.UncommonMaterial1";
			dropChance = 0.2f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem, 
		{
			itemID = "Items.RareMaterial1";
			dropChance = 0.2f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem, 
		{
			itemID = "Items.EpicMaterial1";
			dropChance = 0.2f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem, 
		{
			itemID = "Items.LegendaryMaterial1";
			dropChance = 0.2f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem
	];
}

AllAmmo : LootTable
{
	minItemsToLoot = 9;
	maxItemsToLoot = 9;
	fk< LootItem >[] lootItems = 
	[
		{
			itemID = "Items.CommonMaterial1";
			dropChance = 0.7f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem, 
		{
			itemID = "Items.UncommonMaterial1";
			dropChance = 0.2f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem, 
		{
			itemID = "Items.RareMaterial1";
			dropChance = 0.2f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem, 
		{
			itemID = "Items.EpicMaterial1";
			dropChance = 0.2f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem, 
		{
			itemID = "Items.LegendaryMaterial1";
			dropChance = 0.2f;
			dropCountMin = 2;
			dropCountMax = 7;
		} : LootItem, 
		{
			itemID = "Ammo.HandgunAmmo";
			dropChance = 1.f;
			dropCountMin = 90000;
			dropCountMax = 90000;
		} : LootItem, 
		{
			itemID = "Ammo.RifleAmmo";
			dropChance = 1.f;
			dropCountMin = 90000;
			dropCountMax = 90000;
		} : LootItem, 
		{
			itemID = "Ammo.ShotgunAmmo";
			dropChance = 1.f;
			dropCountMin = 90000;
			dropCountMax = 90000;
		} : LootItem, 
		{
			itemID = "Ammo.SniperRifleAmmo";
			dropChance = 1.f;
			dropCountMin = 90000;
			dropCountMax = 90000;
		} : LootItem
	];
}

