package playerStateMachineSniperNest
using playerStateMachineBaseSniperNest

SniperNestBegin : baseState
{
	bool hasExitCondition = true;
	bool hasOnEnter = true;
	string[] transitionTo = 
	[
		"SniperNestLeave"
	];
	string[] transitionCondition = 
	[
		""
	];
	float durationTime = 5.0;
}

SniperNestRipOff : baseState
{
	bool hasOnEnter = true;
	string[] transitionTo = 
	[
		"SniperNestEnd"
	];
	string[] transitionCondition = 
	[
		""
	];
}

SniperNestEnd : baseState
{
	bool hasOnEnter = true;
	string[] transitionTo = [];
	string[] transitionCondition = [];
}

