package Character
using RTDB, BaseStats, ArchetypeData

q001_homeless_sq : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_homeless_sq.ent";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
	fk< Affiliation > affiliation = "Factions.Civilian";
}

q001_old_lady : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_old_lady.ent";
	baseAttitudeGroup = "friendly";
	displayName = "LocKey#32120";
	isCrowd = true;
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
	fk< Affiliation > affiliation = "Factions.Civilian";
}

q001_scavenger_boss : scavenger_strong3_gunner2_defender_mb_rare
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_scavenger_miniboss.ent";
	savable = true;
	baseAttitudeGroup = "q001_scavengers";
	CName communitySquad = "Squad_Alpha";
	priority = "SpawnableObjectPriority.Quest";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotGenericRanged";
				equipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.BaseRangedPrimaryWeaponUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	contentAssignment = "DeviceContentAssignment.q001";
	rarity = "NPCRarity.Elite";
	statModifiers += 
	[
		{
			statType = "BaseStats.HitReactionFactor";
			modifierType = "Multiplier";
			value = 0.83f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.StunImmunity";
			modifierType = "Additive";
			value = 1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.BurningImmunity";
			modifierType = "Additive";
			value = 1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.BleedingImmunity";
			modifierType = "Additive";
			value = 1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.PoisonImmunity";
			modifierType = "Additive";
			value = 1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.StaggerDamageThreshold";
			modifierType = "Multiplier";
			value = 0;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.KnockdownDamageThresholdImpulse";
			modifierType = "Multiplier";
			value = 0;
		} : ConstantStatModifier
	];
	statModifierGroups += 
	[
		"NPCStatPreset.HighHealth"
	];
}

q001_scavenger_shotgun2 : scavenger_grunt1_ranged1_nova_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_wheelchair_pushing_scavenger.ent";
	baseAttitudeGroup = "q001_scavengers";
	CName communitySquad = "Squad_Alpha";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_scavenger_shotgun3 : scavenger_grunt1_ranged1_nova_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q001_scavengers";
	CName communitySquad = "Squad_Alpha";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_scavenger_shotgun4 : scavenger_grunt1_ranged1_nova_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q001_scavengers";
	CName communitySquad = "Squad_Alpha";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_scavenger_rifle5 : scavenger_grunt1_ranged1_nova_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q001_scavengers";
	CName communitySquad = "Squad_Alpha";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_scavenger_rifle6 : scavenger_grunt1_ranged1_nova_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q001_scavengers";
	CName communitySquad = "Squad_Alpha";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_scavenger_rifle7 : scavenger_grunt1_ranged1_nova_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q001_scavengers";
	CName communitySquad = "Squad_Alpha";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_scavenger_rare : scavenger_elite2_shotgun_igla_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	baseAttitudeGroup = "q001_scavengers";
	CName communitySquad = "Squad_Alpha";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_tt_medic : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_tt_medic.ent";
	tags = 
	[
		"Invulnerable"
	];
	baseAttitudeGroup = "friendly";
	displayName = "LocKey#32128";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
	statModifiers += 
	[
		{
			statType = "BaseStats.PowerLevel";
			modifierType = "Additive";
			value = 8;
		} : ConstantStatModifier
	];
	fk< Affiliation > affiliation = "Factions.TraumaTeam";
}

q001_stretchers : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\items\quest\q001__tt_stretchers.ent";
	bool hide_nametag = true;
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
	statModifiers += 
	[
		{
			statType = "BaseStats.PowerLevel";
			modifierType = "Additive";
			value = 8;
		} : ConstantStatModifier
	];
}

q001_trauma_pack : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\items\interactive\medical\int_medical_002__trauma_pack.ent";
	bool hide_nametag = true;
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
	statModifiers += 
	[
		{
			statType = "BaseStats.PowerLevel";
			modifierType = "Additive";
			value = 8;
		} : ConstantStatModifier
	];
}

q001_syringe : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\items\interactive\medical\int_medical_002__syringe.ent";
	bool hide_nametag = true;
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
	statModifiers += 
	[
		{
			statType = "BaseStats.PowerLevel";
			modifierType = "Additive";
			value = 8;
		} : ConstantStatModifier
	];
}

q001_trauma_defibrillator_02 : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\items\interactive\medical\int_medical_002__defibrillator_02.ent";
	bool hide_nametag = true;
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
	statModifiers += 
	[
		{
			statType = "BaseStats.PowerLevel";
			modifierType = "Additive";
			value = 8;
		} : ConstantStatModifier
	];
}

q001_tt_soldier : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_tt_soldier.ent";
	tags = 
	[
		"Invulnerable"
	];
	baseAttitudeGroup = "friendly";
	displayName = "LocKey#32129";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
	statModifiers += 
	[
		{
			statType = "BaseStats.PowerLevel";
			modifierType = "Additive";
			value = 8;
		} : ConstantStatModifier
	];
	fk< Affiliation > affiliation = "Factions.TraumaTeam";
}

q001_scavenger_girl : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_scav_girl.ent";
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	displayName = "LocKey#32130";
	fullDisplayName = "LocKey#32131";
	contentAssignment = "DeviceContentAssignment.q001";
	fk< Affiliation > affiliation = "Factions.Civilian";
}

q001_scavenger_dead_man : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_scavenger_dead_man.ent";
	baseAttitudeGroup = "friendly";
	bool hide_nametag = true;
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	displayName = "LocKey#32132";
	contentAssignment = "DeviceContentAssignment.q001";
	fk< Affiliation > affiliation = "Factions.Civilian";
}

q001_miniboss_gun_fake : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\items\interactive\weapons\w_special_heavy_railgun_cs_ai.ent";
	savable = true;
	bool hide_nametag = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_biomonitor : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\entities\q001_biomonitor.ent";
	displayName = "LocKey#43246";
	bool hide_nametag = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_trauma_voice : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\entities\q001_biomonitor.ent";
	displayName = "LocKey#46822";
	bool hide_nametag = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_scavenger_wheelchair : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_wheelchair.ent";
	priority = "SpawnableObjectPriority.Quest";
	reactionPreset = "ReactionPresets.NoReaction";
	bool hide_nametag = true;
	savable = true;
	displayName = "LocKey#32133";
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_scavenger_wheelchair_dead_body : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	tags = 
	[
		"Invulnerable"
	];
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_scavenger_dead_man_wheelchair.ent";
	priority = "SpawnableObjectPriority.Quest";
	reactionPreset = "ReactionPresets.NoReaction";
	bool hide_nametag = true;
	savable = true;
	displayName = "LocKey#32134";
	contentAssignment = "DeviceContentAssignment.q001";
	fk< Affiliation > affiliation = "Factions.Civilian";
}

q001_training_robot : animals_grunt1_melee1_fists_mb
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_fistfight_robot.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#32135";
	fullDisplayName = "LocKey#32136";
	skipDisplayArchetype = true;
	savable = true;
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Quest";
	CName audioMeleeMaterial = "Robot";
	contentAssignment = "DeviceContentAssignment.q001";
	statModifierGroups += 
	[
		"NPCStatPreset.Q001_training_robotHealth", "NPCStatPreset.LowDamage", "NPCStatPreset.NoStimuliBroadcasting"
	];
	statModifiers += 
	[
		{
			statType = "BaseStats.CanUseFlashbangGrenades";
			modifierType = "Multiplier";
			value = 0.f;
		} : ConstantStatModifier
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : FistFighterMeleeWeaponPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : FistFighterMeleeWeaponPool
		];
	};
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	archetypeData = "ArchetypeData.GenericMeleeT2";
}

FistFighterMeleeWeaponPool : NPCEquipmentItemPool
{
	pool = 
	[
		{
			items = 
			[
				{
					item = "Items.Preset_Knuckles_Default";
					equipSlot = "AttachmentSlots.WeaponRight";
					equipCondition = 
					[
						"WeaponConditions.BaseMeleePrimaryWeaponEquipCondition"
					];
					unequipCondition = 
					[
						"WeaponConditions.BaseMeleePrimaryWeaponUnequipCondition"
					];
				} : NPCEquipmentItem
			];
		} : NPCEquipmentItemsPoolEntry
	];
}

q001_tbug_holocall : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_tbug_holocall.ent";
}

q001_boxing_commentator : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
}

q001_pachinko_girl : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_pachinko_girl.ent";
}

q001_rd_cat : Quest_NPC_Base
{
	entityTemplatePath = "base\mechanical\ambient\amb_004__cyber_cat.ent";
	baseAttitudeGroup = "friendly";
}

q001_waving_cat : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\entities\q001_waving_cat.ent";
	bool hide_nametag = true;
}

q001_hologram_man_01 : Hologram_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_hologram_man_01.ent";
	tags = 
	[
		"Invulnerable"
	];
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	savable = true;
	bool hide_nametag = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_hologram_man_02 : Hologram_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_hologram_man_02.ent";
	tags = 
	[
		"Invulnerable"
	];
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	savable = true;
	bool hide_nametag = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_hologram_maxtac : Hologram_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_hologram_maxtac.ent";
	tags = 
	[
		"Invulnerable"
	];
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	savable = true;
	bool hide_nametag = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_hologram_psycho : Hologram_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_hologram_psycho.ent";
	tags = 
	[
		"Invulnerable"
	];
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	savable = true;
	bool hide_nametag = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_holo_tech_01 : ncpd_constable_ranged1_lexington_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_holo_technician_01.ent";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_holo_tech_02 : ncpd_constable_ranged1_lexington_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_holo_technician_02.ent";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_holo_police_officer : ncpd_police_ranged2_copperhead_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_holo_coroner : ncpd_constable_ranged1_lexington_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_holo_coroner.ent";
	savable = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_ripperdoc_pandora : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\items\interactive\electronics\int_electronics_002__surgical_machine_a.ent";
	savable = true;
	bool hide_nametag = true;
	contentAssignment = "DeviceContentAssignment.q001";
}

q001_ripperdoc_screens : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\items\quest\q003__ripperdoc_screens.ent";
	savable = true;
	bool hide_nametag = true;
}

q001_ripperdoc_monitor : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\items\quest\q003__ripperdoc_monitor.ent";
	savable = true;
	bool hide_nametag = true;
}

q001_scavenger_chase_driver : scavenger_grunt2_ranged2_copperhead_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	contentAssignment = "DeviceContentAssignment.q001";
	baseAttitudeGroup = "q001_scavengers";
	priority = "SpawnableObjectPriority.Quest";
	fk< SensePreset > sensePreset = "Senses.VeryFastDetection";
	string relaxedSensesPreset = "VeryFastDetection";
	string alertedSensesPreset = "VeryFastDetection";
	string combatSensesPreset = "VeryFastDetection";
	statModifierGroups += 
	[
		"NPCStatPreset.VehicleChaseDamage"
	];
	lootDrop = "LootTables.Empty";
}

q001_scavenger_chase_gunner : scavenger_grunt2_ranged2_copperhead_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	contentAssignment = "DeviceContentAssignment.q001";
	baseAttitudeGroup = "q001_scavengers";
	priority = "SpawnableObjectPriority.Quest";
	fk< SensePreset > sensePreset = "Senses.VeryFastDetection";
	string relaxedSensesPreset = "VeryFastDetection";
	string alertedSensesPreset = "VeryFastDetection";
	string combatSensesPreset = "VeryFastDetection";
	statModifierGroups += 
	[
		"NPCStatPreset.VehicleChaseDamage"
	];
	lootDrop = "LootTables.Empty";
}

q001_scavenger_chase_gunner_side : scavenger_grunt2_ranged2_copperhead_ma
{
	quest = "NPCQuestAffiliation.MainQuest";
	contentAssignment = "DeviceContentAssignment.q001";
	baseAttitudeGroup = "q001_scavengers";
	priority = "SpawnableObjectPriority.Quest";
	fk< SensePreset > sensePreset = "Senses.VeryFastDetection";
	string relaxedSensesPreset = "VeryFastDetection";
	string alertedSensesPreset = "VeryFastDetection";
	string combatSensesPreset = "VeryFastDetection";
	statModifierGroups += 
	[
		"NPCStatPreset.VehicleChaseDamage"
	];
	lootDrop = "LootTables.Empty";
}

q001_policewoman_blockade : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\corpo\corpo__ncpd_wa.ent";
	tags = 
	[
		"Invulnerable"
	];
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	displayName = "LocKey#33235";
	fullDisplayName = "LocKey#33236";
	savable = true;
	fk< Affiliation > affiliation = "Factions.NCPD";
}

q001_policeman_blockade : Quest_NPC_Base
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\corpo\corpo__ncpd_ma.ent";
	tags = 
	[
		"Invulnerable"
	];
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	displayName = "LocKey#32232";
	savable = true;
	fk< Affiliation > affiliation = "Factions.NCPD";
}

q001_ncpd_minotaur : ncpd_minotaur
{
	baseAttitudeGroup = "friendly";
}

q001_epilog_house_woman : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\characters\q001_epilog_house_woman.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Civilian";
}

q001_broken_gate_woman1 : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\citizen\citizen__youngster_wa.ent";
	baseAttitudeGroup = "friendly";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Civilian";
}

q001_broken_gate_woman2 : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\citizen\citizen__tenant_wa.ent";
	baseAttitudeGroup = "friendly";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Civilian";
}

q001_maxtac_fem : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\corpo\corpo__max_tac_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	rarity = "NPCRarity.MaxTac";
	displayName = "LocKey#33513";
	fullDisplayName = "LocKey#33513";
	savable = true;
	fk< Affiliation > affiliation = "Factions.NCPD";
}

q001_maxtac_mb : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\corpo\corpo__max_tac_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	rarity = "NPCRarity.MaxTac";
	displayName = "LocKey#33511";
	fullDisplayName = "LocKey#33511";
	savable = true;
	fk< Affiliation > affiliation = "Factions.NCPD";
}

q001_gang_male : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\citizen\citizen__lowlife_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	displayName = "LocKey#32032";
	fullDisplayName = "LocKey#32032";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
}

q001_gang_female : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\citizen\citizen__lowlife_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	displayName = "LocKey#22702";
	fullDisplayName = "LocKey#22702";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
}

q001_gang_big : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\citizen\citizen__lowlife_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	displayName = "LocKey#32032";
	fullDisplayName = "LocKey#32032";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
}

q001_victim : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\characters\entities\corpo\corpo__generic_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Civilian";
}

q001_lover_for_male_v : NPC_Base
{
	entityTemplatePath = "base\characters\entities\to_be_removed\lover_ma.ent";
}

q001_wakeup_toothbrush : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\entities\q001_wakeup_toothbrush.ent";
}

q001_wakeup_soda : NPC_Base
{
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\prologue\q001\entities\q001_wakeup_sodacan.ent";
}

q001_wakeup_bottle : NPC_Base
{
	entityTemplatePath = "base\quest\main_quests\prologue\q001\entities\q001_wakeup_bottle.ent";
}

q001_leaving_vindicator : NPC_Base
{
	entityTemplatePath = "base\items\interactive\weapons\w_2020_handgun_vindicator_cs.ent";
}

q001_leaving_railgun : NPC_Base
{
	entityTemplatePath = "base\items\interactive\weapons\w_special_heavy_railgun_cs.ent";
}

