package Items
using RTDB, Prereqs, Perks

[ notQueryable ]
Balaclava_Intrinsic : Balaclava
{
	fk< ItemBlueprint > blueprint = "Items.HeadClothingBlueprint_Intrinsic";
	tags += 
	[
		"VisibilityMod"
	];
	fk< SlotItemPartListElement >[] slotPartList = 
	[
		"Items.GenericRootSlotItem", {
			slot = "AttachmentSlots.HeadFabricEnhancer1";
		} : VisibilityMod
	];
}

[ notQueryable ]
EmptySlotsBalaclava_Intrinsic : EmptySlotsBalaclava
{
	fk< ItemBlueprint > blueprint = "Items.HeadClothingBlueprint_Intrinsic";
	tags += 
	[
		"EmptySlots", "VisibilityMod"
	];
	fk< SlotItemPartListElement >[] slotPartList = 
	[
		"Items.GenericRootSlotItem", {
			slot = "AttachmentSlots.HeadFabricEnhancer1";
		} : VisibilityMod
	];
}

Balaclava_01_basic_01 : Balaclava_Intrinsic
{
	displayName = "LocKey#3901";
	localizedDescription = "LocKey#3906";
	appearanceName = "h1_balaclava_01_basic_01_";
	tags += 
	[
		"Simple", "Military"
	];
}

Balaclava_01_basic_02 : EmptySlotsBalaclava_Intrinsic
{
	displayName = "LocKey#3902";
	localizedDescription = "LocKey#3907";
	appearanceName = "h1_balaclava_01_basic_02_";
	tags += 
	[
		"Stylish", "Military"
	];
}

Balaclava_01_old_01 : Balaclava_Intrinsic
{
	displayName = "LocKey#3903";
	localizedDescription = "LocKey#3908";
	appearanceName = "h1_balaclava_01_old_01_";
	tags += 
	[
		"Simple", "Sports", "TygerClaws"
	];
}

Balaclava_01_old_02 : Balaclava_Intrinsic
{
	displayName = "LocKey#3904";
	localizedDescription = "LocKey#3909";
	appearanceName = "h1_balaclava_01_old_02_";
	tags += 
	[
		"Stylish", "Biker"
	];
}

Balaclava_01_rich_01 : EmptySlotsBalaclava_Intrinsic
{
	displayName = "LocKey#3905";
	localizedDescription = "LocKey#3910";
	appearanceName = "h1_balaclava_01_rich_01_";
	tags += 
	[
		"Rich", "Biker"
	];
}

Balaclava_01_rich_02 : Balaclava_Intrinsic
{
	displayName = "LocKey#27502";
	localizedDescription = "LocKey#27503";
	appearanceName = "h1_balaclava_01_rich_02_";
	tags += 
	[
		"Industrial", "Military", "VoodooBoys"
	];
}

[ notQueryable ]
Balaclava_01_basic_02_Crafting : Balaclava_01_basic_02
{
}

