package PhotoModeBackgrounds
using RTDB

cyberpunk_background : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/frame/background_cover.xbm";
	locked = false;
}

bg_cp : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/background/bg_cp.xbm";
	locked = false;
}

bg_gradient : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/background/bg_gradient.xbm";
	locked = false;
}

bg_grey : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/background/bg_grey.xbm";
	locked = false;
}

bg_night_city : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/background/bg_night_city.xbm";
	locked = false;
}

bg_no_future : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/background/bg_no_future.xbm";
	locked = false;
}

bg_red : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/background/bg_red.xbm";
	locked = false;
}

bg_samurai : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/background/bg_samurai.xbm";
	locked = false;
}

bg_signal : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/background/bg_signal.xbm";
	locked = false;
}

bg_sponsorwall : PhotoModeBackground
{
	displayName = "LocKey#52021";
	ResRef textureName = "base/gameplay/gui/fullscreen/photo_mode/background/bg_sponsorwall.xbm";
	locked = false;
}

