package vehicles

movement
{
	float acceleration = 1.5f;
	float deceleration = -3.0f;
	float obstacleGatheringRange = 200.0f;
	float minDistToStop = 1.0f;
	float maxDistToStop = 2.0f;
	float minDistToStart = 5.0f;
	float additionalPlayerStopDistance = 2.0f;
}

