package playerStateMachineTestFour
using playerStateMachineStateBase

beginFour : baseState
{
	string[] transitionTo = 
	[
		"middleFour"
	];
	string[] transitionCondition = 
	[
		""
	];
	bool hasEnterCondition = true;
	bool hasOnEnter = true;
}

middleFour : baseState
{
	string[] transitionTo = 
	[
		"endFour"
	];
	string[] transitionCondition = 
	[
		""
	];
	bool hasEnterCondition = true;
	bool hasOnEnter = true;
}

endFour : baseState
{
	string[] transitionTo = 
	[
		"beginFour"
	];
	string[] transitionCondition = 
	[
		""
	];
	bool hasEnterCondition = true;
	bool hasOnEnter = true;
}

