package CarDrivingFrictionPreset
using RTDB

Ground_Nomad : VehicleWheelsFrictionPreset
{
	displayName = "Ground_Nomad";
	frictionCurveSet = "base\gameplay\vehicles\curves\surface_presets\cars\ground_surface_offroad_tires.curveset";
	frictionLongMultiplier = 1.0f;
	frictionLatMultiplier = 1.2f;
	audioMaterialCoeff = 0.1f;
}

Asphalt_Nomad : VehicleWheelsFrictionPreset
{
	displayName = "Asphalt_Nomad";
	frictionCurveSet = "base\gameplay\vehicles\curves\surface_presets\cars\road_surface_offroad_tires.curveset";
	frictionLongMultiplier = 1.0f;
	frictionLatMultiplier = 1.4f;
	audioMaterialCoeff = 0.2f;
}

Sand_Nomad : VehicleWheelsFrictionPreset
{
	displayName = "Sand_Nomad";
	frictionCurveSet = "base\gameplay\vehicles\curves\surface_presets\cars\sand_surface_offroad_tires.curveset";
	frictionLongMultiplier = 0.9f;
	frictionLatMultiplier = 1.0f;
	looseSurfaceLongSpeedMax = 20.0f;
	looseSurfaceLongNonDriveResistanceCoeff = 0.02f;
	looseSurfaceLongDriveResistanceCoeff = 0.3f;
	looseSurfaceLatSpeedMax = 10.0f;
	looseSurfaceLatResistanceCoeff = 0.4f;
	audioMaterialCoeff = 0.5f;
}

Ground_Nomad_Sport : Ground_Nomad
{
	displayName = "Ground_Nomad_Sport";
	frictionLongMultiplier = 1.02f;
	frictionLatMultiplier = 1.25f;
}

Asphalt_Nomad_Sport : VehicleWheelsFrictionPreset
{
	displayName = "Asphalt_Nomad_Sport";
	frictionCurveSet = "base\gameplay\vehicles\curves\surface_presets\cars\road_surface_sport.curveset";
	frictionLongMultiplier = 1.2f;
	frictionLatMultiplier = 1.9f;
	audioMaterialCoeff = 0.2f;
}

Sand_Nomad_Sport : VehicleWheelsFrictionPreset
{
	displayName = "Sand_Nomad_Sport";
	frictionCurveSet = "base\gameplay\vehicles\curves\surface_presets\cars\sand_surface_offroad_tires.curveset";
	frictionLongMultiplier = 0.6f;
	frictionLatMultiplier = 0.8f;
	looseSurfaceLongSpeedMax = 20.0f;
	looseSurfaceLongNonDriveResistanceCoeff = 0.02f;
	looseSurfaceLongDriveResistanceCoeff = 0.3f;
	looseSurfaceLatSpeedMax = 10.0f;
	looseSurfaceLatResistanceCoeff = 0.4f;
	audioMaterialCoeff = 0.5f;
}

