package InitLoadingScreen
using RTDB

Ep1LoadingScreenBeforeQ301_Recap : InitLoadingScreen
{
	loadingScreenResource = "ep1\gameplay\gui\world\loading_screens\loading_screen_1_q301\loading_screen_1_q301.inkwidget";
	firstAnimLibraryName = "ls_01";
	secondAnimLibraryName = "ls_01";
	thirdAnimLibraryName = "ls_01";
	mainMenuLibraryName = "ls_01";
	firstAnimName = "shot_01_animation";
	secondAnimName = "shot_01_animation_02";
	thirdAnimName = "shot_01_animation_02";
	loopAnimName = "shot_01_animation_02";
	mainMenuLoopAnimName = "shot_01_animation_02";
	voTrackAnimName = "vo_track_recap";
	isBase = false;
}

Ep1LoadingScreenBeforeQ301_Recap_Male : InitLoadingScreen
{
	loadingScreenResource = "ep1\gameplay\gui\world\loading_screens\loading_screen_1_q301\loading_screen_1_q301.inkwidget";
	firstAnimLibraryName = "ls_01";
	secondAnimLibraryName = "ls_01";
	thirdAnimLibraryName = "ls_01";
	mainMenuLibraryName = "ls_01";
	firstAnimName = "shot_01_animation";
	secondAnimName = "shot_01_animation_02";
	thirdAnimName = "shot_01_animation_02";
	loopAnimName = "shot_01_animation_02";
	mainMenuLoopAnimName = "shot_01_animation_02";
	voTrackAnimName = "vo_track_recap_male";
	isBase = false;
}

Ep1LoadingScreenBeforeQ301 : InitLoadingScreen
{
	loadingScreenResource = "ep1\gameplay\gui\world\loading_screens\loading_screen_1_q301\loading_screen_1_q301.inkwidget";
	firstAnimLibraryName = "ls_01";
	secondAnimLibraryName = "ls_01";
	thirdAnimLibraryName = "ls_01";
	mainMenuLibraryName = "ls_01";
	firstAnimName = "shot_01_animation";
	secondAnimName = "shot_01_animation_02";
	thirdAnimName = "shot_01_animation_02";
	loopAnimName = "shot_01_animation_02";
	mainMenuLoopAnimName = "shot_01_animation_02";
	voTrackAnimName = "vo_track";
	isBase = false;
}

Ep1LoadingScreenAfterQ302 : InitLoadingScreen
{
	loadingScreenResource = "ep1\gameplay\gui\world\loading_screens\loading_screen_2_after_q302\loading_screen_2_after_q302.inkwidget";
	firstAnimLibraryName = "ls_01";
	secondAnimLibraryName = "ls_01";
	thirdAnimLibraryName = "ls_01";
	mainMenuLibraryName = "ls_01";
	firstAnimName = "shot_01_animation";
	secondAnimName = "shot_01_animation_02";
	thirdAnimName = "shot_01_animation_02";
	loopAnimName = "shot_01_animation_02";
	mainMenuLoopAnimName = "shot_01_animation_02";
	voTrackAnimName = "vo_track";
	isBase = false;
}

Ep1LoadingScreenAfterQ303 : InitLoadingScreen
{
	loadingScreenResource = "ep1\gameplay\gui\world\loading_screens\loading_screen_3_after_q303\loading_screen_3_after_q303.inkwidget";
	firstAnimLibraryName = "ls_01";
	secondAnimLibraryName = "ls_01";
	thirdAnimLibraryName = "ls_01";
	mainMenuLibraryName = "ls_01";
	firstAnimName = "shot_01_animation";
	secondAnimName = "shot_01_animation_02";
	thirdAnimName = "shot_01_animation_02";
	loopAnimName = "shot_01_animation_02";
	mainMenuLoopAnimName = "shot_01_animation_02";
	voTrackAnimName = "vo_track";
	isBase = false;
}

Ep1LoadingScreenAfterQ304 : InitLoadingScreen
{
	loadingScreenResource = "ep1\gameplay\gui\world\loading_screens\loading_screen_4_after_q304\loading_screen_4_after_q304.inkwidget";
	firstAnimLibraryName = "ls_01";
	secondAnimLibraryName = "ls_01";
	thirdAnimLibraryName = "ls_01";
	mainMenuLibraryName = "ls_01";
	firstAnimName = "shot_01_animation";
	secondAnimName = "shot_01_animation_02";
	thirdAnimName = "shot_01_animation_02";
	loopAnimName = "shot_01_animation_02";
	mainMenuLoopAnimName = "shot_01_animation_02";
	voTrackAnimName = "vo_track";
	isBase = false;
}

Ep1LoadingScreenAfterQ305a : InitLoadingScreen
{
	loadingScreenResource = "ep1\gameplay\gui\world\loading_screens\loading_screen_5_after_q305\loading_screen_5a_after_q305.inkwidget";
	firstAnimLibraryName = "ls_05a";
	secondAnimLibraryName = "ls_05a";
	thirdAnimLibraryName = "ls_05a";
	mainMenuLibraryName = "ls_05a";
	firstAnimName = "shot_01_animation";
	secondAnimName = "shot_01_animation_02";
	thirdAnimName = "shot_01_animation_02";
	loopAnimName = "shot_01_animation_02";
	mainMenuLoopAnimName = "shot_01_animation_02";
	voTrackAnimName = "vo_track";
	isBase = false;
}

Ep1LoadingScreenAfterQ305b : InitLoadingScreen
{
	loadingScreenResource = "ep1\gameplay\gui\world\loading_screens\loading_screen_5_after_q305\loading_screen_5b_after_q305.inkwidget";
	firstAnimLibraryName = "ls_05b";
	secondAnimLibraryName = "ls_05b";
	thirdAnimLibraryName = "ls_05b";
	mainMenuLibraryName = "ls_05b";
	firstAnimName = "shot_01_animation";
	secondAnimName = "shot_01_animation_02";
	thirdAnimName = "shot_01_animation_02";
	loopAnimName = "shot_01_animation_02";
	mainMenuLoopAnimName = "shot_01_animation_02";
	voTrackAnimName = "vo_track";
	isBase = false;
}

