package Character
using RTDB, BaseStats

mws_gang_retaliation_enemies_voodoo_female : q110_voodoo_boy_soldier_female
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodoo_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_pac_07_gang_retaliation_shard_01_loot_table";
	rarity = "NPCRarity.Elite";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_voodoo_male : q110_voodoo_boy_soldier
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodoo_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_pac_07_gang_retaliation_shard_01_loot_table";
	rarity = "NPCRarity.Elite";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_voodoo_sidekick_1 : cvi_voodooboys_netrunner2_netrunner2_lexington_wa_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodoo_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_voodoo_sidekick_2 : voodooboys_grunt1_fmelee2rare_baseball_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "voodoo_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_arasaka_leader_1 : arasaka_agent_franged2_yukimura_wa_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "hostile";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_cct_dtn_02_gang_retaliation_shard_01_loot_table";
	rarity = "NPCRarity.Elite";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_arasaka_sidekick_1 : arasaka_ninja_fmelee3_mantis_ma_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "hostile";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_arasaka_leader_2 : arasaka_agent_fmelee2rare_katana_wa_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "hostile";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_cct_dtn_02_gang_retaliation_shard_01_loot_table";
	rarity = "NPCRarity.Elite";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_arasaka_sidekick_2 : cpz_arasaka_bodyguard_ranged3_kenshin_mb_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "hostile";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_netwatch_leader_1 : kab_netwatch_agent_netrunner3_omaha_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "hostile";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_se5_08_gang_retaliation_shard_01_loot_table";
	rarity = "NPCRarity.Elite";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_netwatch_sidekick_1 : cvi_netwatch_agent_netrunner3_omaha_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "hostile";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_netwatch_leader_2 : cpz_netwatch_agent_netrunner3_omaha_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "hostile";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_se5_08_gang_retaliation_shard_01_loot_table";
	rarity = "NPCRarity.Elite";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_netwatch_sidekick_2 : cvi_netwatch_agent_netrunner3_omaha_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "hostile";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_ranged1_lexington_ma_kab_02 : maelstrom_grunt1_ranged1_lexington_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_fast_fmelee3_mantis_wa_elite_kab_02_boss : maelstrom_fast_fmelee3_mantis_wa_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_wat_10_gang_retaliation_shard_01_loot_table";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_maelstrom_ranged2_copperhead_wa_kab_02 : maelstrom_grunt2_ranged2_copperhead_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_melee1_knife_ma_kab_02 : maelstrom_grunt1_melee1_knife_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_melee2_machete_ma_kab_02 : maelstrom_grunt2_melee2_machete_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_fmelee2_machete_ma_rare_kab_02 : maelstrom_fast_fmelee2_machete_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_ranged1_lexington_ma_nid_05 : maelstrom_grunt1_ranged1_lexington_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_fast_franged2_pulsar_ma_rare_nid_05_boss : maelstrom_fast_franged2_pulsar_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_wat_10_gang_retaliation_shard_01_loot_table";
	rarity = "NPCRarity.Elite";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_maelstrom_ranged2_copperhead_wa_nid_05 : maelstrom_grunt2_ranged2_copperhead_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_melee1_knife_ma_nid_05 : maelstrom_grunt1_melee1_knife_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_melee2_machete_ma_nid_05 : maelstrom_grunt2_melee2_machete_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_maelstrom_fmelee2_machete_ma_rare_nid_05 : maelstrom_fast_fmelee2_machete_ma_rare
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "maelstrom_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_tygerclaws_leader_1 : jpn_tyger_claws_ozeki_hmelee3_kanabo_mb
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_wbr_06_gang_retaliation_shard_01_loot_table";
	rarity = "NPCRarity.Elite";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_tygerclaws_sidekick_1 : jpn_tyger_claws_gangster2_ranged2_sidewinder_wa
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

mws_gang_retaliation_enemies_tygerclaws_leader_2 : jpn_tyger_claws_kunoichi_fmelee3_katana_wa_elite
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
	fk< LootTable > lootDrop = "LootTables.mws_wbr_06_gang_retaliation_shard_01_loot_table";
	rarity = "NPCRarity.Elite";
	bossHealthBarThresholds = 
	[
		50.f
	];
	fk< StatModifier >[] statModifiers += 
	[
		{
			statType = "BaseStats.Health";
			modifierType = "Multiplier";
			value = 1.5f;
		} : ConstantStatModifier
	];
}

mws_gang_retaliation_enemies_tygerclaws_sidekick_2 : jpn_tyger_claws_gangster3_ranged3_sidewinder_ma
{
	priority = "SpawnableObjectPriority.Quest";
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "tygerClaws_ow";
	reactionPreset = "ReactionPresets.Ganger_Aggressive";
	savable = true;
}

