package PhotoModeFrames
using RTDB

testSamuraiFlex : PhotoModeFrame
{
	displayName = "LocKey#52018";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/samuraiFrameFlex.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = true;
}

crop_v_black_01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/crop_v_black_01.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

crop_v_white_01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/crop_v_black_01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

crop_v_black_02 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/crop_v_black_02.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

crop_v_white_02 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/crop_v_black_02.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

crop_square_black_01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/crop_square_black_01.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

crop_square_white_01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/crop_square_black_01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

circle_flex_black : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/crop_circle_whiteflex.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

circle_flex_white : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/crop_circle_whiteflex.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

v_flex_yellow : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/v_frame.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

v_flex_black : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/v_frame.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

v_flex_color_image : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElementFull";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/v_cutout_photo_full.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

samuraimask_black : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/samuraimaskeframeflex.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

samuraimask_red : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/samuraimaskeframeflex.inkatlas";
	color = 
	[
		210, 0, 5, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

samuraiFlexBlack : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/samuraiFrameFlex.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

samuraiFlexRed : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/samuraiFrameFlex.inkatlas";
	color = 
	[
		210, 0, 5, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

logoCutoutFlexYellow : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/logo_cutout.inkatlas";
	color = 
	[
		255, 255, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

logoCutoutFlexBlack : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/logo_cutout.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

cyberpunk_jpFlex : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/cyberpunk_jp.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

cyberpunk_cnFlexBlack : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/zhs_white.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

cyberpunk_cnFlexRed : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/zhs_white.inkatlas";
	color = 
	[
		210, 0, 5, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

razor_yellow_frame_01_yellow : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/razor_yellow_frame_01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

razor_yellow_frame_02_yellow : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/razor_yellow_frame_02.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

razor_yellow_frame_01_black : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/razor_yellow_frame_01.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

razor_yellow_frame_02_black : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/razor_yellow_frame_02.inkatlas";
	color = 
	[
		0, 0, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

player_zone_01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/zone_01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

kiroshi_film_04 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/kiroshi_film_04.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

kiroshi_film_02 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/kiroshi_film_02.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

analog_camera_frame_01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/analog_camera_frame_01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

red_ui_01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameDuoElement";
	imagePartsNames = 
	[
		"frameImage1", "frameImage2"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/red_ui_01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

oldtv_frame : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameFlexElement";
	imagePartsNames = 
	[
		"frameTopImage", "frameLeftImage", "frameCenterImage", "frameRightImage", "frameBottomImage"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/oldtv_frame.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

cam_overlay : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/cam_overlay.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

military_ui : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameDuoElement";
	imagePartsNames = 
	[
		"frameImage1", "frameImage2"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/military_ui.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

interference_signal01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/interference_signal01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

interference_signal01_flip : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/interference_signal01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = true;
	flipVertical = false;
	locked = false;
}

red_cyberpunk_overlay01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/red_cyberpunk_overlay01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

techframe02 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/techframe02.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

thin_red_frame01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/thin_red_frame01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

thin_yellow_frame01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/thin_yellow_frame01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

thin_black_frame01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/thin_black_frame01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

kiroshi_blue_01_frame : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/kiroshi_blue_01_frame.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

glitch_frame02 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/glitch_frame02.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

tiretracks_frame_01 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/tiretracks_frame_01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

tiretracks_frame_02 : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/tiretracks_frame_01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = true;
	flipVertical = false;
	locked = false;
}

comic_swoosh01_bw : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/comic_swoosh01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

comic_swoosh01_bw_flip : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/comic_swoosh01.inkatlas";
	color = 
	[
		255, 255, 255, 255
	];
	flipHorizontal = true;
	flipVertical = false;
	locked = false;
}

comic_swoosh01_red : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/comic_swoosh01.inkatlas";
	color = 
	[
		210, 0, 5, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

comic_swoosh01_red_flip : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/comic_swoosh01.inkatlas";
	color = 
	[
		210, 0, 5, 255
	];
	flipHorizontal = true;
	flipVertical = false;
	locked = false;
}

comic_swoosh01_yellow : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/comic_swoosh01.inkatlas";
	color = 
	[
		255, 255, 0, 255
	];
	flipHorizontal = false;
	flipVertical = false;
	locked = false;
}

comic_swoosh01_yellow_flip : PhotoModeFrame
{
	displayName = "LocKey#52020";
	libraryItemName = "frameElement";
	imagePartsNames = 
	[
		"frame"
	];
	atlasName = "base/gameplay/gui/fullscreen/photo_mode/frame/comic_swoosh01.inkatlas";
	color = 
	[
		255, 255, 0, 255
	];
	flipHorizontal = true;
	flipVertical = false;
	locked = false;
}

