package Character
using RTDB, BaseStats

sa_ep1_courier_outro_arasaka_baton_ma : arasaka_guard2_melee1_baton_ma
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_arasaka_baton_wa : arasaka_guard2_melee1_baton_wa
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_arasaka_handgun_ma : arasaka_guard2_ranged1_kenshin_ma
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_arasaka_handgun_wa : arasaka_guard2_ranged1_yukimura_wa
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_arasaka_sniper_ma : arasaka_sniper_sniper3_nekomata_ma_elite
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_arasaka_shotgun_mah : arasaka_soldier2_shotgun2_tactician_mah_rare
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_arasaka_rifle_ma : arasaka_soldier1_ranged3_masamune_mah_rare
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_arasaka_rifle_ranger_ma : arasaka_ranger1_ranged2_masamune_ma
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_civilianguard_municipial_worker_ranged1_ma : civilianguard_municipial_worker_ranged1_ma
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	fk< Affiliation > affiliation = "Factions.Arasaka";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_civilianguard_municipial_worker_melee1_ma : civilianguard_municipial_worker_melee1_ma
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	quest = "NPCQuestAffiliation.StreetStory";
	fk< Affiliation > affiliation = "Factions.Arasaka";
	baseAttitudeGroup = "arasaka_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
}

sa_ep1_courier_outro_muammar_worker_mb : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_pacific_mb.ent";
	baseAttitudeGroup = "friendly";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	reactionPreset = "ReactionPresets.NoReaction";
	canHaveGenericTalk = true;
	displayName = "LocKey#34552";
	fullDisplayName = "LocKey#34553";
}

sa_ep1_courier_outro_muamar_drone : Drone_Wyvern_Base
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	entityTemplatePath = "ep1\openworld\sandbox_activities\courier_spot\outro_quest\outro_dock\entities\sa_ep1_courier_outro_muamar_drone_custom.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "friendly";
	abilities = [];
}

sa_ep1_courier_outro_docks_daniels_drones : Drone_Bombus_Base
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	reactionPreset = "ReactionPresets.NoReaction";
	hideUIElements = true;
}

sa_ep1_courier_outro_undercover_police_01 : hil_ncpd_police_ranged2_copperhead_ma
{
	savable = true;
	entityTemplatePath = "ep1\openworld\sandbox_activities\courier_spot\characters\sa_ep1_courier_outro_ncpd_ma.ent";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "friendly";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "";
	fullDisplayName = "LocKey#91861";
	priority = "SpawnableObjectPriority.Quest";
	skipDisplayArchetype = true;
	fk< ObjectAction >[] objectActions = 
	[
		"GenericInteraction.Talk", "GenericInteraction.ReturnTalk"
	];
}

