package vehicles

general_params
{
}

temp_combat_prototype
{
	float autopilot_blend_speed = 3.f;
	float dist_diff_to_switch = 2.f;
	float speed_diff_to_switch = 1.f;
	float strafing_max_range = 10.f;
	float strafing_speed = 6.f;
	float full_follow_lerping_speed = 10.f;
}

