package Items
using RTDB, BaseStats, WeaponFxPackage

[ notQueryable ]
Preset_Base_Slaughtomatic_Left_Hand : Preset_Base_Slaughtomatic
{
}

[ notQueryable ]
Preset_Base_Slaughtomatic : Base_Slaughtomatic
{
	CName appearanceResourceName = "Preset_Base_Slaughtomatic";
	CName[] visualTags = 
	[
		"Neon"
	];
	tags += 
	[
		"Neon"
	];
	quality = "Quality.Random";
	fk< SlotItemPartPreset >[] slotPartListPreset = 
	[
		{
			slot = "AttachmentSlots.Receiver";
			fk< Item > itemPartPreset = "Items.w_handgun__budget_slaughtomatic__rcv1";
		}, 
		{
			slot = "AttachmentSlots.Barrel";
			fk< Item > itemPartPreset = "Items.w_handgun__budget_slaughtomatic__base1";
		}, 
		{
			slot = "AttachmentSlots.Magazine";
			fk< Item > itemPartPreset = "Items.w_handgun__budget_slaughtomatic__mag_std";
		}, 
		{
			slot = "AttachmentSlots.MagazineEmpty";
			fk< Item > itemPartPreset = "Items.w_handgun__budget_slaughtomatic__mag_stdr";
		}
	];
	bool scaleToPlayer = true;
	statModifiers += 
	[
		"Character.ScaleToPlayerLevel"
	];
}

