package DynamicSpawnSystem
using RTDB, Character

setup
{
	int totalEntitiesLimit = 20;
	int numberOfDeadBodiesToTriggerImmediateDespawn = 10;
	float deadBodiesDespawnDistance = 50;
	float deadBodiesDespawnOnViewDistance = 80;
	float vehicleDespawnDistance = 100;
	float npcDespawnDistance = 60;
	float forcedDespawnDistance = 600;
	Vector2 minSpawnRangeFront = ( 200.0f, 250.0f );
	Vector2 minSpawnRangeBack = ( 100.0f, 150.0f );
}

dynamic_vehicles_chase_setup
{
	float distanceMin = 3.0f;
	float distanceMax = 10.0f;
}

valentino_test : DynamicVehicleData
{
	vehicleRecord = "Vehicle.v_sport2_villefort_alvarado_valentinos";
	unitRecordsPool = 
	[
		{
			character = "Character.valentinos_grunt1_ranged1_nova_ma";
			weight = 1.f;
		}, 
		{
			character = "Character.maelstrom_grunt1_ranged1_lexington_ma";
			weight = 1.f;
		}
	];
}

