package Shooter
using RTDB

DefaultBulletList : ShooterBulletList
{
}

PLMG : ShooterBullet
{
	name = "PLMG";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "explsive_projectile_round02";
	damage = 1.0f;
	speed = 3000.0f;
}

PSHOTGUN : ShooterBullet
{
	name = "PSHOTGUN";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "explsive_projectile_round02";
	damage = 2.0f;
	speed = 2200.0f;
}

PRIFLE : ShooterBullet
{
	name = "PRIFLE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "basic_projectile";
	damage = 2.0f;
	speed = 1800.0f;
}

PLASER : ShooterBullet
{
	name = "PLASER";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "laser_projectile";
	damage = 2.5f;
	speed = 2500.0f;
}

PSUPERLASER : ShooterBullet
{
	name = "PSUPERLASER";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "laser_beam_part_long";
	damage = 2.2f;
	speed = 0.0f;
}

PMISSILE : ShooterBullet
{
	name = "PMISSILE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "missile_short_g";
	damage = 2.5f;
	speed = 1800.0f;
	explosionRange = 250.0f;
}

PDRONEBULLET : ShooterBullet
{
	name = "PDRONEBULLET";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "missile_long_g";
	damage = 2.0f;
	speed = 2500.0f;
}

EBULLET : ShooterBullet
{
	name = "EBULLET";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "basic_projectile_round";
	damage = 1.0f;
	speed = 500.0f;
	scale = 1.5f;
}

EMISSILE : ShooterBullet
{
	name = "EMISSILE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "missile_short_g";
	damage = 1.0f;
	speed = 750.0f;
	scale = 1.5f;
}

EGRENADE : ShooterBullet
{
	name = "EGRENADE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "basic_projectile";
	damage = 1.0f;
	speed = 8.0f;
	scale = 1.5f;
}

EENERGYWAVE : ShooterBullet
{
	name = "EENERGYWAVE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\characters\tyger_claws\tc_boss.inkatlas";
	imageTexturePart = "katana_projectile";
	damage = 1.0f;
	speed = 850.0f;
}

ECANNONSHELL : ShooterBullet
{
	name = "ECANNONSHELL";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\characters\wraiths\wraiths_boss00.inkatlas";
	imageTexturePart = "orb_red_s";
	damage = 1.0f;
	speed = 10.0f;
	scale = 1.5f;
}

EMISSILEBARRAGE : ShooterBullet
{
	name = "EMISSILEBARRAGE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\characters\wraiths\wraiths_boss00.inkatlas";
	imageTexturePart = "projectile_rocket";
	damage = 1.0f;
	speed = 1100.0f;
	scale = 1.5f;
}

EDEBRIS1 : ShooterBullet
{
	name = "EDEBRIS1";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\characters\animals\animals_boss_rubble.inkatlas";
	imageTexturePart = "01";
	imageAnchorPoint = ( 0.0f, 0.0f );
	damage = 1.0f;
	speed = 850.0f;
}

EDEBRIS2 : ShooterBullet
{
	name = "EDEBRIS2";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\characters\animals\animals_boss_rubble.inkatlas";
	imageTexturePart = "02";
	imageAnchorPoint = ( 0.0f, 0.0f );
	damage = 1.0f;
	speed = 850.0f;
}

EBARREL : ShooterBullet
{
	name = "EBARREL";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\characters\animals\animals_boss_barrel.inkatlas";
	imageTexturePart = "animals_boss_barrel08";
	imageAnchorPoint = ( 0.0f, 0.0f );
	damage = 1.0f;
	speed = 12.0f;
}

ETURRET : ShooterBullet
{
	name = "ETURRET";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\characters\wraiths\wraiths_boss00.inkatlas";
	imageTexturePart = "orb_red_xs";
	damage = 1.0f;
	speed = 650.0f;
	scale = 1.0f;
	value = 750.0f;
	specialValue = 10.0f;
}

