package Character
using RTDB, BaseStats

q112_arasaka_netrunner : arasaka_netrunner_netrunner2_yukimura_wa_rare
{
	CName baseAttitudeGroup = "friendly";
	displayName = "LocKey#44198";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Arasaka";
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_arasaka_netrunner.ent";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_corrupt_guard : arasaka_ranger1_ranged2_masamune_ma
{
	CName baseAttitudeGroup = "neutral";
	displayName = "LocKey#44199";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_arasaka_guard.ent";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_infiltration_driver : LightCrowd_kabuki_ma
{
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_arasaka_driver.ent";
	priority = "SpawnableObjectPriority.Quest";
	displayName = "LocKey#44200";
	baseAttitudeGroup = "enemyNeutral";
	reactionPreset = "ReactionPresets.Civilian_Neutral";
	savable = true;
	fk< Affiliation > affiliation = "Factions.Arasaka";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_camera_drone : militech_drone_wyvern_medium
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Regular";
	savable = true;
	displayName = "LocKey#32382";
	entityTemplatePath = "base\quest\main_quests\part1\q112\entities\q112_camera_drone.ent";
	fk< Affiliation > affiliation = "Factions.News54";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_chairman : Quest_NPC_Base
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Regular";
	savable = true;
	isCrowd = true;
	displayName = "LocKey#32384";
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_chairman.ent";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_wakako_guard : Quest_NPC_Base
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Regular";
	savable = true;
	isCrowd = true;
	displayName = "LocKey#32386";
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_wakako_guard.ent";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_technician : Quest_NPC_Base
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Regular";
	savable = true;
	isCrowd = true;
	displayName = "LocKey#32388";
	entityTemplatePath = "base\characters\entities\citizen\citizen__corporat_ma.ent";
	fk< Affiliation > affiliation = "Factions.News54";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_doll : Quest_NPC_Base
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	displayName = "LocKey#32390";
	fullDisplayName = "LocKey#32392";
	alternativeDisplayName = "LocKey#49694";
	alternativeFullDisplayName = "LocKey#49694";
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_doll.ent";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_smasher : main_boss_adam_smasher
{
	priority = "SpawnableObjectPriority.Quest";
	displayName = "LocKey#33105";
	fullDisplayName = "LocKey#33105";
	CName voiceTag = "smasher";
	savable = true;
}

q112_shinto_male : Quest_NPC_Base
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	displayName = "LocKey#32394";
	fullDisplayName = "LocKey#32396";
	isCrowd = true;
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_shinto_male.ent";
	fk< Affiliation > affiliation = "Factions.Civilian";
	canHaveGenericTalk = false;
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_parade_crowd_male : LightCrowd_kabuki_ma
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Crowd";
	isCrowd = true;
	entityTemplatePath = "base\characters\entities\light_crowd\crowd__parade_ma.ent";
	fk< Affiliation > affiliation = "Factions.Civilian";
	canHaveGenericTalk = false;
}

q112_parade_male : LightCrowd_kabuki_ma
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Crowd";
	isCrowd = true;
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_parade_male.ent";
	fk< Affiliation > affiliation = "Factions.Civilian";
	canHaveGenericTalk = false;
}

q112_parade_male_quest : LightCrowd_kabuki_ma
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_parade_male.ent";
	fk< Affiliation > affiliation = "Factions.Civilian";
	canHaveGenericTalk = false;
}

q112_parade_female : LightCrowd_kabuki_wa
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Crowd";
	isCrowd = true;
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_parade_woman.ent";
	fk< Affiliation > affiliation = "Factions.Civilian";
	canHaveGenericTalk = false;
}

q112_parade_female_quest : LightCrowd_kabuki_wa
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_parade_woman.ent";
	fk< Affiliation > affiliation = "Factions.Civilian";
	canHaveGenericTalk = false;
}

q112_parade_crowd_female : LightCrowd_kabuki_wa
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Crowd";
	isCrowd = true;
	entityTemplatePath = "base\characters\entities\light_crowd\crowd__parade_wa.ent";
	fk< Affiliation > affiliation = "Factions.Civilian";
	canHaveGenericTalk = false;
}

q112_shinto_female : Quest_NPC_Base
{
	baseAttitudeGroup = "friendly";
	priority = "SpawnableObjectPriority.Quest";
	savable = true;
	displayName = "LocKey#32398";
	fullDisplayName = "LocKey#32401";
	isCrowd = true;
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_shinto_female.ent";
	fk< Affiliation > affiliation = "Factions.Civilian";
	canHaveGenericTalk = false;
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_market_cook : Quest_NPC_Base
{
	entityTemplatePath = "base\quest\main_quests\part1\q112\characters\q112_market_cook.ent";
	priority = "SpawnableObjectPriority.Regular";
	displayName = "LocKey#44201";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.Civilian";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

q112_gillean_jordan : Quest_NPC_Base
{
	entityTemplatePath = "base\media\characters\gillean_jordan.ent";
	priority = "SpawnableObjectPriority.Regular";
	displayName = "LocKey#44202";
	baseAttitudeGroup = "friendly";
	fk< Affiliation > affiliation = "Factions.News54";
	contentAssignment = "DeviceContentAssignment.q112";
	quest = "NPCQuestAffiliation.MainQuest";
}

CorpoMan_q112 : CorpoMan
{
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
}

CorpoWoman_q112 : CorpoWoman
{
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
}

MorningCrowdMan_q112 : MorningCrowdMan
{
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
}

MorningCrowdWoman_q112 : MorningCrowdWoman
{
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
}

FreakMale_q112 : FreakMale
{
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
}

FreakFemale_q112 : FreakFemale
{
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
}

CreoleWoman_q112 : CreoleWoman
{
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
}

JockMaleBig_q112 : JockMaleBig
{
	priority = "SpawnableObjectPriority.Quest";
	isCrowd = true;
}

