package LootTables
using RTDB

TestLootAmmo : LootTable
{
	minItemsToLoot = 5;
	maxItemsToLoot = 5;
	fk< LootItem >[] lootItems = 
	[
		{
			itemID = "Ammo.HandgunAmmo";
			dropChance = 1.f;
			dropCountMin = 90000;
			dropCountMax = 90000;
		} : LootItem, 
		{
			itemID = "Ammo.RifleAmmo";
			dropChance = 1.f;
			dropCountMin = 90000;
			dropCountMax = 90000;
		} : LootItem, 
		{
			itemID = "Ammo.ShotgunAmmo";
			dropChance = 1.f;
			dropCountMin = 90000;
			dropCountMax = 90000;
		} : LootItem, 
		{
			itemID = "Ammo.SniperRifleAmmo";
			dropChance = 1.f;
			dropCountMin = 90000;
			dropCountMax = 90000;
		} : LootItem
	];
}

AllPrograms : LootTable
{
	minItemsToLoot = 10;
	maxItemsToLoot = 10;
	fk< LootItem >[] lootItems = 
	[
		{
			itemID = "Items.SuicideLvl3Program";
			dropChance = 1.f;
			dropCountMin = 1;
			dropCountMax = 1;
		} : LootItem, 
		{
			itemID = "Items.BlindProgram";
			dropChance = 1.f;
			dropCountMin = 1;
			dropCountMax = 1;
		} : LootItem
	];
}

