class HitIsInstigatorPlayerPrereqState extends GenericHitPrereqState
{

	public override function Evaluate( hitEvent : gameHitEvent ) : Bool
	{
		if( ( ( PlayerPuppet )( hitEvent.attackData.GetInstigator() ) ) )
		{
			return true;
		}
		return false;
	}

}

class HitIsInstigatorPlayerPrereq extends GenericHitPrereq
{
}

