Screenshot360CameraParams
{
	bool rotateEntity = true;
	float pivotOffsetZ = 0.f;
	float boomRoll = 0.f;
	float boomPitch = 0.f;
	float boomLength = 3.f;
	float cameraRoll = 0.f;
	float cameraPitch = 0.f;
	float cameraYaw = 0.f;
	int screenshotCount = 4;
	float activationTime = 4.f;
	float idleTime = 3.f;
	float settleTime = 1.f;
}

