package Vehicle
using RTDB, BaseStats

q110_v_standard2_thorton_colby_quest : v_standard2_thorton_colby
{
	tags += 
	[
		"IgnoreImpulses"
	];
	savable = true;
	priority = "SpawnableObjectPriority.Quest";
	string crackLockDifficulty = "HARD";
	string hijackDifficulty = "HARD";
	isHackable = "Vehicle.Always";
	vehDefaultState = 
	{
		seat_front_left = 
		{
			forceLock = true;
		};
		seat_front_right = 
		{
			forceLock = true;
		};
		trunk = 
		{
			disableInteraction = true;
		};
		hood = 
		{
			disableInteraction = true;
		};
	};
}

q110_den_taptap : v_standard25_mahir_supron
{
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	string crackLockDifficulty = "HARD";
	string hijackDifficulty = "HARD";
	isHackable = "Vehicle.Always";
	vehDefaultState = 
	{
		seat_front_left = 
		{
			forceLock = true;
		};
		seat_front_right = 
		{
			forceLock = true;
		};
		trunk = 
		{
			disableInteraction = true;
		};
		hood = 
		{
			disableInteraction = true;
		};
	};
}

q110_max_tac_heli : Vehicle_4w_Default
{
	displayName = "LocKey#77289";
	tags += 
	[
		"Immortal"
	];
	entityTemplatePath = "base\quest\main_quests\part1\q110\entities\q110_max_tac_heli.ent";
	priority = "SpawnableObjectPriority.Quest";
}

q110_news_station_av : Vehicle_4w_Default
{
	displayName = "LocKey#77290";
	tags += 
	[
		"Immortal"
	];
	entityTemplatePath = "base\quest\main_quests\part1\q110\entities\q110_news_station_av.ent";
	priority = "SpawnableObjectPriority.Quest";
}

q110_huge_cargo_av : Vehicle_4w_Default
{
	tags += 
	[
		"Immortal"
	];
	entityTemplatePath = "base\quest\main_quests\part1\q110\entities\q110_huge_cargo_av.ent";
	priority = "SpawnableObjectPriority.Quest";
}

q110_invisible_vehicle : Vehicle_4w_Default
{
	tags += 
	[
		"Immortal"
	];
	entityTemplatePath = "base\quest\main_quests\part1\q110\entities\q110_invisible_vehicle.ent";
	priority = "SpawnableObjectPriority.Quest";
}

q110_voodoo_boy_lookout_car : v_standard2_thorton_galena
{
	tags += 
	[
		"Immortal"
	];
	savable = true;
	priority = "SpawnableObjectPriority.Quest";
	vehDefaultState = 
	{
		DisableAllInteractions = true;
	};
}

q110_animals_bike : v_sportbike1_yaiba_kusanagi_animal
{
	savable = true;
	priority = "SpawnableObjectPriority.Quest";
	tags += 
	[
		"IgnoreImpulses"
	];
	isHackable = "Vehicle.Always";
}

q110_animals_delivery_truck : v_standard25_villefort_columbus_poor
{
	savable = true;
	priority = "SpawnableObjectPriority.Quest";
	tags += 
	[
		"IgnoreImpulses"
	];
	string crackLockDifficulty = "HARD";
	string hijackDifficulty = "HARD";
	isHackable = "Vehicle.Always";
	vehDefaultState = 
	{
		seat_front_left = 
		{
			forceLock = true;
		};
		seat_front_right = 
		{
			forceLock = true;
		};
		trunk = 
		{
			disableInteraction = true;
		};
		hood = 
		{
			disableInteraction = true;
		};
	};
}

