package cameraPlaneSettings

scene
{
	float fov = 55;
	float zoom = 1;
	float depthScale = 1;
	float depthBias = 0;
}

weapon : scene
{
	float fov = 49;
	float depthScale = 0.2f;
	float depthBias = 0.08f;
	float zoom = 1;
	bool mimicPlayerFov = true;
}

hud
{
	float fov = 55;
	float zoom = 1;
	float depthScale = 1;
	float depthBias = 0;
}

CameraCurves
{
	CName sensitivityCurveName = "CameraMovementA";
	bool sensitivityDebugEnabled = true;
}

