package BaseStats
using RTDB

WeaponPlacementStat : Stat
{
	flags = 
	[
		"EquipOnPlayer", "EquipOnNPC"
	];
}

WeaponPosX : WeaponPlacementStat
{
	enumName = "WeaponPosX";
}

WeaponPosXModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponPosX";
	modifierType = "Additive";
}

WeaponPosY : WeaponPlacementStat
{
	enumName = "WeaponPosY";
}

WeaponPosYModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponPosY";
	modifierType = "Additive";
}

WeaponPosZ : WeaponPlacementStat
{
	enumName = "WeaponPosZ";
}

WeaponPosZModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponPosZ";
	modifierType = "Additive";
}

WeaponPosAdsX : WeaponPlacementStat
{
	enumName = "WeaponPosAdsX";
}

WeaponPosAdsXModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponPosAdsX";
	modifierType = "Additive";
}

WeaponPosAdsY : WeaponPlacementStat
{
	enumName = "WeaponPosAdsY";
}

WeaponPosAdsYModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponPosAdsY";
	modifierType = "Additive";
}

WeaponPosAdsZ : WeaponPlacementStat
{
	enumName = "WeaponPosAdsZ";
}

WeaponPosAdsZModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponPosAdsZ";
	modifierType = "Additive";
}

WeaponRotX : WeaponPlacementStat
{
	enumName = "WeaponRotX";
}

WeaponRotXModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponRotX";
	modifierType = "Additive";
}

WeaponRotY : WeaponPlacementStat
{
	enumName = "WeaponRotY";
}

WeaponRotYModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponRotY";
	modifierType = "Additive";
}

WeaponRotZ : WeaponPlacementStat
{
	enumName = "WeaponRotZ";
}

WeaponRotZModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponRotZ";
	modifierType = "Additive";
}

WeaponRotAdsX : WeaponPlacementStat
{
	enumName = "WeaponRotAdsX";
}

WeaponRotAdsXModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponRotAdsX";
	modifierType = "Additive";
}

WeaponRotAdsY : WeaponPlacementStat
{
	enumName = "WeaponRotAdsY";
}

WeaponRotAdsYModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponRotAdsY";
	modifierType = "Additive";
}

WeaponRotAdsZ : WeaponPlacementStat
{
	enumName = "WeaponRotAdsZ";
}

WeaponRotAdsZModifier : ConstantStatModifier
{
	statType = "BaseStats.WeaponRotAdsZ";
	modifierType = "Additive";
}

