importonly final class gameObjectActionRefreshEvent extends Event
{
}

importonly final class gameObjectActionsCallbackController extends IScriptable
{
	public import static function Create( target : weak< Entity >, instigator : weak< Entity >, gameInstance : GameInstance ) : gameObjectActionsCallbackController;
	public import function AddObjectAction( objectActionRecord : weak< ObjectAction_Record > );
	public import const function HasObjectAction( objectActionRecord : weak< ObjectAction_Record > ) : Bool;
	public import function ClearAllObjectActions();
	public import const function IsObjectActionTargetPrereqFulfilled( objectActionRecord : weak< ObjectAction_Record > ) : Bool;
	public import const function IsObjectActionInstigatorPrereqFulfilled( objectActionRecord : weak< ObjectAction_Record > ) : Bool;
	public import function UnlockNotifications();
	public import function RegisterSkillCheckCallbacks();
	public import function UnregisterSkillCheckCallbacks();
}

