package WeaponFxPackage
using RTDB, FxActions, FxActionTypes

ShotgunBorg4a : PowerShotgun
{
	vfx_hitscan_trail_electric = "ep1\fx\weapons\firearms\smg\midnight_borg4a\w_smg_borg4_trail_blackwall.effect";
	vfx_impact_damage_electric = "ep1\fx\weapons\firearms\smg\midnight_borg4a\w_smg_borg4_blackwall_impact.effect";
}

