package playerStateMachineBaseLocomotionBraindance
using playerStateMachineStateBase

baseLocomotionBraindance : baseState
{
	CName onEnterCameraControllerName = "FPPController";
	CName onEnterCameraParamsName = "Default";
	bool hasEnterCondition = false;
	bool hasExitCondition = false;
	bool hasOnEnter = false;
	bool hasOnExit = false;
	bool hasOnUpdate = false;
	bool imperfectTurn = true;
	bool speedBoostInputRequired = false;
	bool speedBoostMultiplyByDot = false;
	float upwardsGravity = 0.0f;
	float downwardsGravity = 0.0f;
	float capsuleHeight = 0.9f;
	float capsuleRadius = 0.4f;
	bool useCameraHeadingForMovement = true;
	float defaultGravity = 0.0f;
	float enterAngleThreshold = 45.f;
	float minStickInputThreshold = 0.8f;
	float minLinearVelocityThreshold = 0.5;
	float upperMovementLimit = 2.5f;
	float lowerMovementLimit = -2.5f;
	bool ignoreSlope = true;
}

