package RTDB
using Prereqs, EquipmentArea

EquipSlot
{
	fk< IPrereq > unlockPrereqRecord = "Prereqs.AlwaysTruePrereq";
	fk< GameplayLogicPackage >[] OnInsertion = [];
	bool visibleWhenLocked = true;
}

EquipmentArea
{
	CName enumName = "";
	string enumComment = "";
	string localizedName = "";
	fk< EquipSlot >[] equipSlots = 
	[
		"EquipmentArea.SimpleEquipSlot"
	];
}

CyberwareArea : EquipmentArea
{
	enumComment = "Area reserved for modules to install at the RipperDoc, AKA BodyPart";
	fk< StatModifierGroup >[] statModifierGroups = [];
}

