package Character
using RTDB, BaseStats

q113_arasaka_board_male : Quest_NPC_Base
{
	entityTemplatePath = "base\quest\main_quests\part1\q113\characters\q113_arasaka_board_male.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	priority = "SpawnableObjectPriority.Regular";
	displayName = "LocKey#32402";
	baseAttitudeGroup = "friendly";
	contentAssignment = "DeviceContentAssignment.q113";
	quest = "NPCQuestAffiliation.MainQuest";
	fk< Affiliation > affiliation = "Factions.Arasaka";
}

q113_arasaka_board_female : Quest_NPC_Base
{
	entityTemplatePath = "base\quest\main_quests\part1\q113\characters\q113_arasaka_board_female.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	priority = "SpawnableObjectPriority.Regular";
	displayName = "LocKey#32404";
	baseAttitudeGroup = "friendly";
	contentAssignment = "DeviceContentAssignment.q113";
	quest = "NPCQuestAffiliation.MainQuest";
	fk< Affiliation > affiliation = "Factions.Arasaka";
}

q113_jungle_guard_friendly : arasaka_soldier1_ranged3_masamune_mah_rare
{
	fk< NPCRarity > rarity = "NPCRarity.Officer";
	displayName = "LocKey#32406";
	priority = "SpawnableObjectPriority.Regular";
	baseAttitudeGroup = "friendly";
	contentAssignment = "DeviceContentAssignment.q113";
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\part1\q113\characters\q113_board_guard.ent";
	CName communitySquad = "Squad_Alpha";
}

q113_jungle_guard_friendly_female : arasaka_netrunner_netrunner2_yukimura_wa_rare
{
	fk< NPCRarity > rarity = "NPCRarity.Officer";
	displayName = "LocKey#32406";
	priority = "SpawnableObjectPriority.Regular";
	baseAttitudeGroup = "friendly";
	contentAssignment = "DeviceContentAssignment.q113";
	quest = "NPCQuestAffiliation.MainQuest";
	entityTemplatePath = "base\quest\main_quests\part1\q113\characters\q113_board_guard_woman.ent";
	CName communitySquad = "Squad_Alpha";
}

q113_smasher_arasaka_sniper : arasaka_sniper_sniper3_nekomata_ma_elite
{
	string combatSensesPreset = "Absolute";
	displayName = "LocKey#44203";
	priority = "SpawnableObjectPriority.Regular";
	statModifiers += 
	[
		{
			value = 0.6667f;
			modifierType = "Multiplier";
			statType = "BaseStats.Health";
		} : ConstantStatModifier, 
		{
			value = 0.3f;
			modifierType = "Multiplier";
			statType = "BaseStats.DPS";
		} : ConstantStatModifier
	];
	contentAssignment = "DeviceContentAssignment.q113";
	quest = "NPCQuestAffiliation.MainQuest";
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	baseAttitudeGroup = "hostile";
}

q113_smasher_arasaka_mantis : arasaka_ranger1_ranged2_masamune_ma
{
	string combatSensesPreset = "Absolute";
	displayName = "LocKey#44204";
	priority = "SpawnableObjectPriority.Regular";
	quest = "NPCQuestAffiliation.MainQuest";
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	baseAttitudeGroup = "hostile";
	statModifiers += 
	[
		{
			value = 0.6667f;
			modifierType = "Multiplier";
			statType = "BaseStats.Health";
		} : ConstantStatModifier, 
		{
			value = 0.3f;
			modifierType = "Multiplier";
			statType = "BaseStats.DPS";
		} : ConstantStatModifier
	];
	contentAssignment = "DeviceContentAssignment.q113";
}

q113_smasher_arasaka_mantis_officer : q113_smasher_arasaka_mantis
{
}

q113_smasher_arasaka_masamune : arasaka_rare2_gunner3_hmg_mm_elite
{
	string combatSensesPreset = "Absolute";
	displayName = "LocKey#44207";
	priority = "SpawnableObjectPriority.Regular";
	statModifiers += 
	[
		{
			value = 0.6667f;
			modifierType = "Multiplier";
			statType = "BaseStats.Health";
		} : ConstantStatModifier, 
		{
			value = 0.3f;
			modifierType = "Multiplier";
			statType = "BaseStats.DPS";
		} : ConstantStatModifier, 
		{
			value = 0.5f;
			modifierType = "Multiplier";
			statType = "BaseStats.Accuracy";
		} : ConstantStatModifier
	];
	quest = "NPCQuestAffiliation.MainQuest";
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	baseAttitudeGroup = "hostile";
	contentAssignment = "DeviceContentAssignment.q113";
}

q113_smasher_arasaka_netrunner : arasaka_netrunner_netrunner2_yukimura_wa_rare
{
	string combatSensesPreset = "Absolute";
	displayName = "LocKey#44208";
	priority = "SpawnableObjectPriority.Regular";
	statModifiers += 
	[
		{
			value = 0.6667f;
			modifierType = "Multiplier";
			statType = "BaseStats.Health";
		} : ConstantStatModifier, 
		{
			value = 0.3f;
			modifierType = "Multiplier";
			statType = "BaseStats.DPS";
		} : ConstantStatModifier, 
		{
			value = 0.5f;
			modifierType = "Multiplier";
			statType = "BaseStats.Accuracy";
		} : ConstantStatModifier
	];
	quest = "NPCQuestAffiliation.MainQuest";
	fk< NPCRarity > rarity = "NPCRarity.Normal";
	baseAttitudeGroup = "hostile";
	contentAssignment = "DeviceContentAssignment.q113";
}

q113_smasher_arasaka_mechs : arasaka_minotaur
{
	statModifiers += 
	[
		{
			value = 0.6667f;
			modifierType = "Multiplier";
			statType = "BaseStats.Health";
		} : ConstantStatModifier, 
		{
			value = 0.3f;
			modifierType = "Multiplier";
			statType = "BaseStats.DPS";
		} : ConstantStatModifier
	];
	quest = "NPCQuestAffiliation.MainQuest";
	fk< NPCRarity > rarity = "NPCRarity.Elite";
	baseAttitudeGroup = "hostile";
	string relaxedSensesPreset = "Absolute";
	string alertedSensesPreset = "Absolute";
	string combatSensesPreset = "Combat";
	contentAssignment = "DeviceContentAssignment.q113";
}

