class StrikeExecutor_Kill extends EffectExecutor_Scripted
{

	public function Process( ctx : EffectScriptContext, applierCtx : EffectExecutionScriptContext ) : Bool
	{
		var puppet : ScriptedPuppet;
		puppet = ( ( ScriptedPuppet )( EffectExecutionScriptContext.GetTarget( applierCtx ) ) );
		if( puppet )
		{
			puppet.Kill();
			return true;
		}
		else
		{
			return true;
		}
	}

}

