package Shooter
using RTDB

DefaultPowerUpList : ShooterPowerUpList
{
}

LMG : ShooterPowerup
{
	name = "LMG";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_lmg";
	sfxPick = "ui_arcade_game_run_and_gun_pickup_weapon";
	scale = 1.2f;
}

Shotgun : ShooterPowerup
{
	name = "SHOTGUN";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_shotgun";
	sfxPick = "ui_arcade_game_run_and_gun_pickup_weapon";
	scale = 1.2f;
}

Rifle : ShooterPowerup
{
	name = "RIFLE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_ar";
	sfxPick = "ui_arcade_game_run_and_gun_pickup_weapon";
	scale = 1.2f;
}

Laser : ShooterPowerup
{
	name = "LASER";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_laser";
	sfxPick = "ui_arcade_game_run_and_gun_pickup_weapon";
	scale = 1.2f;
}

Missile : ShooterPowerup
{
	name = "MISSILE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_mil";
	sfxPick = "ui_arcade_game_run_and_gun_pickup_weapon";
	scale = 1.2f;
}

Radio : ShooterPowerup
{
	name = "RADIO";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_reinforcement";
	value = 1;
	sfxPick = "ui_arcade_game_run_and_gun_powerup";
	scale = 1.2f;
}

ShieldDrone : ShooterPowerup
{
	name = "SHIELDDRONE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_def_shield";
	sfxPick = "ui_arcade_game_run_and_gun_powerup";
	scale = 1.2f;
}

AttackDrone : ShooterPowerup
{
	name = "ATTACKDRONE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_attackdrone";
	sfxPick = "ui_arcade_game_run_and_gun_powerup";
	scale = 1.2f;
}

MegaGrenade : ShooterPowerup
{
	name = "MEGAGRENADE";
	imageTextureAtlas = "base\gameplay\gui\world\arcade_games\shooter\art\assets_general.inkatlas";
	imageTexturePart = "icon_megagrenade";
	value = 30.0f;
	sfxPick = "ui_arcade_game_run_and_gun_powerup";
	scale = 1.2f;
}

