package Character
using RTDB

[ Debug ]
turret_fighter : kab_07_enemy_casino
{
	baseAttitudeGroup = "player";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.LimbHealth";
			modifierType = "Additive";
			value = 300;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 10000;
		} : ConstantStatModifier
	];
}

[ Debug ]
Dismemberment_animals : animals_base
{
	entityTemplatePath = "base\characters\entities\gang\gang__animals_mba.ent";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 0.01f;
		} : ConstantStatModifier
	];
}

[ Debug ]
Dismemberment_animals_animated : animals_base
{
	entityTemplatePath = "base\characters\entities\gang\gang__animals_mba.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 0.1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ImpactDamageThreshold";
			modifierType = "Multiplier";
			value = -1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.KnockdownDamageThreshold";
			modifierType = "Multiplier";
			value = -1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismHeadDamageThreshold";
			modifierType = "Multiplier";
			value = 0.1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismLArmDamageThreshold";
			modifierType = "Multiplier";
			value = 0.1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismRArmDamageThreshold";
			modifierType = "Multiplier";
			value = 0.1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismLLegDamageThreshold";
			modifierType = "Multiplier";
			value = 0.1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismRLegDamageThreshold";
			modifierType = "Multiplier";
			value = 0.1;
		} : ConstantStatModifier
	];
}

[ Debug ]
Dismemberment_maelstrom : maelstrom_base
{
	entityTemplatePath = "test\entities\test\maelstrom_dismemberment_test.ent";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 0.01f;
		} : ConstantStatModifier
	];
}

[ Debug ]
Dismemberment_maelstrom_animated : maelstrom_base
{
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 0.01f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ImpactDamageThreshold";
			modifierType = "Multiplier";
			value = -1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.KnockdownDamageThreshold";
			modifierType = "Multiplier";
			value = -1;
		} : ConstantStatModifier
	];
}

[ Debug ]
Wounded_flesh : tyger_claws_base
{
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.WoundHeadDamageThreshold";
			modifierType = "Multiplier";
			value = -1;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.WoundLArmDamageThreshold";
			modifierType = "Multiplier";
			value = 0.01f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.WoundRArmDamageThreshold";
			modifierType = "Multiplier";
			value = 0.01f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.WoundLLegDamageThreshold";
			modifierType = "Multiplier";
			value = 0.01f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.WoundRLegDamageThreshold";
			modifierType = "Multiplier";
			value = 0.01f;
		} : ConstantStatModifier
	];
}

[ Debug ]
Wounded_cyber : tyger_claws_base
{
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.WoundHeadDamageThreshold";
			modifierType = "Additive";
			value = -100;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.WoundLArmDamageThreshold";
			modifierType = "Additive";
			value = -100;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.WoundRArmDamageThreshold";
			modifierType = "Additive";
			value = -100;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.WoundLLegDamageThreshold";
			modifierType = "Additive";
			value = -100;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.WoundRLegDamageThreshold";
			modifierType = "Additive";
			value = -100;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismHeadDamageThreshold";
			modifierType = "Additive";
			value = 2;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismLArmDamageThreshold";
			modifierType = "Additive";
			value = 2;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismRArmDamageThreshold";
			modifierType = "Additive";
			value = 2;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismLLegDamageThreshold";
			modifierType = "Additive";
			value = 2;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.DismRLegDamageThreshold";
			modifierType = "Additive";
			value = 2;
		} : ConstantStatModifier
	];
}

[ Debug ]
melee_fist_fighter : animals_base
{
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 20;
		} : ConstantStatModifier
	];
}

[ Debug ]
melee_fist_fighter_Strong : NPC_Base
{
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	entityTemplatePath = "test\entities\test\test_fist_fighter_massive.ent";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 100;
		} : ConstantStatModifier
	];
	baseAttitudeGroup = "ccl_gang_a";
}

[ Debug ]
melee_fist_fighter_superfast_animal : animals_base
{
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 0;
		} : ConstantStatModifier
	];
	baseAttitudeGroup = "ccl_gang_a";
}

[ Debug ]
melee_fist_fighter_fast_animal : animals_base
{
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 0;
		} : ConstantStatModifier
	];
	baseAttitudeGroup = "ccl_gang_a";
}

[ Debug ]
melee_fist_fighter_strong_animal : animals_base
{
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 100;
		} : ConstantStatModifier
	];
	baseAttitudeGroup = "ccl_gang_a";
}

[ Debug ]
melee_fist_fighter_superfast : NPC_Base
{
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 0;
		} : ConstantStatModifier
	];
	baseAttitudeGroup = "ccl_gang_a";
}

[ Debug ]
melee_fist_fighter_Fast : NPC_Base
{
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 0;
		} : ConstantStatModifier
	];
	baseAttitudeGroup = "ccl_gang_a";
}

[ Debug ]
melee_fist_fighter_a : animals_base
{
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 10;
		} : ConstantStatModifier
	];
	baseAttitudeGroup = "ccl_gang_a";
}

[ Debug ]
melee_fist_fighter_b : NPC_Base
{
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	entityTemplatePath = "test\entities\test\test_fist_fighter_average.ent";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 10;
		} : ConstantStatModifier
	];
	baseAttitudeGroup = "ccl_gang_b";
}

[ Debug ]
melee_fist_fighter_c : NPC_Base
{
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	entityTemplatePath = "test\entities\test\test_fist_fighter_average.ent";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.HasSandevistanTier1", "Ability.HasKerenzikov", "Ability.HasDodge"
	];
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 10;
		} : ConstantStatModifier
	];
	baseAttitudeGroup = "ccl_gang_b";
}

[ Debug ]
melee_full_test : maelstrom_base
{
	CName preferedWeapon = "Items.Preset_Machete_Default";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.LimbHealth";
			modifierType = "Additive";
			value = 300;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 1000;
		} : ConstantStatModifier
	];
}

[ Debug ]
melee_attack_test : maelstrom_base
{
	CName preferedWeapon = "Items.Preset_Machete_Default";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.LimbHealth";
			modifierType = "Additive";
			value = 9999;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 1000;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Armor";
			modifierType = "Additive";
			value = 70;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ThermalResistance";
			modifierType = "Additive";
			value = 80;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ChemicalResistance";
			modifierType = "Additive";
			value = 80;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ElectricResistance";
			modifierType = "Additive";
			value = 40;
		} : ConstantStatModifier
	];
}

[ Debug ]
melee_block_test : maelstrom_base
{
	CName preferedWeapon = "Items.Preset_Machete_Default";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.LimbHealth";
			modifierType = "Additive";
			value = 9999;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 1000;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Armor";
			modifierType = "Additive";
			value = 70;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ThermalResistance";
			modifierType = "Additive";
			value = 80;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ChemicalResistance";
			modifierType = "Additive";
			value = 80;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ElectricResistance";
			modifierType = "Additive";
			value = 40;
		} : ConstantStatModifier
	];
}

[ Debug ]
melee_parry_test : maelstrom_base
{
	CName preferedWeapon = "Items.Preset_Machete_Default";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.LimbHealth";
			modifierType = "Additive";
			value = 9999;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 1000;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Armor";
			modifierType = "Additive";
			value = 70;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ThermalResistance";
			modifierType = "Additive";
			value = 80;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ChemicalResistance";
			modifierType = "Additive";
			value = 80;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ElectricResistance";
			modifierType = "Additive";
			value = 40;
		} : ConstantStatModifier
	];
}

[ Debug ]
dodge_test : maelstrom_base
{
	CName preferedWeapon = "Items.Preset_Machete_Default";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.LimbHealth";
			modifierType = "Additive";
			value = 9999;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 1000;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Armor";
			modifierType = "Additive";
			value = 70;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ThermalResistance";
			modifierType = "Additive";
			value = 80;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ChemicalResistance";
			modifierType = "Additive";
			value = 80;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.ElectricResistance";
			modifierType = "Additive";
			value = 40;
		} : ConstantStatModifier
	];
}

[ Debug ]
maelstrom_ma_generic_ranged_rifle_locomotion_test : NPC_Base
{
	entityTemplatePath = "gyms\gym_ai_animation_smoke_test\spawners\maelstrom_ma_generic_ranged_rifle_locomotion_test.ent";
	hasDirectionalStarts = true;
}

[ Debug ]
civilian_man_average_locomotion_test : NPC_Base
{
	entityTemplatePath = "gyms\gym_ai_animation_smoke_test\spawners\civilian_man_average_locomotion_test.ent";
}

[ Debug ]
civilian_woman_average_locomotion_test : NPC_Base
{
	entityTemplatePath = "gyms\gym_ai_animation_smoke_test\spawners\civilian_woman_average_locomotion_test.ent";
}

[ Debug ]
scavenger_ma_generic_ranged_rifle_locomotion_test : NPC_Base
{
	entityTemplatePath = "gyms\gym_ai_animation_smoke_test\spawners\scavenger_ma_generic_ranged_rifle_locomotion_test.ent";
}

[ Debug ]
following_box : NPC_Base
{
	entityTemplatePath = "user\dmytro_ishchenko\animation_verbs_gym\following_box.ent";
}

[ Debug ]
covertaker : NPC_Base
{
	entityTemplatePath = "test\gameplay\test_archetype_entities\test_mealstrom_generic_covertaker.ent";
	bool enableSensesOnStart = true;
}

[ Debug ]
pistol : NPC_Base
{
	entityTemplatePath = "base\quest\main_quests\prologue\q003\characters\q003_maelstrom_deal_02.ent";
	CName preferedWeapon = "Items.w_power_corp_handgun_11101_a";
	bool enableSensesOnStart = true;
}

[ Debug ]
gym_ai_anim_smoke_test_cover : maelstrom_grunt2_ranged2_copperhead_ma
{
	entityTemplatePath = "gyms\gym_ai_animation_smoke_test\test_generic_npc\cover_npc.ent";
	baseAttitudeGroup = "enemyHostile";
}

[ Debug ]
melee_cyber_test : animals_base
{
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	fk< StatModifier >[] statModifiers = 
	[
		{
			statType = "BaseStats.ImpactDamageThreshold";
			modifierType = "Multiplier";
			value = 1f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.StaggerDamageThreshold";
			modifierType = "Multiplier";
			value = 1f;
		} : ConstantStatModifier, 
		{
			statType = "BaseStats.Health";
			modifierType = "Additive";
			value = 500;
		} : ConstantStatModifier
	];
}

[ Debug ]
PlacideWithCloth : Placide
{
	entityTemplatePath = "gyms\gym_cloth\placide_with_cloth.ent";
}

[ Debug ]
marketing_male_v : NPC_Base
{
	entityTemplatePath = "user\jacek.szaroszyk\entities\marketing_only_male_v.ent";
}

[ Debug ]
marketing_actors_ma : NPC_Base
{
	entityTemplatePath = "user\jacek.szaroszyk\entities\marketing_only_scene_actors.ent";
}

[ Debug ]
marketing_actors_wa : NPC_Base
{
	entityTemplatePath = "user\jacek.szaroszyk\entities\marketing_only_scene_actors_wa.ent";
}

[ Debug ]
marketing_shot2_agent : NPC_Base
{
	entityTemplatePath = "user\jacek.szaroszyk\entities\single_appearance_actors\shot_02_agent.ent";
}

[ Debug ]
marketing_shot4_ripperdoc : NPC_Base
{
	entityTemplatePath = "user\jacek.szaroszyk\entities\single_appearance_actors\shot_04_ripperdoc.ent";
}

[ Debug ]
marketing_shot5_agent_ma : NPC_Base
{
	entityTemplatePath = "user\jacek.szaroszyk\entities\single_appearance_actors\shot_05_guy_with_gun.ent";
}

[ Debug ]
marketing_shot5_agent_wa : NPC_Base
{
	entityTemplatePath = "user\jacek.szaroszyk\entities\single_appearance_actors\shot_05_girls_running.ent";
}

[ Debug ]
zuza_test_npc : animals_elite2_ranged3_burya_mba_rare
{
}

[ Debug ]
equip_handgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_handgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_handgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_handgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_handgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_handgun : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_revolver_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Overture_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_revolver_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Overture_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_revolver_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Overture_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_revolver_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Overture_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_revolver_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Overture_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_revolver : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Overture_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_assault_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_assault_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_assault_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_assault_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_assault_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_rifle : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_precision_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_precision_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_precision_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_precision_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_precision_rifle_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_precision : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_ajax_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_ajax_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_ajax_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_ajax_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_ajax_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_ajax : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_shotgun : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_dual_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Testera_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_dual_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Testera_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_dual_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Testera_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_dual_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Testera_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_dual_shotgun_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Testera_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_shotdual : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Testera_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_smg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_smg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_smg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_smg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_smg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_smg : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_lmg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_lmg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_lmg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_lmg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_lmg_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_lmg : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scavenger : scavenger_grunt2_ranged2_pulsar_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
}

[ Debug ]
equip_handgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Yukimura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_handgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Yukimura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_handgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Yukimura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_handgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Yukimura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_handgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Yukimura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_handgun_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Yukimura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_precision_rifle_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_precision_rifle_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_precision_rifle_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_precision_rifle_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_precision_rifle_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_corpo_precision : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_ajax_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_ajax_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_ajax_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_ajax_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_ajax_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_scav_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_corpo_shotgun : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_dual_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Satara_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_dual_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Satara_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_dual_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Satara_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_dual_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Satara_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_dual_shotgun_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Satara_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_corpo_shotdual : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Satara_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_lmg_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_lmg_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_lmg_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_lmg_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_lmg_ma_corpo : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_corpo_lmg : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_assault_rifle_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_assault_rifle_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_assault_rifle_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_assault_rifle_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_assault_rifle_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_arasaka_rifle : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_smg_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_smg_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_smg_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_smg_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_smg_ma_arasaka : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_ma_arasaka_smg : arasaka_guard2_ranged1_yukimura_ma
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
arasaka_test_mb_corpo_rifle : arasaka_base_mb
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Kenshin_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunRight";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponRangedUnequipCondition"
				];
			} : NPCEquipmentItem, 
			{
				item = "Items.Preset_Knife_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotKnifeRight";
				equipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponMeleeEquipCondition"
				];
				unequipCondition = 
				[
					"WeaponConditions.RangedHybridPrimaryWeaponMeleeUnequipCondition"
				];
			} : NPCEquipmentItem
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Kenshin_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
				onBodySlot = "AttachmentSlots.ItemSlotHandgunLeft";
			} : NPCEquipmentItem
		];
	};
	visualTags += 
	[
		"Lvl2", "Bodyguard"
	];
}

[ Debug ]
equip_assault_rifle_mb_arasaka : arasaka_test_mb_corpo_rifle
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_assault_rifle_mb_arasaka : arasaka_test_mb_corpo_rifle
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_assault_rifle_mb_arasaka : arasaka_test_mb_corpo_rifle
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_assault_rifle_mb_arasaka : arasaka_test_mb_corpo_rifle
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_assault_rifle_mb_arasaka : arasaka_test_mb_corpo_rifle
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_mb_arasaka_rifle : arasaka_test_mb_corpo_rifle
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Masamune_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_shotgun_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_shotgun_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_shotgun_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_shotgun_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_shotgun_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_mb_corpo_shotgun : arasaka_test_mb_corpo_rifle
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_hmg_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_hmg_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_hmg_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_hmg_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_shoot_hmg_mb_corpo : arasaka_test_mb_corpo_rifle
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_mb_corpo_hmg : arasaka_test_mb_corpo_rifle
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_handgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_handgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_handgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_handgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_shoot_handgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
grenade_throw_mb_scav : gym_ai_anim_mb
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_assault_rifle_mb_scavenger : gym_ai_anim_mb
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_assault_rifle_mb_scavenger : gym_ai_anim_mb
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_assault_rifle_mb_scavenger : gym_ai_anim_mb
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_assault_rifle_mb_scavenger : gym_ai_anim_mb
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_assault_rifle_mb_scavenger : gym_ai_anim_mb
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_mb_scav_rifle : gym_ai_anim_mb
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_shotgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_shotgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_shotgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_shotgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_shotgun_mb_scavenger : gym_ai_anim_mb
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_mb_scav_shotgun : gym_ai_anim_mb
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_lmg_mb_gang : gym_ai_anim_mb
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_lmg_mb_gang : gym_ai_anim_mb
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_lmg_mb_gang : gym_ai_anim_mb
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_lmg_mb_gang : gym_ai_anim_mb
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
crouch_precise_shoot_lmg_mb_gang : gym_ai_anim_mb
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_mb_scav_lmg : gym_ai_anim_mb
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
equip_hmg_mb_street_goon : gym_ai_anim_mb
{
	displayName = "Equip";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
reload_hmg_mb_street_goon : gym_ai_anim_mb
{
	displayName = "Reload";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
shoot_hmg_mb_street_goon : gym_ai_anim_mb
{
	displayName = "ShootTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
precise_shoot_hmg_mb_street_goon : gym_ai_anim_mb
{
	displayName = "ShootPreciseTest";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanPreciseShoot"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
throw_grenade_mb_hmg : gym_ai_anim_mb
{
	displayName = "TestGrenades";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	CName archetypeName = "test_guns";
	fk< GameplayAbility >[] abilities += 
	[
		"Ability.CanUseGrenades"
	];
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
test_npc_light_crowd : Crowd_NPC_Base
{
	entityTemplatePath = "user\dominik_milecki\light_crowd\lc.ent";
}

[ Debug ]
test_npc_light_crowd_mimicry : Crowd_NPC_Base
{
	entityTemplatePath = "user\dominik_milecki\light_crowd\lc_mimicry.ent";
}

[ Debug ]
gym_crowd_ma_cigarette : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_ma.ent";
	items = 
	[
		{
			item = "Items.cigarette_i_stick";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_ma_cellphone : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_ma.ent";
	items = 
	[
		{
			item = "Items.cellphone";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_ma_duffle_bag : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_ma.ent";
	items = 
	[
		{
			item = "Items.duffle_bag";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_ma_laptop_bag : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_ma.ent";
	items = 
	[
		{
			item = "Items.laptop_bag";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_ma_delivery_crate : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_ma.ent";
	items = 
	[
		{
			item = "Items.delivery_crate_d";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_ma_tablet : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_ma.ent";
	items = 
	[
		{
			item = "Items.tablet_a_entropy";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_ma_soda_can : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_ma.ent";
	items = 
	[
		{
			item = "Items.soda_can_d";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_ma_umbrella : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_ma.ent";
	items = 
	[
		{
			item = "Items.int_apparel_002__umbrella_small";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_mb_drunk : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_mb.ent";
	items = 
	[
		{
			item = "Items.soda_can_d";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_mb_can : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_mb.ent";
	items = 
	[
		{
			item = "Items.soda_can_d";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_wa_purse : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_wa.ent";
	items = 
	[
		{
			item = "Items.purse";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_wa_cellphone : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_wa.ent";
	items = 
	[
		{
			item = "Items.cellphone";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_wa_tablet_a_entropy : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_wa.ent";
	items = 
	[
		{
			item = "Items.tablet_a_entropy";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_wa_coffee : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_wa.ent";
	items = 
	[
		{
			item = "Items.soda_can_d";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
gym_crowd_wa_bucket : Crowd_NPC_Base
{
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_wa.ent";
	items = 
	[
		{
			item = "Items.bucket";
			chanceInCrowd = 1.0;
		}
	];
}

[ Debug ]
ma_adult_crowd : Crowd_NPC_Base
{
	entityTemplatePath = "gyms\gym_crowds\entities\characters\ma_adult_crowd.ent";
}

[ Debug ]
ma_angry_crowd : Crowd_NPC_Base
{
	entityTemplatePath = "gyms\gym_crowds\entities\characters\ma_angry_crowd.ent";
}

[ Debug ]
ma_cold_01_crowd : Crowd_NPC_Base
{
	entityTemplatePath = "gyms\gym_crowds\entities\characters\ma_cold_01_crowd.ent";
}

[ Debug ]
ma_old_crowd_locomotion : Crowd_NPC_Base
{
	entityTemplatePath = "gyms\gym_crowds\entities\characters\ma_old_crowd_locomotion.ent";
}

[ Debug ]
ma_rh_pain_crowd : Crowd_NPC_Base
{
	entityTemplatePath = "gyms\gym_crowds\entities\characters\ma_rh_pain_crowd.ent";
}

[ Debug ]
ma_teenager_crowd : Crowd_NPC_Base
{
	entityTemplatePath = "gyms\gym_crowds\entities\characters\ma_teenager_crowd.ent";
}

[ Debug ]
ma_young_crowd : Crowd_NPC_Base
{
	entityTemplatePath = "gyms\gym_crowds\entities\characters\ma_young_crowd.ent";
}

[ Debug ]
ma_gang_Dian_Auto_Smart_Rifle_Base : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Dian_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Saratoga_Auto_Power_SMG_Base : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Pulsar_Auto_Power_SMG_Base : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Pulsar_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Copperhead_Auto_Power_Rifle_Base : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Masamune_Burst_Power_Rifle_Base : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Masamune";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Sidewinder_Auto_Smart_Rifle_Base : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Sidewinder_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Sor_SemiAuto_Power_Rifle_Base : maelstrom_fast_sniper2_grad_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Sor22_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Achilles_SemiAuto_Tech_Rifle_Base : maelstrom_fast_sniper2_grad_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Nekomata_SemiAuto_Tech_Sniper_Base : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Ashura_SemiAuto_Smart_Sniper_Base : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Ashura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Overture_SemiAuto_Power_Revolver_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Overture_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Burya_SemiAuto_Tech_Revolver_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Burya_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Quasar_Auto_Tech_Revolver_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Quasar_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Lexington_Auto_Power_Handgun_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Lexington";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Lexington_SemiAuto_Power_Handgun_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Lexington";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Nue_SemiAuto_Power_Handgun_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Omaha_SemiAuto_Tech_Handgun_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Omaha_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Kenshin_SemiAuto_Tech_Handgun_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Kenshin_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Chao_Burst_Smart_Handgun_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Chao_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Yukimura_Auto_Power_Handgun_Base : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Yukimura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Preset_Liberty_Default : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Liberty_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Preset_Unity_Default : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Unity_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Preset_Ajax_Default : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Ajax_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Preset_Shingen_Military : maelstrom_grunt1_ranged1_copperhead_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Shingen_Military";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Preset_Grad_Default : maelstrom_fast_sniper2_grad_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Grad_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Preset_Nova_Default : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nova_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Preset_Crusher_Default : maelstrom_grunt1_ranged1_lexington_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Crusher_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Tactician_Pump_Power_Shotgun_Base : maelstom_strong_shotgun2_carnage_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Igla_Dual_Power_Shotgun_Base : maelstom_strong_shotgun2_carnage_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Igla_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Testera_Dual_Power_Shotgun_Base : maelstom_strong_shotgun2_carnage_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Testera_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Palica_Dual_Smart_Shotgun_Base : maelstom_strong_shotgun2_carnage_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Palica_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Satara_Dual_Tech_Shotgun_Base : maelstom_strong_shotgun2_carnage_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Satara_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Defender_FullAuto_Power_LMG_Base : maelstrom_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_Zhuo_Smart_Shotgun_Base : maelstom_strong_shotgun2_carnage_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Zhuo_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_gang_HMG_FullAuto_Power_HMG_Base : maelstrom_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Dian_Auto_Smart_Rifle_Base : arasaka_ranger1_ranged2_masamune_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Dian_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Saratoga_Auto_Power_SMG_Base : arasaka_ranger1_ranged2_masamune_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Saratoga_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Pulsar_Auto_Power_SMG_Base : arasaka_ranger1_ranged2_masamune_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Pulsar_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Copperhead_Auto_Power_Rifle_Base : arasaka_ranger1_ranged2_masamune_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Copperhead";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Masamune_Burst_Power_Rifle_Base : arasaka_ranger1_ranged2_masamune_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Masamune";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Sidewinder_Auto_Smart_Rifle_Base : arasaka_ranger1_ranged2_masamune_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Sidewinder_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Sor_SemiAuto_Power_Rifle_Base : arasaka_sniper_sniper3_ashura_ma_elite
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Sor22_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Achilles_SemiAuto_Tech_Rifle_Base : arasaka_sniper_sniper3_ashura_ma_elite
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Achilles_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Nekomata_SemiAuto_Tech_Sniper_Base : arasaka_sniper_sniper3_ashura_ma_elite
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nekomata_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Ashura_SemiAuto_Smart_Sniper_Base : arasaka_sniper_sniper3_ashura_ma_elite
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Ashura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Overture_SemiAuto_Power_Revolver_Base : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Overture_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Burya_SemiAuto_Tech_Revolver_Base : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Burya_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Quasar_Auto_Tech_Revolver_Base : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Quasar_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Lexington_Auto_Power_Handgun_Base : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Lexington";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Lexington_SemiAuto_Power_Handgun_Base : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Base_Lexington";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Nue_SemiAuto_Power_Handgun_Base : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nue_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Omaha_SemiAuto_Tech_Handgun_Base : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Omaha_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Kenshin_SemiAuto_Tech_Handgun_Base : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Kenshin_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Yukimura_Auto_Power_Handgun_Base : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Yukimura_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Preset_Liberty_Default : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Liberty_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Preset_Unity_Default : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Unity_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Preset_Ajax_Default : arasaka_ranger1_ranged2_masamune_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Ajax_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Preset_Shingen_Military : arasaka_ranger1_ranged2_masamune_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Shingen_Military";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Preset_Grad_Default : arasaka_ranger1_ranged2_masamune_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Grad_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Preset_Nova_Default : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Nova_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Preset_Crusher_Default : arasaka_security1_ranged1_yukimura_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Crusher_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Tactician_Pump_Power_Shotgun_Base : arasaka_agent_fshotgun2_tactician_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Tactician_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Igla_Dual_Power_Shotgun_Base : arasaka_agent_fshotgun2_tactician_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Igla_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Testera_Dual_Power_Shotgun_Base : arasaka_agent_fshotgun2_tactician_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Testera_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Palica_Dual_Smart_Shotgun_Base : arasaka_agent_fshotgun2_tactician_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Palica_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Satara_Dual_Tech_Shotgun_Base : arasaka_agent_fshotgun2_tactician_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Satara_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Defender_FullAuto_Power_LMG_Base : maelstrom_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Defender_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_Zhuo_Smart_Shotgun_Base : arasaka_agent_fshotgun2_tactician_ma_rare
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_Zhuo_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

[ Debug ]
ma_corpo_HMG_FullAuto_Power_HMG_Base : maelstrom_base_ma
{
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
				item = "Items.Preset_HMG_Default";
				equipSlot = "AttachmentSlots.WeaponRight";
			} : NPCEquipmentItem
		];
	};
}

