package Vehicle
using RTDB, BaseStats

sq021_corpo_av : Vehicle_4w_Default
{
	tags += 
	[
		"Immortal"
	];
	entityTemplatePath = "base\quest\side_quests\sq021\entities\sq021_corpo_av.ent";
	priority = "SpawnableObjectPriority.Quest";
	isHackable = "Vehicle.Never";
}

sq021_av_trauma : Vehicle_4w_Default
{
	tags += 
	[
		"Immortal"
	];
	entityTemplatePath = "base\quest\side_quests\sq021\entities\sq021_av_trauma.ent";
	priority = "SpawnableObjectPriority.Quest";
	isHackable = "Vehicle.Never";
}

sq021_farm_police_1 : v_standard3_chevalier_emperor_police
{
	tags += 
	[
		"Immortal"
	];
	priority = "SpawnableObjectPriority.Quest";
	vehDefaultState = 
	{
		DisableAllInteractions = true;
	};
	isHackable = "Vehicle.Never";
}

sq021_farm_police_2 : v_standard2_villefort_cortes_police
{
	tags += 
	[
		"Immortal"
	];
	priority = "SpawnableObjectPriority.Quest";
	vehDefaultState = 
	{
		DisableAllInteractions = true;
	};
	isHackable = "Vehicle.Never";
}

