class RewardPlayerWithCrimeScoreEffector extends Effector
{

	protected export override function ActionOn( owner : GameObject )
	{
		ProcessAction( owner );
	}

	private function ProcessAction( owner : GameObject )
	{
		PreventionSystem.CreateNewPreventionDamageRequest( owner.GetGame(), owner, -1.0, gamedataAttackType.Hack, 1.0, true );
	}

}

