package AyoZarin
using RTDB, StatusEffectActions

DefaultNodeMap : AINodeMap
{
	map = 
	[
		{
			node = "GenericArchetype.CoverDecisionDefault";
			isOverriddenBy = "Gang.CoverDecisionDefault";
		}, 
		{
			node = "GenericArchetype.CoverDecisionNoBlind";
			isOverriddenBy = "Gang.CoverDecisionNoBlind";
		}, 
		{
			node = "StatusEffectActions.SE_QuickHackStaggerCyberware";
			isOverriddenBy = "AyoZarin.SE_QuickHackStaggerCyberware";
		}
	];
}

Map : ActionMap
{
	map = 
	[
		{
			itemType = "ItemType.Wea_Fists";
			map = "Gang_Fists.Map";
		}, 
		{
			itemType = "ItemType.Cyb_StrongArms";
			map = "Gang_Fists.Map";
		}, 
		{
			itemType = "ItemType.Wea_Hammer";
			map = "Gang_Hammer.Map";
		}, 
		{
			itemType = "ItemType.Wea_Handgun";
			map = "Gang_Handgun.Map";
		}, 
		{
			itemType = "ItemType.Wea_Revolver";
			map = "Gang_Handgun.Map";
		}, 
		{
			itemType = "ItemType.Wea_Katana";
			map = "Gang_Katana.Map";
		}, 
		{
			itemType = "ItemType.Wea_Sword";
			map = "Gang_Katana.Map";
		}, 
		{
			itemType = "ItemType.Wea_Knife";
			map = "Gang_Knife.Map";
		}, 
		{
			itemType = "ItemType.Wea_ShortBlade";
			map = "Gang_Knife.Map";
		}, 
		{
			itemType = "ItemType.Wea_LongBlade";
			map = "Gang_LongBlade.Map";
		}, 
		{
			itemType = "ItemType.Wea_Axe";
			map = "Gang_LongBlade.Map";
		}, 
		{
			itemType = "ItemType.Wea_Chainsword";
			map = "Gang_LongBlade.Map";
		}, 
		{
			itemType = "ItemType.Wea_Machete";
			map = "Gang_LongBlade.Map";
		}, 
		{
			itemType = "ItemType.Cyb_MantisBlades";
			map = "Gang_MantisBlades.Map";
		}, 
		{
			itemType = "ItemType.Wea_OneHandedClub";
			map = "Gang_OneHandedClub.Map";
		}, 
		{
			itemType = "ItemType.Wea_TwoHandedClub";
			map = "Gang_TwoHandedClub.Map";
		}, 
		{
			itemType = "ItemType.Wea_SubmachineGun";
			map = "Gang_SubmachineGun.Map";
		}, 
		{
			itemType = "ItemType.Wea_Rifle";
			map = "Gang_Rifle.Map";
		}, 
		{
			itemType = "ItemType.Wea_AssaultRifle";
			map = "Gang_Rifle.Map";
		}, 
		{
			itemType = "ItemType.Wea_Shotgun";
			map = "Gang_Shotgun.Map";
		}, 
		{
			itemType = "ItemType.Wea_ShotgunDual";
			map = "Gang_Shotgun.Map";
		}, 
		{
			itemType = "ItemType.Wea_PrecisionRifle";
			map = "Gang_Sniper.Map";
		}, 
		{
			itemType = "ItemType.Wea_SniperRifle";
			map = "Gang_Sniper.Map";
		}, 
		{
			itemType = "ItemType.Wea_LightMachineGun";
			map = "Gang_LightMachineGun.Map";
		}, 
		{
			itemType = "ItemType.Wea_HeavyMachineGun";
			map = "Gang_LightMachineGun.Map";
		}
	];
	defaultMap = "AyoZarin.DefaultNodeMap";
}

SE_QuickHackStaggerCyberware : AIQuickhackDefaultAction
{
	activationCondition = 
	{
		condition = 
		{
			OR = 
			[
				"Condition.StatusEffectCyberwareMalfunction", "Condition.StatusEffectCyberwareMalfunctionLvl1", "Condition.StatusEffectCyberwareMalfunctionLvl2", "Condition.StatusEffectCyberwareMalfunctionLvl3", "Condition.StatusEffectCyberwareMalfunctionLvl4", "Condition.StatusEffectCyberwareMalfunctionLvl4PlusPlus"
			];
		} : AIActionOR;
	};
	loop = 
	{
		duration = 0.1f;
	};
	animData = 
	{
	};
}

