import struct Sphere
{
	import var CenterRadius2 : Vector4;

	public import static function IntersectRay( sphere : Sphere, orign : Vector4, direction : Vector4, out enterPoint : Vector4, out exitPoint : Vector4 ) : Int32;
	public import static function IntersectEdge( sphere : Sphere, a : Vector4, b : Vector4, out intersectionPoint0 : Vector4, out intersectionPoint1 : Vector4 ) : Int32;
}

