package BaseStatusEffect
using RTDB

TrainingBuff : StatusEffect
{
	statusEffectType = "BaseStatusEffectTypes.PassiveBuff";
	float expModifier = 2.f;
}

GunRange : TrainingBuff
{
	gameplayTags += 
	[
		"TrainingGuns"
	];
}

BoxingGym : TrainingBuff
{
	gameplayTags += 
	[
		"TrainingMelee"
	];
}

