importonly class SuspiciousObjectEvent extends Event
{
	import var target : weak< GameObject >;
	import var description : CName;
}

importonly abstract class IInfluenceMapSystem extends IGameSystem
{
}

importonly final class InfluenceMapSystem extends IInfluenceMapSystem
{
	public import function SetSearchValueSquad( position : Vector4, radius : Float, owner : gamePuppet );
	public import function SetSearchValue( position : Vector4, radius : Float );
	public import function SetSearchValueLerp( position : Vector4, radius : Float, minValue : Float, maxValue : Float );
}

