package RTDB

CoverSelectionPreset
{
	fk< AIRingType > combatRing = "AIRingType.Undefined";
	bool usesLineOfSight = false;
	string[] filtering = [];
	string[] scoring = [];
	string[] postFiltering = [];
	float dismissedCoverTimer = 5.f;
	float gatherRadius = -1.f;
}

CompoundSelectionPreset
{
	string[] presets = [];
	float gatherRadius = -1.f;
}

