class HitIsSourceGrenadePrereqState extends GenericHitPrereqState
{

	public override function Evaluate( hitEvent : gameHitEvent ) : Bool
	{
		if( ( ( WeaponGrenade )( hitEvent.attackData.GetSource() ) ) )
		{
			return true;
		}
		return false;
	}

}

class HitIsSourceGrenadePrereq extends GenericHitPrereq
{
}

