package Modifiers
using RTDB, BaseStats

CyberwareRandomStatModifier : RandomStatModifier
{
	modifierType = "Additive";
	useControlledRandom = true;
}

CyberwareStaticStatModifier : CombinedStatModifier
{
	modifierType = "Additive";
	refStat = "BaseStats.StaticModifierMultiplier";
	opSymbol = "*";
}

CyberwareStatModifierBoost : CombinedStatModifier
{
	modifierType = "AdditiveMultiplier";
	refObject = "Player";
	refStat = "BaseStats.SecondaryModifiersAdditiveMultiplier";
	opSymbol = "*";
	value = 1.0f;
}

CyberwareStatModifierToggle : CombinedStatModifier
{
	modifierType = "Multiplier";
	refObject = "Player";
	refStat = "BaseStats.DriverUpdatePerkFlag";
	opSymbol = "*";
	value = 1.0f;
}

CyberwareStatModifierQualityToggle : CombinedStatModifier
{
	modifierType = "Multiplier";
	refStat = "BaseStats.QualityRequirementMetFlag";
	opSymbol = "*";
	value = 1.0f;
}

Armor : CyberwareStaticStatModifier
{
	statType = "BaseStats.ItemArmorModifierHelper";
	value = 1.5f;
}

ArmorRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ItemArmorModifierHelper";
	min = 1.5f;
	max = 7.5f;
}

ArmorBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ItemArmorModifierHelper";
}

ArmorToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ItemArmorModifierHelper";
}

ArmorQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.ItemArmorModifierHelper";
}

Health : CyberwareStaticStatModifier
{
	statType = "BaseStats.HealthModifierHelper";
	value = 1.0f;
}

HealthRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.HealthModifierHelper";
	min = 1.0f;
	max = 5.0f;
}

HealthBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.HealthModifierHelper";
}

HealthToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.HealthModifierHelper";
}

HealthQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.HealthModifierHelper";
}

CarryCapacity : CyberwareStaticStatModifier
{
	statType = "BaseStats.CarryCapacityModifierHelper";
	value = 5.0f;
}

CarryCapacityRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.CarryCapacityModifierHelper";
	min = 5.0f;
	max = 25.0f;
}

CarryCapacityBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.CarryCapacityModifierHelper";
}

CarryCapacityToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.CarryCapacityModifierHelper";
}

CarryCapacityQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.CarryCapacityModifierHelper";
}

HealthRegen : CyberwareStaticStatModifier
{
	statType = "BaseStats.HealthGeneralRegenRateAddModifierHelper";
	value = 0.05f;
}

HealthRegenRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.HealthGeneralRegenRateAddModifierHelper";
	min = 0.05f;
	max = 0.25f;
}

HealthRegenBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.HealthGeneralRegenRateAddModifierHelper";
}

HealthRegenToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.HealthGeneralRegenRateAddModifierHelper";
}

HealthRegenPercent : CyberwareStaticStatModifier
{
	statType = "BaseStats.HealthGeneralRegenRateMultModifierHelper";
	value = 0.005f;
}

HealthRegenPercentRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.HealthGeneralRegenRateMultModifierHelper";
	min = 0.005f;
	max = 0.025f;
}

HealthRegenPercentBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.HealthGeneralRegenRateMultModifierHelper";
}

HealthRegenPercentToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.HealthGeneralRegenRateMultModifierHelper";
}

HealthRegenPercentQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.HealthGeneralRegenRateMultModifierHelper";
}

StealthHitDamageBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.StealthHitDamageBonusModifierHelper";
	value = 2f;
}

StealthHitDamageBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.StealthHitDamageBonusModifierHelper";
	min = 2f;
	max = 10f;
}

StealthHitDamageBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.StealthHitDamageBonusModifierHelper";
}

StealthHitDamageBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.StealthHitDamageBonusModifierHelper";
}

StealthHitDamageBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.StealthHitDamageBonusModifierHelper";
}

ExplosionResistance : CyberwareStaticStatModifier
{
	statType = "BaseStats.ExplosionResistanceModifierHelper";
	value = 0.25f;
}

ExplosionResistanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ExplosionResistanceModifierHelper";
	min = 0.25f;
	max = 1.25f;
}

ExplosionResistanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ExplosionResistanceModifierHelper";
}

ExplosionResistanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ExplosionResistanceModifierHelper";
}

ExplosionResistanceQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.ExplosionResistanceModifierHelper";
}

MeleeResistance : CyberwareStaticStatModifier
{
	statType = "BaseStats.MeleeResistanceModifierHelper";
	value = 0.8f;
}

MeleeResistanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.MeleeResistanceModifierHelper";
	min = 0.8f;
	max = 4f;
}

MeleeResistanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.MeleeResistanceModifierHelper";
}

MeleeResistanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.MeleeResistanceModifierHelper";
}

MeleeResistanceQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.MeleeResistanceModifierHelper";
}

BossResistance : CyberwareStaticStatModifier
{
	statType = "BaseStats.BossResistanceModifierHelper";
	value = 5f;
}

BossResistanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BossResistanceModifierHelper";
	min = 5f;
	max = 25f;
}

BossResistanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BossResistanceModifierHelper";
}

BossResistanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BossResistanceModifierHelper";
}

MechResistance : CyberwareStaticStatModifier
{
	statType = "BaseStats.MechResistanceModifierHelper";
	value = 12f;
}

MechResistanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.MechResistanceModifierHelper";
	min = 12f;
	max = 40f;
}

MechResistanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.MechResistanceModifierHelper";
}

MechResistanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.MechResistanceModifierHelper";
}

QuickhackResistance : CyberwareStaticStatModifier
{
	statType = "BaseStats.QuickhackResistanceModifierHelper";
	value = 20f;
}

QuickhackResistanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.QuickhackResistanceModifierHelper";
	min = 20f;
	max = 70f;
}

QuickhackResistanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.QuickhackResistanceModifierHelper";
}

QuickhackResistanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.QuickhackResistanceModifierHelper";
}

QuickhacksCooldownReduction : CyberwareStaticStatModifier
{
	statType = "BaseStats.QuickhacksCooldownReductionModifierHelper";
	value = 0.01f;
}

QuickhacksCooldownReductionRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.QuickhacksCooldownReductionModifierHelper";
	min = 0.01f;
	max = 0.035f;
}

QuickhacksCooldownReductionBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.QuickhacksCooldownReductionModifierHelper";
}

QuickhacksCooldownReductionToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.QuickhacksCooldownReductionModifierHelper";
}

BonusQuickHackDamage : CyberwareStaticStatModifier
{
	statType = "BaseStats.BonusQuickHackDamageModifierHelper";
	value = 0.008f;
}

BonusQuickHackDamageRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BonusQuickHackDamageModifierHelper";
	min = 0.008f;
	max = 0.04f;
}

BonusQuickHackDamageBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BonusQuickHackDamageModifierHelper";
}

BonusQuickHackDamageToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BonusQuickHackDamageModifierHelper";
}

BonusQuickHackDamageQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.BonusQuickHackDamageModifierHelper";
}

DurationBonusQuickhack : CyberwareStaticStatModifier
{
	statType = "BaseStats.DurationBonusQuickhackModifierHelper";
	value = 0.03f;
}

DurationBonusQuickhackRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.DurationBonusQuickhackModifierHelper";
	min = 0.03f;
	max = 0.1f;
}

DurationBonusQuickhackBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.DurationBonusQuickhackModifierHelper";
}

DurationBonusQuickhackToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.DurationBonusQuickhackModifierHelper";
}

BonusDamageAgainstBosses : CyberwareStaticStatModifier
{
	statType = "BaseStats.BonusDamageAgainstBossesModifierHelper";
	value = 3f;
}

BonusDamageAgainstBossesRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BonusDamageAgainstBossesModifierHelper";
	min = 3f;
	max = 10f;
}

BonusDamageAgainstBossesBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BonusDamageAgainstBossesModifierHelper";
}

BonusDamageAgainstBossesToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BonusDamageAgainstBossesModifierHelper";
}

CritChance : CyberwareStaticStatModifier
{
	statType = "BaseStats.CritChanceBonusModifierHelper";
	value = 0.2f;
}

CritChanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.CritChanceBonusModifierHelper";
	min = 0.2f;
	max = 1.0f;
}

CritChanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.CritChanceBonusModifierHelper";
}

CritChanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.CritChanceBonusModifierHelper";
}

CritChanceQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.CritChanceBonusModifierHelper";
}

CritDamage : CyberwareStaticStatModifier
{
	statType = "BaseStats.CritDamageBonusModifierHelper";
	value = 0.5f;
}

CritDamageRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.CritDamageBonusModifierHelper";
	min = 0.5f;
	max = 2.5f;
}

CritDamageBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.CritDamageBonusModifierHelper";
}

CritDamageToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.CritDamageBonusModifierHelper";
}

CritDamageQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.CritDamageBonusModifierHelper";
}

MitigationChance : CyberwareStaticStatModifier
{
	statType = "BaseStats.MitigationChanceModifierHelper";
	value = 0.2f;
}

MitigationChanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.MitigationChanceModifierHelper";
	min = 0.2f;
	max = 1f;
}

MitigationChanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.MitigationChanceModifierHelper";
}

MitigationChanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.MitigationChanceModifierHelper";
}

MitigationChanceQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.MitigationChanceModifierHelper";
}

MitigationStrength : CyberwareStaticStatModifier
{
	statType = "BaseStats.MitigationStrengthModifierHelper";
	value = 0.2f;
}

MitigationStrengthRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.MitigationStrengthModifierHelper";
	min = 0.2f;
	max = 1f;
}

MitigationStrengthBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.MitigationStrengthModifierHelper";
}

MitigationStrengthToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.MitigationStrengthModifierHelper";
}

MitigationStrengthQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.MitigationStrengthModifierHelper";
}

MaxSpeed : CyberwareStaticStatModifier
{
	statType = "BaseStats.MaxSpeedModifierHelper";
	value = 0.04f;
}

MaxSpeedRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.MaxSpeedModifierHelper";
	min = 0.04f;
	max = 0.15f;
}

MaxSpeedBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.MaxSpeedModifierHelper";
}

MaxSpeedToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.MaxSpeedModifierHelper";
}

BonusRicochetDamage : CyberwareStaticStatModifier
{
	statType = "BaseStats.BonusRicochetDamageModifierHelper";
	value = 0.5f;
}

BonusRicochetDamageRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BonusRicochetDamageModifierHelper";
	min = 0.5f;
	max = 2.5f;
}

BonusRicochetDamageBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BonusRicochetDamageModifierHelper";
}

BonusRicochetDamageToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BonusRicochetDamageModifierHelper";
}

BonusRicochetDamageQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.BonusRicochetDamageModifierHelper";
}

BleedingApplicationRate : CyberwareStaticStatModifier
{
	statType = "BaseStats.BleedingApplicationRateModifierHelper";
	value = 1f;
}

BleedingApplicationRateRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BleedingApplicationRateModifierHelper";
	min = 1f;
	max = 3.5f;
}

BleedingApplicationRateBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BleedingApplicationRateModifierHelper";
}

BleedingApplicationRateToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BleedingApplicationRateModifierHelper";
}

PoisonedApplicationRate : CyberwareStaticStatModifier
{
	statType = "BaseStats.PoisonedApplicationRateModifierHelper";
	value = 1f;
}

PoisonedApplicationRateRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.PoisonedApplicationRateModifierHelper";
	min = 1f;
	max = 3.5f;
}

PoisonedApplicationRateBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.PoisonedApplicationRateModifierHelper";
}

PoisonedApplicationRateToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.PoisonedApplicationRateModifierHelper";
}

ElectrocutedApplicationRate : CyberwareStaticStatModifier
{
	statType = "BaseStats.ElectrocutedApplicationRateModifierHelper";
	value = 1f;
}

ElectrocutedApplicationRateRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ElectrocutedApplicationRateModifierHelper";
	min = 1f;
	max = 3.5f;
}

ElectrocutedApplicationRateBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ElectrocutedApplicationRateModifierHelper";
}

ElectrocutedApplicationRateToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ElectrocutedApplicationRateModifierHelper";
}

BurningApplicationRate : CyberwareStaticStatModifier
{
	statType = "BaseStats.BurningApplicationRateModifierHelper";
	value = 1f;
}

BurningApplicationRateRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BurningApplicationRateModifierHelper";
	min = 1f;
	max = 3.5f;
}

BurningApplicationRateBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BurningApplicationRateModifierHelper";
}

BurningApplicationRateToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BurningApplicationRateModifierHelper";
}

ElectricDamage : CyberwareStaticStatModifier
{
	statType = "BaseStats.ElectricDamageModifierHelper";
	value = 3f;
}

ElectricDamageRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ElectricDamageModifierHelper";
	min = 3.0f;
	max = 10.0f;
}

ElectricDamageBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ElectricDamageModifierHelper";
}

ElectricDamageToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ElectricDamageModifierHelper";
}

ThermalDamage : CyberwareStaticStatModifier
{
	statType = "BaseStats.ThermalDamageModifierHelper";
	value = 3f;
}

ThermalDamageRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ThermalDamageModifierHelper";
	min = 3.0f;
	max = 10.0f;
}

ThermalDamageBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ThermalDamageModifierHelper";
}

ThermalDamageToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ThermalDamageModifierHelper";
}

PhysicalDamage : CyberwareStaticStatModifier
{
	statType = "BaseStats.PhysicalDamageModifierHelper";
	value = 3f;
}

PhysicalDamageRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.PhysicalDamageModifierHelper";
	min = 3.0f;
	max = 10.0f;
}

PhysicalDamageBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.PhysicalDamageModifierHelper";
}

PhysicalDamageToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.PhysicalDamageModifierHelper";
}

ChemicalDamage : CyberwareStaticStatModifier
{
	statType = "BaseStats.ChemicalDamageModifierHelper";
	value = 3f;
}

ChemicalDamageRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ChemicalDamageModifierHelper";
	min = 3.0f;
	max = 10.0f;
}

ChemicalDamageBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ChemicalDamageModifierHelper";
}

ChemicalDamageToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ChemicalDamageModifierHelper";
}

ThermalResistance : CyberwareStaticStatModifier
{
	statType = "BaseStats.ThermalResistanceModifierHelper";
	value = 20f;
}

ThermalResistanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ThermalResistanceModifierHelper";
	min = 20f;
	max = 70f;
}

ThermalResistanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ThermalResistanceModifierHelper";
}

ThermalResistanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ThermalResistanceModifierHelper";
}

ElectricResistance : CyberwareStaticStatModifier
{
	statType = "BaseStats.ElectricResistanceModifierHelper";
	value = 20f;
}

ElectricResistanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ElectricResistanceModifierHelper";
	min = 20f;
	max = 70f;
}

ElectricResistanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ElectricResistanceModifierHelper";
}

ElectricResistanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ElectricResistanceModifierHelper";
}

ChemicalResistance : CyberwareStaticStatModifier
{
	statType = "BaseStats.ChemicalResistanceModifierHelper";
	value = 20f;
}

ChemicalResistanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ChemicalResistanceModifierHelper";
	min = 20f;
	max = 70f;
}

ChemicalResistanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ChemicalResistanceModifierHelper";
}

ChemicalResistanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ChemicalResistanceModifierHelper";
}

HeadshotDamageMultiplier : CyberwareStaticStatModifier
{
	statType = "BaseStats.HeadshotDamageMultiplierModifierHelper";
	value = 0.01f;
}

HeadshotDamageMultiplierRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.HeadshotDamageMultiplierModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

HeadshotDamageMultiplierBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.HeadshotDamageMultiplierModifierHelper";
}

HeadshotDamageMultiplierToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.HeadshotDamageMultiplierModifierHelper";
}

HeadshotDamageMultiplierQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.HeadshotDamageMultiplierModifierHelper";
}

HealthRegainOnKill : CyberwareStaticStatModifier
{
	statType = "BaseStats.HealthRegainOnKillModifierHelper";
	value = 1f;
}

HealthRegainOnKillRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.HealthRegainOnKillModifierHelper";
	min = 1f;
	max = 5f;
}

HealthRegainOnKillBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.HealthRegainOnKillModifierHelper";
}

HealthRegainOnKillToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.HealthRegainOnKillModifierHelper";
}

MeleeDamagePercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.MeleeDamagePercentBonusModifierHelper";
	value = 0.01f;
}

MeleeDamagePercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.MeleeDamagePercentBonusModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

MeleeDamagePercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.MeleeDamagePercentBonusModifierHelper";
}

MeleeDamagePercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.MeleeDamagePercentBonusModifierHelper";
}

MeleeDamagePercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.MeleeDamagePercentBonusModifierHelper";
}

HealingItemsEffectPercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.HealingItemsEffectPercentBonusModifierHelper";
	value = 0.005f;
}

HealingItemsEffectPercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.HealingItemsEffectPercentBonusModifierHelper";
	min = 0.005f;
	max = 0.025f;
}

HealingItemsEffectPercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.HealingItemsEffectPercentBonusModifierHelper";
}

HealingItemsEffectPercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.HealingItemsEffectPercentBonusModifierHelper";
}

HealingItemsEffectPercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.HealingItemsEffectPercentBonusModifierHelper";
}

GrenadeDamagePercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.GrenadeDamagePercentBonusModifierHelper";
	value = 0.01f;
}

GrenadeDamagePercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.GrenadeDamagePercentBonusModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

GrenadeDamagePercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.GrenadeDamagePercentBonusModifierHelper";
}

GrenadeDamagePercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.GrenadeDamagePercentBonusModifierHelper";
}

ReloadSpeedPercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.ReloadSpeedPercentBonusModifierHelper";
	value = 0.007f;
}

ReloadSpeedPercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ReloadSpeedPercentBonusModifierHelper";
	min = 0.007f;
	max = 0.035f;
}

ReloadSpeedPercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ReloadSpeedPercentBonusModifierHelper";
}

ReloadSpeedPercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ReloadSpeedPercentBonusModifierHelper";
}

ReloadSpeedPercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.ReloadSpeedPercentBonusModifierHelper";
}

HealingItemsChargesRegenMult : CyberwareStaticStatModifier
{
	statType = "BaseStats.HealingItemsChargesRegenMultModifierHelper";
	value = 0.006f;
}

HealingItemsChargesRegenMultRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.HealingItemsChargesRegenMultModifierHelper";
	min = 0.006f;
	max = 0.03f;
}

HealingItemsChargesRegenMultBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.HealingItemsChargesRegenMultModifierHelper";
}

HealingItemsChargesRegenMultToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.HealingItemsChargesRegenMultModifierHelper";
}

HealingItemsChargesRegenMultQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.HealingItemsChargesRegenMultModifierHelper";
}

RecoilPercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.RecoilPercentBonusModifierHelper";
	value = 0.01f;
}

RecoilPercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.RecoilPercentBonusModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

RecoilPercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.RecoilPercentBonusModifierHelper";
}

RecoilPercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.RecoilPercentBonusModifierHelper";
}

RecoilPercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.RecoilPercentBonusModifierHelper";
}

DamageOverTimeResistance : CyberwareStaticStatModifier
{
	statType = "BaseStats.DamageOverTimeResistanceModifierHelper";
	value = 0.8f;
}

DamageOverTimeResistanceRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.DamageOverTimeResistanceModifierHelper";
	min = 0.8f;
	max = 4f;
}

DamageOverTimeResistanceBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.DamageOverTimeResistanceModifierHelper";
}

DamageOverTimeResistanceToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.DamageOverTimeResistanceModifierHelper";
}

DamageOverTimeResistanceQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.DamageOverTimeResistanceModifierHelper";
}

RamOnKill : CyberwareStaticStatModifier
{
	statType = "BaseStats.RamOnKillModifierHelper";
	value = 0.05f;
}

RamOnKillRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.RamOnKillModifierHelper";
	min = 0.05f;
	max = 0.25f;
}

RamOnKillBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.RamOnKillModifierHelper";
}

RamOnKillToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.RamOnKillModifierHelper";
}

RamOnKillQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.RamOnKillModifierHelper";
}

GrenadesChargesRegenMult : CyberwareStaticStatModifier
{
	statType = "BaseStats.GrenadesChargesRegenMultModifierHelper";
	value = 0.01f;
}

GrenadesChargesRegenMultRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.GrenadesChargesRegenMultModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

GrenadesChargesRegenMultBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.GrenadesChargesRegenMultModifierHelper";
}

GrenadesChargesRegenMultToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.GrenadesChargesRegenMultModifierHelper";
}

GrenadesChargesRegenMultQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.GrenadesChargesRegenMultModifierHelper";
}

ADSSpeedPercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.ADSSpeedPercentBonusModifierHelper";
	value = 0.02f;
}

ADSSpeedPercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ADSSpeedPercentBonusModifierHelper";
	min = 0.02f;
	max = 0.1f;
}

ADSSpeedPercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ADSSpeedPercentBonusModifierHelper";
}

ADSSpeedPercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ADSSpeedPercentBonusModifierHelper";
}

ADSSpeedPercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.ADSSpeedPercentBonusModifierHelper";
}

VisibilityReduction : CyberwareStaticStatModifier
{
	statType = "BaseStats.VisibilityReductionModifierHelper";
	value = 0.005f;
}

VisibilityReductionRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.VisibilityReductionModifierHelper";
	min = 0.005f;
	max = 0.075f;
}

VisibilityReductionBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.VisibilityReductionModifierHelper";
}

VisibilityReductionToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.VisibilityReductionModifierHelper";
}

VisibilityReductionQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.VisibilityReductionModifierHelper";
}

BonusPercentDamageToEnemiesBelowHalfHealth : CyberwareStaticStatModifier
{
	statType = "BaseStats.BonusPercentDamageToEnemiesBelowHalfHealthModifierHelper";
	value = 0.01f;
}

BonusPercentDamageToEnemiesBelowHalfHealthRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BonusPercentDamageToEnemiesBelowHalfHealthModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

BonusPercentDamageToEnemiesBelowHalfHealthBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BonusPercentDamageToEnemiesBelowHalfHealthModifierHelper";
}

BonusPercentDamageToEnemiesBelowHalfHealthToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BonusPercentDamageToEnemiesBelowHalfHealthModifierHelper";
}

BonusPercentDamageToEnemiesBelowHalfHealthQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.BonusPercentDamageToEnemiesBelowHalfHealthModifierHelper";
}

BonusPercentDamageToEnemiesAtFullHealth : CyberwareStaticStatModifier
{
	statType = "BaseStats.BonusPercentDamageToEnemiesAtFullHealthModifierHelper";
	value = 0.01f;
}

BonusPercentDamageToEnemiesAtFullHealthRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BonusPercentDamageToEnemiesAtFullHealthModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

BonusPercentDamageToEnemiesAtFullHealthBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BonusPercentDamageToEnemiesAtFullHealthModifierHelper";
}

BonusPercentDamageToEnemiesAtFullHealthToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BonusPercentDamageToEnemiesAtFullHealthModifierHelper";
}

BonusPercentDamageToEnemiesAtFullHealthQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.BonusPercentDamageToEnemiesAtFullHealthModifierHelper";
}

PercentDamageReductionFromPoisonedEnemies : CyberwareStaticStatModifier
{
	statType = "BaseStats.PercentDamageReductionFromPoisonedEnemiesModifierHelper";
	value = 0.01f;
}

PercentDamageReductionFromPoisonedEnemiesRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.PercentDamageReductionFromPoisonedEnemiesModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

PercentDamageReductionFromPoisonedEnemiesBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.PercentDamageReductionFromPoisonedEnemiesModifierHelper";
}

PercentDamageReductionFromPoisonedEnemiesToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.PercentDamageReductionFromPoisonedEnemiesModifierHelper";
}

PercentDamageReductionFromPoisonedEnemiesQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.PercentDamageReductionFromPoisonedEnemiesModifierHelper";
}

DodgeStaminaCostReduction : CyberwareStaticStatModifier
{
	statType = "BaseStats.DodgeStaminaCostReductionModifierHelper";
	value = 0.015f;
}

DodgeStaminaCostReductionRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.DodgeStaminaCostReductionModifierHelper";
	min = 0.015f;
	max = 0.075f;
}

DodgeStaminaCostReductionBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.DodgeStaminaCostReductionModifierHelper";
}

DodgeStaminaCostReductionToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.DodgeStaminaCostReductionModifierHelper";
}

DodgeStaminaCostReductionQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.DodgeStaminaCostReductionModifierHelper";
}

ChemicalDamagePercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.ChemicalDamagePercentBonusModifierHelper";
	value = 0.01f;
}

ChemicalDamagePercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ChemicalDamagePercentBonusModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

ChemicalDamagePercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ChemicalDamagePercentBonusModifierHelper";
}

ChemicalDamagePercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ChemicalDamagePercentBonusModifierHelper";
}

ChemicalDamagePercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.ChemicalDamagePercentBonusModifierHelper";
}

ThermalDamagePercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.ThermalDamagePercentBonusModifierHelper";
	value = 0.01f;
}

ThermalDamagePercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ThermalDamagePercentBonusModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

ThermalDamagePercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ThermalDamagePercentBonusModifierHelper";
}

ThermalDamagePercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ThermalDamagePercentBonusModifierHelper";
}

ThermalDamagePercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.ThermalDamagePercentBonusModifierHelper";
}

ElectricDamagePercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.ElectricDamagePercentBonusModifierHelper";
	value = 0.01f;
}

ElectricDamagePercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ElectricDamagePercentBonusModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

ElectricDamagePercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ElectricDamagePercentBonusModifierHelper";
}

ElectricDamagePercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ElectricDamagePercentBonusModifierHelper";
}

ElectricDamagePercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.ElectricDamagePercentBonusModifierHelper";
}

HealOnKillingBleedingTarget : CyberwareStaticStatModifier
{
	statType = "BaseStats.HealOnKillingBleedingTargetModifierHelper";
	value = 1.5f;
}

HealOnKillingBleedingTargetRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.HealOnKillingBleedingTargetModifierHelper";
	min = 1.5f;
	max = 7.5f;
}

HealOnKillingBleedingTargetBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.HealOnKillingBleedingTargetModifierHelper";
}

HealOnKillingBleedingTargetToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.HealOnKillingBleedingTargetModifierHelper";
}

HealOnKillingBleedingTargetQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.HealOnKillingBleedingTargetModifierHelper";
}

BonusCritChanceVsElectrocutedEnemies : CyberwareStaticStatModifier
{
	statType = "BaseStats.BonusCritChanceVsElectrocutedEnemiesModifierHelper";
	value = 1f;
}

BonusCritChanceVsElectrocutedEnemiesRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BonusCritChanceVsElectrocutedEnemiesModifierHelper";
	min = 1f;
	max = 5f;
}

BonusCritChanceVsElectrocutedEnemiesBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BonusCritChanceVsElectrocutedEnemiesModifierHelper";
}

BonusCritChanceVsElectrocutedEnemiesToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BonusCritChanceVsElectrocutedEnemiesModifierHelper";
}

BonusCritChanceVsElectrocutedEnemiesQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.BonusCritChanceVsElectrocutedEnemiesModifierHelper";
}

BonusPercentDamageVsBurningEnemies : CyberwareStaticStatModifier
{
	statType = "BaseStats.BonusPercentDamageVsBurningEnemiesModifierHelper";
	value = 0.01f;
}

BonusPercentDamageVsBurningEnemiesRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.BonusPercentDamageVsBurningEnemiesModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

BonusPercentDamageVsBurningEnemiesBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.BonusPercentDamageVsBurningEnemiesModifierHelper";
}

BonusPercentDamageVsBurningEnemiesToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.BonusPercentDamageVsBurningEnemiesModifierHelper";
}

BonusPercentDamageVsBurningEnemiesQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.BonusPercentDamageVsBurningEnemiesModifierHelper";
}

ExplosionDamagePercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.ExplosionDamagePercentBonusModifierHelper";
	value = 0.01f;
}

ExplosionDamagePercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.ExplosionDamagePercentBonusModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

ExplosionDamagePercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.ExplosionDamagePercentBonusModifierHelper";
}

ExplosionDamagePercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.ExplosionDamagePercentBonusModifierHelper";
}

ExplosionDamagePercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.ExplosionDamagePercentBonusModifierHelper";
}

DamageOverTimePercentBonus : CyberwareStaticStatModifier
{
	statType = "BaseStats.DamageOverTimePercentBonusModifierHelper";
	value = 0.01f;
}

DamageOverTimePercentBonusRandom : CyberwareRandomStatModifier
{
	statType = "BaseStats.DamageOverTimePercentBonusModifierHelper";
	min = 0.01f;
	max = 0.05f;
}

DamageOverTimePercentBonusBoost : CyberwareStatModifierBoost
{
	statType = "BaseStats.DamageOverTimePercentBonusModifierHelper";
}

DamageOverTimePercentBonusToggle : CyberwareStatModifierToggle
{
	statType = "BaseStats.DamageOverTimePercentBonusModifierHelper";
}

DamageOverTimePercentBonusQualityToggle : CyberwareStatModifierQualityToggle
{
	statType = "BaseStats.DamageOverTimePercentBonusModifierHelper";
}

