package Character
using RTDB, BaseStats

sts_ep1_06_client : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_client.ent";
	displayName = "LocKey#81504";
	fullDisplayName = "LocKey#81505";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	savable = true;
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	uiNameplate = "UINameplate.Disabled";
}

sts_ep1_06_target : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_georgina.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#80967";
	fullDisplayName = "LocKey#80968";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	savable = true;
	uiNameplate = "UINameplate.Disabled";
}

sts_ep1_06_cop : ncpd_investigator_officer_omaha_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_cop.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	displayName = "LocKey#81492";
	fullDisplayName = "LocKey#80969";
	savable = true;
	priority = "SpawnableObjectPriority.Quest";
	uiNameplate = "UINameplate.Disabled";
	fk< ObjectAction >[] objectActions = 
	[
		"GenericInteraction.Talk", "GenericInteraction.ReturnTalk", "Takedown.Grapple", "Takedown.LethalTakedown", "Takedown.NonLethalTakedown", "Takedown.AerialTakedown", "QuickHack.RemoteBreach", "QuickHack.SuicideHackBase", "QuickHack.GrenadeHackBase", "QuickHack.SystemCollapseHackBase", "QuickHack.MadnessHackBase", "QuickHack.BaseBlindHack", "QuickHack.BaseWeaponMalfunctionHack", "QuickHack.BaseLocomotionMalfunctionHack", "QuickHack.BaseOverheatHack", "QuickHack.BaseCommsCallInHack", "QuickHack.BaseCommsNoiseHack", "QuickHack.BaseCyberwareMalfunctionHack", "QuickHack.OverloadBaseHack", "QuickHack.BrainMeltBaseHack", "QuickHack.BasePingHack", "QuickHack.BaseContagionHack", "QuickHack.BaseMemoryWipeHack", "QuickHack.BaseWhistleHack", "MinigameAction.NetworkSuicideHack", "MinigameAction.NetworkJamWeaponHack", "MinigameAction.NetworkPingHack", "MinigameAction.NetworkAutoJamHack", "MinigameAction.NetworkAutoBlindHack", "MinigameAction.NetworkAutoLocomotionHack", "MinigameAction.NetworkWeakNPCs", "MinigameAction.NetworkVulnerableNPCs", "MinigameAction.NetworkMadnessHack", "MinigameAction.NetworkWeaponMalfunctionHack", "MinigameAction.NetworkCyberwareMalfunctionHack", "MinigameAction.NetworkLowerICEMinorFirst", "MinigameAction.NetworkLowerICEMinorSecond", "MinigameAction.NetworkLowerICEMinorThird", "MinigameAction.NetworkLowerICEMedium", "MinigameAction.NetworkLowerICETutorial", "MinigameAction.NetworkLowerICEMajor"
	];
}

sts_ep1_06_drug_dealer : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	reactionPreset = "ReactionPresets.Civilian_Neutral";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_drug_dealer.ent";
	displayName = "LocKey#81405";
	fullDisplayName = "LocKey#81404";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
	fk< Vendor > vendorID = "Vendors.sts_ep1_06_drug_dealer";
	statModifiers += 
	[
		"BaseStats.ItemPurchasedAtVendorModifier"
	];
	contentAssignment = "DeviceContentAssignment.Autoscaling";
}

sts_ep1_06_drug_dealer_friend : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\characters\entities\service\service__ep1_combat_zone_sexworker_wa.ent";
	displayName = "LocKey#82006";
	fullDisplayName = "LocKey#82007";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_waitress : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_waitress.ent";
	displayName = "LocKey#47484";
	fullDisplayName = "LocKey#47484";
	savable = true;
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_waitress_fluff : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_waitress.ent";
	displayName = "LocKey#47484";
	fullDisplayName = "LocKey#47484";
	savable = true;
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_violent_guy : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_angry_vip.ent";
	displayName = "LocKey#94199";
	fullDisplayName = "LocKey#94200";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_lawyer_ma : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_lawyer.ent";
	displayName = "LocKey#82001";
	fullDisplayName = "LocKey#82001";
	baseAttitudeGroup = "sts_ep1_06_militia";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
}

sts_ep1_06_lawyer_wa : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_lawyer_wa.ent";
	displayName = "LocKey#82003";
	fullDisplayName = "LocKey#82003";
	baseAttitudeGroup = "sts_ep1_06_militia";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
}

sts_ep1_06_businessman_ma : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_business_ma.ent";
	displayName = "LocKey#82005";
	fullDisplayName = "LocKey#82005";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_businessman_wa : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	displayName = "LocKey#89487";
	fullDisplayName = "LocKey#89487";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_business_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_sexworker_wa_savable : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\characters\entities\service\service__ep1_combat_zone_sexworker_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
}

sts_ep1_06_sexworker_ma_savable : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\characters\entities\service\service__ep1_combat_zone_sexworker_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
}

sts_ep1_06_clerk_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_clerk.ent";
	priority = "SpawnableObjectPriority.Quest";
	displayName = "LocKey#82002";
	fullDisplayName = "LocKey#82002";
	baseAttitudeGroup = "sts_ep1_06_militia";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
}

sts_ep1_06_gamer_wa : Quest_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_pacific_wa.ent";
	savable = true;
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
}

sts_ep1_06_arasaka_business_ma : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	displayName = "LocKey#82005";
	fullDisplayName = "LocKey#82005";
	fk< Affiliation > affiliation = "Factions.Arasaka";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_arasaka_corpo_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
}

sts_ep1_06_militech_business_ma : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	displayName = "LocKey#82005";
	fullDisplayName = "LocKey#82005";
	fk< Affiliation > affiliation = "Factions.Militech";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_business_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	savable = true;
}

sts_ep1_06_corpo_braindance_ma : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "base\characters\entities\special\special__braindance_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_nightlife_ma_savable : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_nightlife_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_nightlife_wa_savable : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	priority = "SpawnableObjectPriority.Quest";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_nightlife_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_golden_pacific_ma : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_pacific_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_golden_pacific_wa : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_pacific_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_nightlife_sajkowski_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_nightlife_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_orbital_air_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\quest\main_quests\q306\entities\airport_blobs\q306_receptionists.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_obese_mf_savable : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_obese_mf.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_rich_male_savable : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_rich_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_rich_female_savable : Crowd_NPC_Base
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_rich_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
	savable = true;
}

sts_ep1_06_nightlife_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_nightlife_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_nightlife_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_nightlife_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_corpo_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_corporat_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_corpo_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_corporat_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_corpo_arasaka_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_arasaka_corpo_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_corpo_arasaka_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_arasaka_corpo_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_businessman_crowd_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_business_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_businesswoman_crowd_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_business_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_sexworker_crowd_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\service\service__ep1_combat_zone_sexworker_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_sexworker_crowd_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\service\service__ep1_combat_zone_sexworker_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_barghest_crowd_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_barghest_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_corpo_crowd_mb : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_corporat_mb.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_service_vendor_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\service\service__ep1_combat_zone_vendor_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_slacker_mb : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_youngster_mb.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_obese_man_mf : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_obese_mf.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_rich_crowd_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_rich_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_rich_crowd_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_rich_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_sexworker_city_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\service\service__ep1_sexworker_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_sexworker_city_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\service\service__ep1_sexworker_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_golden_pacific_crowd_mb : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_pacific_mb.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_technician_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_stacks_worker_wa.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_technician_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_stacks_worker_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_elder_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\citizen\citizen__ep1_combat_zone_stacks_elder_ma.ent";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_bouncer : kurtz_grunt1_ranged1_saratoga_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
	displayName = "LocKey#82004";
	fullDisplayName = "LocKey#82004";
}

sts_ep1_06_enemy_rifle_ma : kurtz_soldier1_ranged2_rifle_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_rifle_suit_ma : kurtz_soldier1_ranged2_rifle_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
}

sts_ep1_06_enemy_rifle_wa : kurtz_soldier1_ranged2_rifle_wa
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_rifle_suit_wa : kurtz_soldier1_ranged2_rifle_wa
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_wa.ent";
}

sts_ep1_06_enemy_saratoga_wa : kurtz_grunt1_ranged1_saratoga_wa
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_saratoga_suit_wa : kurtz_grunt1_ranged1_saratoga_wa
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_wa.ent";
}

sts_ep1_06_enemy_saratoga_ma : kurtz_grunt1_ranged1_saratoga_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_saratoga_suit_ma : kurtz_grunt1_ranged1_saratoga_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
}

sts_ep1_06_enemy_melee_ma : kurtz_martial_fmelee3_fists_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_melee_suit_ma : kurtz_martial_fmelee3_fists_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
}

sts_ep1_06_enemy_shotgun_rare_ma : kurtz_soldier2_shotgun2_shotgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_shotgun_rare_suit_ma : kurtz_soldier2_shotgun2_shotgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
}

sts_ep1_06_enemy_melee_mb_elite : kurtz_strongarms_hmelee3_fists_mb_elite
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_melee_mb_suit_elite : kurtz_strongarms_hmelee3_fists_mb_elite
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_mb.ent";
}

sts_ep1_06_enemy_handgun_rare_ma : kurtz_tech_franged2_handgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_handgun_rare_suit_ma : kurtz_tech_franged2_handgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
}

sts_ep1_06_enemy_handgun_rare_wa : kurtz_tech_franged2_handgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_handgun_rare_suit_wa : kurtz_tech_franged2_handgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_wa.ent";
}

sts_ep1_06_enemy_netrunner_rare_ma : kurtz_netrunner2_netrunner2_lexington_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	baseAttitudeGroup = "sts_ep1_06_militia";
}

sts_ep1_06_enemy_netrunner_rare_suit_ma : kurtz_netrunner2_netrunner2_lexington_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_melee_mb_elite_outside_sts : kurtz_strongarms_hmelee3_fists_mb_elite
{
	quest = "NPCQuestAffiliation.StreetStory";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_handgun_rare_wa_outisde_sts : kurtz_tech_franged2_handgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_shotgun_rare_ma_outisde_sts : kurtz_soldier2_shotgun2_shotgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_melee_ma_outisde_sts : kurtz_martial_fmelee3_fists_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_bouncer_outside_sts : kurtz_grunt1_ranged1_saratoga_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	displayName = "LocKey#82004";
	fullDisplayName = "LocKey#82004";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_rifle_suit_ma_outside_sts : kurtz_soldier1_ranged2_rifle_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_rifle_suit_wa_outside_sts : kurtz_soldier1_ranged2_rifle_wa
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_saratoga_suit_wa_outside_sts : kurtz_grunt1_ranged1_saratoga_wa
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_saratoga_suit_ma_outside_sts : kurtz_grunt1_ranged1_saratoga_ma
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_melee_suit_ma_outside_sts : kurtz_martial_fmelee3_fists_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_shotgun_rare_suit_ma_outside_sts : kurtz_soldier2_shotgun2_shotgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_melee_mb_suit_elite_outside_sts : kurtz_strongarms_hmelee3_fists_mb_elite
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_handgun_rare_suit_ma_outside_sts : kurtz_tech_franged2_handgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_handgun_rare_suit_wa_outside_sts : kurtz_tech_franged2_handgun_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_enemy_netrunner_rare_suit_ma_outside_sts : kurtz_netrunner2_netrunner2_lexington_ma_rare
{
	quest = "NPCQuestAffiliation.StreetStory";
	entityTemplatePath = "ep1\openworld\street_stories\sts_ep1_06_zembinsky\characters\sts_ep1_06_kurtz_guard_hh_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	tags += 
	[
		"Immortal"
	];
	baseAttitudeGroup = "friendly";
	effectors = 
	[
		{
			fk< StatusEffect > statusEffect = "BaseStatusEffect.BlockGrapple";
		} : ApplyStatusEffectEffector
	];
	bool enableSensesOnStart = false;
	CName communitySquad = "";
	lootDrop = "LootTables.Empty";
	isBumpable = false;
	dropsWeaponOnDeath = false;
	uiNameplate = "UINameplate.CrowdSettings";
}

sts_ep1_06_barghest_no_reaction_handgun_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__kurtz_army_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Barghest";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_barghest_no_reaction_handgun_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__kurtz_army_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Barghest";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_barghest_no_reaction_ma_netrunner : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__kurtz_army_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Barghest";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_vb_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__voodoo_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.VoodooBoys";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_vb_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__voodoo_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.VoodooBoys";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_cops_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__ep1_valentinos_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Valentinos";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_cops_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__ep1_valentinos_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Valentinos";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_tyger_claws_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__ep1_tyger_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.TygerClaws";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_tyger_claws_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__ep1_tyger_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.TygerClaws";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_mercs_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__ep1_cyberpunk_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_mercs_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__ep1_cyberpunk_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_mercs_mb : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__ep1_cyberpunk_mb.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Unaffiliated";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_scavs_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__scavenger_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Scavengers";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_scavs_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__scavenger_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Scavengers";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_scavs_city_wa : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__scavenger_wa.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Scavengers";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

sts_ep1_06_scavs_city_ma : Crowd_NPC_Base
{
	entityTemplatePath = "ep1\characters\entities\gang\gang__scavenger_ma.ent";
	reactionPreset = "ReactionPresets.NoReaction";
	fk< Affiliation > affiliation = "Factions.Scavengers";
	primaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzPrimarySMGPool
		];
	};
	secondaryEquipment = 
	{
		equipmentItems = 
		[
			{
			} : KurtzSecondaryHandgunPool
		];
	};
}

